
Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 2 → 7.57/day in the week after.
About
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 78% | — | $4.9M |
| $24.99 | 3.6Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mir macht es richtig Laune. Die Steuerung durch den Raum ist super, wenn es wahrscheinlich auch nicht sehr realistisch ist. Die Systeme sind unterschiedlich und jedes hat so seine Tücken, die man meistern muss. Die herumfliegenden Trümmer sind etwas nervig und der Weg zu dem Sprungtor, wenn man ein System nur durchqueren muss ist häufig nicht erkennbar. Der direkte Weg führt meistens durch eines dieser Trümmerfelder und man kann dann den Truck erst einmal von Hand reparieren, um ihn dann für sehr teures Geld wieder instand zusetzten. Was allerdings, in meinen Augen, ein sehr großes Manko ist, dass es keine Karte auf der Auftragsseite gibt. Es ist katastrophal, dass man nicht angezeigt bekommt, ob eine Tour auf meinem Weg liegt. Oder ob ich eine weitere Fracht zu einem System mitnehmen kann, wo sich eine lukrative Fracht befindet. Dadurch könnte man die Planung erheblich vereinfachen. Was auch nicht so wirklich eindeutig ist, sind die Zeitangaben bei den Aufträgen. Kann man den Auftrag nur noch z.B. 1 Stunde annehmen oder muss man in einer Stunde dort sein? Oder muss man den Auftrag in 1 Stunde angekuppelt haben? Dann lohnt es sich meistens nicht den Sprung in das System, da man es in der Zeit dann nicht schafft. Ein Update wäre schön.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 2.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $14.99−40% |
| 729ratings |
| 89% |
| — |
| not modelled |
| $9.99−60% | 26ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty big disappointment... -Very small maps with a warp gates
Awesome game. Love the concept, the idea, the visuals, the detail. It is honestly so good. ETS and ATS should actually have a thing or two to learn from this game when it comes to giving that authentic trucker experience (minus the space hah), from maintenance of various systems and fixing damage to sorting out your cargo. Great mechanics! I’m about 17hrs in, but i’m pretty sure there’s more to see and experience. A few tweaks could make this game even better, like head/eye tracking, cargo tie down straps, and maybe you own music to the in cab radio, although, the game's own sound track does have an great feel to it. Definitely recommended if you are into sim driving / own vehicle maintenance / upgrades / wealth building games.
I was surprised by how much I enjoyed this game! If you're gonna try it keep in mind repairs are free until 80,000 miles. It's different than traditional trucking games. You have to keep out for small debris quite a bit, unless you follow the cleared out high ways. Anyway I like the story, the voice acting, and the game mechanics. Haven't beaten the game yet but I'm close. There's a lot of customization for the difficulty settings so you can play how ever you want. Upgrades feel meaningful. Cosmetic customization is decent but I feel there could be more. However, it sounds like the producers of the game are still adding stuff as of April of 2026 so this could change. I love the environments! I found the game quite pretty with the different nebulas, space stations, and asteroid fields! Each location feels different too with different shops, routes, challenges, and economic prices on products. If you're tired of delivering trailers you can buy products cheap in one location and sell in another, being your own merchant using your cab as storage. I do like delivering multi trailer jobs though. If you think backing up a trailer in 2d is hard, try 3d. You can get away without backing up trailers in this game luckily thanks to the 3d mobility of the space truck. One thing I found disappointing was the fact I can't hook up trailers for different jobs. You have to do one at a time. You can accept multiple contracts at a time though, just can't deliver them at the same time. You can also work on multiple story threads at the same time too. I like finding jobs that lead me close to the start of a new story job. There's also an EVA feature! You can find salvage floating around! There's also certain areas that flag certain materials as illegal contraband so if you want to live that fantasy of a smuggler that's an option. There's security checks, weight checks, warp gates, speed traps, etc. You can plan routes around said check points so there's strategy too. Overall 10/10
Hab's mir damals bei Release gekauft und 1-2 Stunden gespielt, aktuell noch mal einen Versuch gewagt. Nicht mein Game, Idee und Umsetzung gefällt mir, aber es ist unfassbar langweilig und nervig durch den Weltraum zu "trucken". Steuerung ist halt immer etwas tricky. Ein Auto-Pilot von A nach B wäre cool, mit manuellem eingreifen beim springen oder oder damit man es mehr als WiSim zocken kann. So nervt mich das Game leider nur. Zudem keine deutsche Untertitel. Verstehe nur die Hälfte wenn ich während einer Fahrt dann plötzlich noch englische Untertitel oben am Screen lesen muss, weil ich den "Slang" nicht verstehe. Aber kein Grund für negative Bewertung, gibt sicher Leute die ständig gerne eine Kuh übers Eis manövrieren wollen.
The transport system is great, the characters and setting fit the theme really well and the core loop is very fun. I really enjoyed the parts of the UI that were diegetic. Lights, temperature, cameras, sensors, even the radio were actually in the game, not just buttons, which made the experience that much more immersive. Get this game and play it as soon as you can!!
脑残游戏,一个普通的运单1500,然后到处都有那傻逼太空垃圾,稍微撞下太空垃圾,罚款、维修、加油、消耗品加起来都好几千,跑一单都反而亏了。这个可以忍,但是脑残策划做主线任务不给任何经验和金钱,而且主线又臭又长,一直要你来回跑。你跑一次主线的消耗起码要跑好几单普通任务才能填你跑主线亏的钱。而且脑残的是,3000年的科技不如2003年,哪有卡车需要一直盯着电池,SB游戏,劝你们别买。
This game overall is very well designed and you can tell a lot of thought went into the different elements of gameplay. It's a very satisfying loop of upgrading, purchasing and completing jobs, made much more enjoyable by being able to complete more difficult loads or longer journeys. It feels rewarding to keep your rig up-and-running by managing fuel, power, gravity, climate etc and the different sectors of space with different temperatures and hazards make it feel more of a challenge. The graphics are beautiful in my opinion with some of the junctions in the solar provinces looking absolutely majestic. One small complaint is that it can be very easy to screw yourself over, which can end up in massive fines or a long grind just to get financially stable, but if you are prepare well and with a bit of experience you can become very efficient at avoiding any common or inconvenient troubles.
Tough but fair gameplay. Awesome story & storytelling method (all through radio comms from other drivers). Scratches the driving game itch while keeping it interesting (i.e. In Space). Played through once earlier in the year and fully intend to play through again when the next major update drops in april.
I had high hopes. the game looks great, the concept is really cool, and I was excited to hear the story that I'm sure has a lot of work put into it, but the actual gameplay ends up being a bit disappointing. The flight mechanics feel very unintuitive it feels exactly like what it would be if you meshed jet engines onto a semi but that might not be a good feeling. There is no easy way to control the vertical axis without looking straight down at the hood of the truck, which feels unnatural. I usually had a heavy, sinking feeling which makes sense for a massive truck, but it is also a spaceship, not an airplane. It feels odd that you can roll the ship freely without having simpler vertical movement. The internal gravity mechanic also has its issues. I have seen tips from other players suggesting you just turn it off, raise the stairs, or put items in the airlock, but id rather they just work as intended instead of requiring workarounds. Gravity drains resources quickly, and when it runs out, your supplies go flying across the cab which is fine but those items take damage, and they are the main things keeping you alive. Without a way to secure or strap down your cargo, keeping everything organized is harder than it needs to be its a futuristic space ship we don't have bungee cords? (maybe some d.o.t aspects with proper cargo stowing can be implemented) While managing maintenance is something i really enjoy, doing it constantly gets frustrating. on top of that the ship feels like its made of Styrofoam every bump into something seemingly causes penetrations to the hull no matter the hull integrity or collision damage level. The navigation could also use more clarity. The space guard rails and highway signs look cool and add to the atmosphere, but they only stretch for a short distance and do not offer much practical guidance for staying on a route, so I usually ended up just cutting across open space directly toward objectives which cause damage from debris. It has a great style and a fun premise i really want to experience everything the game has to offer but until some changes are made I'm going to stick to flinging myself out of the air lock and getting my truck repoed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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