
In this science fantasy RPG, choose between Claude or Rena, play through their perspectives, and unlock various endings. Recruit allies and defeat foes in fast paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4Kreviews | 93% | — | $1.8M |
| $49.99 | 3.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Certified hood classic. I know my review is based off of nostalgia, but man it really just tickles my pickle.
女主篇结束,剧情就是很传统正反双方,接受多了现代喜欢搞各种剧情反转的套路都感觉有点不真实了。之后开始男主篇,由于一周目是不能把所有人物都解锁的所以二周目的体验内容也是足够的,不用担心男女主双篇二周目会不会内容重复太多比较无聊的问题。 游戏上,这种传统RPG可以每个地图每个NPC全部清空的感觉是真爽,并且可以通过对话每个NPC结合故事进展来感受游戏开发者隐藏的小心思。 玩法上的话,虽然不是回合制但是技能多了之后根本不需要去管攻击躲闪操作还是集中在用道具和技能上,本质还是个回合制游戏。然后特色就是弄了个IC系统,有着非常多的词条想研究最优解还是挺头疼的不过数值给的都很高,随便弄都足够爽玩游戏了。这个系统本身不错,不过结合游戏其他内容就显得过于庞大了,另外还有便利性也缺失了一些,后续作品继续完善的话可玩度应该会有非常大的提升。 推荐能接受画风的都来尝试下,不过如果是喜欢主线速通游戏的话可能不太合适可以多做些功课。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 45ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
近几年的游戏只要是Square Enix的就建议别买,这公司现在纯垃圾制造机,除了骗钱一无是处。
[hr][/hr] 260428 56時間ほどで全実績解除。 2週目は引継ぎやイベントスキップもありサクサククリアできる。 2週で全仲間コンプリートできるが気を付けないと仲間枠が足りなくなるので 定期的にセーブは残しておいた方がいい。 [hr][/hr] 260421 クロード編でクリアまで約29時間ほど(クリア後ダンジョンとかは除く) 結構ゆっくり目に進めたが思ってたより早くクリアできた。 最近のRPGは100時間以上とか普通なので短く感じたが ダブル主人公なのでこれぐらいのボリュームだと2週目もやろうと思える。 レベルなど引継ぎできるし、イベントとかもスキップできるので2週目もプレイしやすい。 オリジナル版もクリアしているがリメイクされて ・イベントスキップ ・ファストトラベル ・クリアデータ引継ぎ などかなり遊びやすくなっている レベルも体感結構簡単に上がるのでレベル上げが楽しい。 一部気になった点としては ・移動速度が遅く感じる。特にダンジョンがそこそこ広く、敵を倒してしまうと特に移動だけになるため遅く感じる ・レベルを上げすぎると敵がリンクしなくなるので毎回エンカウントするのが面倒。リンクさせてほしかった。 ・装備品が同じでもファクター(効果)ごとに分かれるので見づらい ・素材系アイテムも20個ずつしか持てないのでクリエイトが面倒。99個もてるようにしてくれ 昔の作品のリメイクなのでストーリーはあっさり目です。 [hr][/hr]
バグみたいなバグだらけなSF+ファンタジーRPGが 更にバグみたいになったのにバグが減って普通に遊べるようになった 非常にお節介なチューンがされており 普通に遊んでいててもバランスが崩壊してしまうほどのアイテムなどが配られる もともとそこそこ難易度が高めでそのバランスをぶっ壊すのが楽しいゲームではあるが チャレンジ報酬などを受け取らずに遊ぶ縛りで勝手にヌルゲーになるのはある程度抑えられる と、思われる
可以说游戏的节奏是很不错的,不愧是幻想传说原班人马玩着挺有传说味的,虽然剧情不是很出色但看着没什么特别降智的地方,这就已经够了其实
pixel games are so ♥♥♥♥♥♥♥ awesome
世に多くのリメイクあれど、SO2Rの完成度はその中でも上位と断言出来る非常に良い出来 原作を忠実に再現しつつも原作のプレイでダルかったところ、分かりにくかったところはブラッシュアップされているし、 演出は原作を元にしつつも現在の技術で作り直されていて出来自体はとても良いし、それを眺めるのも感慨深い エンカウントがシンボルエンカウントに変わったことで分かりやすくエンカウントをコントロール出来るのも良いし、 Lv差があるとシンボルのまま倒せるようになるのでダンジョン探索のテンポが非常に良くなった 過去の思い出を振り返りつつも新しさを感じることが出来る「これぞリメイク」と言える良作 初代SOもこのノリでリメイク作ってくれないかな… フィア・メルさん好きだった
I'm glad this game got (yet another) remake. This one's pretty amazing too. The world, graphics, and music have been entirely redone, everything feels pretty fresh and new for someone like me who has put hundreds of hours into the original PSX and then PSP version of the game. This version has voiced dialog just as the PSP version did, but also lets you select the voiced language and subtitle language, so you can effectively un-dub; you also get to choose between the PSP edition's voices or the new voices added in this version, even per character, although only when listening in Japanese. A whole lot of new stuff has been added that, at least for me so far, is pretty awesome. I've encountered tons of new items with good effects, the assault system where you can call in pixel-style versions of other Star Ocean heroes is awesome, and even enemy encounters were redone so that now you can see the enemies in world maps and the dungeon, and decide whether or not they're worth your time to fight based on their difficulty level (they show up as green, purple, or red for quick reference). This game feels like it was remade by people who really loved Star Ocean: TSS and wanted it to be *better*. The graphics are pretty, and the art style and engine are wonderful. I hope they remake First Departure in this engine some day; in fact, I wish they'd redo the 3D Star Ocean games in this engine. Awesome game altogether, highly recommend, for fans or newcomers!
IT'S PEAK.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $1.8M | 12.2K | 88% | $7.49 | |
| $1.3M | 1.5K | 88% | $39.99 | |
| $4.7K | 155 | 84% | $1.59 | |
| $4.1K | 52 | 67% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 12.4K | 83% | $5.99 |