
Star shelter is a space survival game built from the ground up for VR. You are stranded in space, you must climb around in Zero-G, explore, scavenge, craft, hack and fight to survive. You have to build, arm and upgrade your own space station in order to escape the cosmic graveyard.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is super underappreciated, it's possibly my favorite survival/crafting game. Jetting around open space in zero G and pushing off surfaces is really satisfying and responsive. The game progression of building up your space station, your spacesuit, your sidearm, and into the endgame happens very organically and at a very reasonable pace. The difficulty is also on point, you're challenged and you'll learn some harsh lessons in early playthroughs; but you very quickly learn what problems to get ahead of and how to handle combat effectively. It's a perfect, bite-sized survival experience that makes excellent use of VR, I recommend it to anyone with a headset.
I received this product via the Lurkit website to make content for, but the game is impossible even load into. I got into the starting screen where it tells me to find a evacuation, but I couldn't move or control anything. I opened it first in vr on an occulus quest 2 via steam vr/virtual desktop, but still no control or allowing me to move, so I closed it in to attempt to use the pc as well (even though I didn't think it would work since this is vr only), just to make sure it wasn't me being dumb, and restarted multiple times, but still had no luck getting the game to work when I switched back to vr. If something changes and I'm able to get the game to work I'll gladly come back and change my review.
Um jogo realmente inovador, eu que gosto do tema espaço amei cada segundo no jogo. A mecânica de sobrevivência é bem explorada embora simples. É um jogo divertido com toda certeza e recomendei para meus amigos e ficaram todos interessados. Infelizmente não tive a oportunidade de explorar o modo coop, mas o single player me deu ai mais de 10 horas de diversão.
its pretty rough around the edges, but its just BARELY a correct, enjoyable game. ive played vr games kinda similar to this one before (like into the radius) but this one actually works by giving you actual objectives. theres a lot of strategy you have to implore to make sure you dont run out of power or oxygen which is something i do like. the main bulk of this game is divided into 2 parts: looting and scavenging for resources and gear, and building your base. its basically a zero g subnautica. there will be some light combat segments here and there, but its not too focused on this. i do like it how the game isnt so stubborn about the hardest to find resources and you can craft them if you dont want to just search and search for one specific rare thing. like i said however its not perfect, but to the games credit none of the problems are due to bad game design, just budget restraints. the game is a little cheaply made, the graphics are extremely simple, and all the stuff that floats around your space ship just stays there until it despawns and some newer thing appears. i would have preferred if the stuff would gradually drift towards your station, pass it, and then drift away. they would help me suspend disbelief and give me a visual indicator of how much time you have before something is too far gone. the game is really buggy and has been abandoned by the devs for years so its pretty likely that it wont get any better, grabbing mechanics are finicky and difficult, the movement system is similar to that of ECHO VR but harder to grab onto stuff (especially if you have a valve index kit) its not perfect, but it was still able to outshine despite its flaws. it was a one time play, but i still enjoyed it from start to finish. 6/10
I really wish this thing wasn't abandoned I enjoy it a lot However, it had so much more potential
Honestly, this game is just gosh darn amazing. Floating through space, building up your base and fighting some robots along the way, it is incredibly fun how open this world is. The first few hours will be quite confusing. There is a small tutorial on the controls, but then you're pretty much just thrown into space with your small space station and are supposed to figure out the rest. However, due it it's relatively small amount of content, it is quite simple to figure out what to do and what is worth salvaging in order to build the things you need to progress your spaceship. There appears to be no real goal aside from "make a spaceship, get cores, and go hyperspeed". There are also the occasional robots flying around, which, at the start, are not worth fighting in the slightest. Replenishing health is near impossible and the gun uses so much power that, if you cannot aim properly, will waste your power quickly. There is also a robot buddy that can be controller by the VR player, or someone else using your computer (or just by using Steam remote play or Parsec or another service that lets one user control another one's computer), which sounds really fun and once you have some solar panels, it really is fun and handy. However, before you have solar panels, I'd recommend not using the robot at all. It drains power quite quickly when moving around and I've had it where the ship simply couldn't recharge fast enough to give me and the robot enough power as well as craft, and you can only disable the auto-charging for both you and the robot, not just one of them seperately. The shipwrecks are quite fun to explore though with tons of loot inside and some tech points which can permanently (I think) upgrade some stats. I think this game is an exceptional concept. Truly, amazing in so many ways. Sadly it is held back by it's age. Controls feel a bit clunky at times, some of the salvaging things cannot be salvaged or even held onto, the power consumption early-game is unbalanced and there is not much content nor variety to it all. That said, This game needs a sequel. It deserves one. Now that the devs have more experience with VR as well as the improved tools (as they stated previously in some posts), they have the perfect opportunity to turn this into a huge game, kind of like a space version of Subnautica, but then in VR. Imagine if they added mod support so users could perhaps create their own wrecks with salvageable parts, or vertical base building, or perhaps a gravity switch in the ship that would be so much more convenient to walk around in XD. This game has infinite potential, and I really hope that the devs and publishers decide to use that and innovate and create one of the best base-building survival games for VR. TL;DR This game is quite old and it feels that way in the controls as well as the content itself. It is still however, quite fun to travel through space and build your own space station potentially with a PC robot friend to tag along and help you out. It has tons of potential for a sequel and it desperately needs and deserves one. I do think this game is worth trying, but not without a sale.
fun but grindy
Like Lone Echo? Wish it was a survival/building game? Well, this is the game for you. Lots of fun.
its interesting to say the least
*IF ON VALVE INDEX - DO NOT PURCHASE* Game is currently broken. Upon finishing the intro, you will enter an escape pod and will be trapped. Given the $20 price tag, the fact this is still on sale and in a bundle is unacceptable. Tried for nearly 10 min. with every control combination I could use in-game. It is a very frustrating experience having a VR box locked to your headset position with no interactable elements functioning.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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