
Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a simple 4x game. That is both a pro and a con. It being simple means you can focus on empire building and conquering your enemies. You can run pretty large maps compared to similar games on an average computer. I like the ship scaling as well. This allows you to build as big of a ship as you can afford to build, so you can make death stars. You can set max ship size so as not to get to ridiculous. There are some issues though. Commanding ships, organizing fleets, etc, lacks a lot of what we would consider basic features for a game released when this was. There is a lack of information on a lot of game mechanics and a lack of details on how some things work. The internet is not really a help on this either, oddly. Normally this would be ok for an experienced 4x player as they could just figure it out based on xp from other games but this one has quite a few differences that make it hard to figure out. Lastly the camera movement is frustrating. I found it best to do a cluster galaxy and flatten it. Almost completely fixes the problem. Overall i like this game. I like that it has a fresh perspective on the space genre. I like some of the unique features and i do like that they kept it more simple so that you can spend your processing power in building a space armada and conquer the galaxy rather than have a bunch of filler that only bogs down processors on massive maps( which are my favorite). Definitely worth the price
Stars received: 1.2/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.3] Menu & Settings [0] Sound & Music [0.1] Graphics [0.3] Game Design [0] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, a badly aged spacial sim. Overview: with a really thrilling subject and content, this lacks proper visuals and nice and fit for purpose management. Heavily mediocre all around.
Видеообзорчик https://youtu.be/PwnvGK905II Игра 2010 года, графика и спецэффекты нормальные, игра довольно неплохо настраивается и оптимизирована, очень интересно и напряжно играть с нападениями пиратов, тут довольно богатое дерево исследований, возможность ограничения как и максимального количества кораблей так и их размера, что делает очень удобной игру для настройки, можно сделать кольца миров, много различного оборудования для космических кораблей и станций, строительство на планетах имеются также планетарные орудия обороны, щиты и другие инфраструктурные здания. к сожалению сферы Дайсона нет, я осматривал как -то вторую часть она хоть и красивее, но играть там не сильно интереснее чем здесь, рекомендую истинным ценителям стратегий про космос
Beaucoup trop vieillot pour que je recommande, surtout vu le nombre de jeux dans la même catégorie espace et 4X qui existent à ce jour
Star ruler is hands down one of the most enjoyable, complex, real-time 4X games I've ever had the pleasure of playing. While the graphics are a little dated the mechanics of the game allow for creativity, personalization and freedom in playstyle that some newer real time strategy 4x games lack. I have less than 100 hours on record for this game at the time of writing but my real hours, Playing LAN multi-player at coffee shoes with my friends greatly exceeds 300 hours. This is a game I come back to time and again because it's darn near perfect.
it's a fun game for what it is. it does have one drawback. it's very frustrating when your ships die immediately upon being built for no obvious reason, and it happens pretty frequently. you can spend hours trying to figure out what the problem is only to have it stop at what seems to be random. other than that it's a very fun game
Better than Stellaris in that the "sky is the limit". No silly rules forcing you to be unable to do basic things unless you jump through hoops, or what those snowflake devs perceives as "tHaT wOuLd bE uNfAiR!" - at best, there's a setting to not allow attacking systems unless at war, which you can gladly turn-off and initiate pearl-harbor style attacks at will. Ya know, like as happens in reality. Don't like me placing dozens of ships at the edge of your star system? TOO BAD. They...uh..."come in peace". You can build ships that act like mobile bases, end up putting thrusters on your planet and having it fly leave the solar system, have planetary lasers and cannons and shields, turn your solar system into a halo-esque "Ring" system. Make ships the size of planets or greater. Blow up planets. Blow up stars. Or each the point your fire-power is so great, you can blow up the galactic core and set-off a chain-reaction cascade that slowly spreads through the galaxy detonating whole solar systems. Sound like fun?! A bit a of learning curve, but to any fan of Stellaris, it will be easy as heck to figure out. The game is very much like Stellaris meets Sins of a Solar Empire gone Lite. But scales incredibly, and doesn't bog you down in unrealistic, snowflake rules. If you want to claim a solar system, just fly in and dust all the other race in there, and its yours! "B-but, this other race has a g-greater-r c-claim"...OH REALLY? Come take it then! Meanwhile, I've conquered it. It's mine. It belongs to me. If the AI empires don't like it, they can go play a Paradox game lol. Yeah, imagine you make one of your powerful worlds MOBILE and it flys into another solar system like "Unicron" but swirling with OP military outposts fragging everything in sight, or has powerful fleet in orbit that is unleashed, or starts spamming ships. Just epic. Mayhem on a galactic scale, in real time (adjustable), lots of tech to research, get very creative, and lots of stuff to conquer and destroy. It CAN end up feeling a bit wash/rinse/repeat but has tons of customability settings to make it vastly replayable. NOTE: Be sure to get the "4GB Patch", as the game was designed for older systems, if you play massive game it will crash at a certain scale limit or if too much, so getting that patch will help prevent crashes when the came goes into scales where it's akin to being superpowerful ala Vorlons vs. Shadows scale of galactic warfare and devastation.
A decent RTS, with research and blue prints. Unless you dont like to look at blue prints 70% of the time.
It's like most space games, but really old :P
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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