
Captain a fleet of ships. Meet new races. Explore other star systems. Discover and explore anomalies, asteroid fields, nebulas, suns, comets and more. Can you find that rare Rainbow planet that is teeming with mass amounts of resources? Play as any of the 45 races. Earn Achievements to get rare in game artifacts!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
As a big fan of Starflight / Star Control series this game was very interesting to me. A word of warning. This is pretty complex and definitely not "casual". You will have to learn and think a lot. My biggest issue with the game are the unresponsive and awkward controls of the minigames. This makes it pretty difficult and frustrating to collect resources. I don't know if that is intended to make the game "more challenging". But for me its the biggest weakness and it makes it difficult for me to recommend the game to anyone. So I can only recommend it when you have a certain frustration tolerance. Pros: Very deep gameplay. Longest and most detailed Tutorial I can remember having ever played. (Good thing!). Good simulation aspect. Many stats to track an keep in mind. Satisfying to "level something up" or to find/buy Equipment. Easy to learn, hard to master. Seems not dependent on "luck". But it depends on your "reflexes" an this can be a bit frustrating (bad controls). Many short "minigames" for different kinds of anomalies to aquire different kinds of resources. Beating the game unlocks new stuff. Well designed interface. Albeit there is plenty information to show its clear and concise. Once you got the hang of it. Many and detailed tooltips for each control or display. So its easier to learn the ropes of the game. Lots of replayability. You cant discover everything in a single playthrough (time limit) Time only flows at sepcial actions so the game waits for your input. No stress or hurry. Enough time to plan, compare and decide. (excluding most Minigames). Cons: The things you can fly to in a star system are difficult to distinguish from the background. But there is also a list available. The graphics is very "bare bone". Decide wether you can live with that. This is clearly a game which values gameplay over appearance. Some of the minigames to collect resources are difficult, hectic and annoying (because of the controls). This is the only issue which lowers my fun playing. But probably you get better at it over time. The controls of planet lander and away team rely on moving foward by moving mouse way from center. Here a button + strafing would be way more convenient. I can hardly fire in the direction I want. There are not really quests, story fragments or unique events that make the game feel consistent. The events (anomalies, distress ships) are just generic and plain. I don't even know why I have to destroy the arch enemy. So you don't follow a story or lore but its just resource management and leveling up through minigames. This game tries to be a rogue like. Thus you are supposed to loose everything for every little mistake. I generally find this pretty unfair and it seems the developers of such games don't value the time of their customers. I would find it more user friendly when there where a load button to load the last save. Now I have to Alt+F4 when things go bad and start the game again. Frustrating. Since the game is a bit repetitive (resource grind) I can't imagine to win it 6 times to unlock the next of the 8 levels. For completing it you must have plenty of free time and a strong will I guess ;). Summary: Complex indie space adventure/simulation game. Lots of depth, fun, replay value and fairly priced. Some little quircks (controls, missing story) but nonetheless clearly recommended. Note: I play with Steam in offline mode. So the counted game time is not correct. I have at least 10 hours in the game so far.
Great. A very indepth space exploration and combat game. Whilst people may complain about graphic quality- use your imagination- that's what we had to do when i had a Vic20. Hopefully some DLC might arrive soon.
The core gameplay mechanic is a series of gemeric mini games, the best of which is ripped off whole cloth from Star Control 2. The tutorial is 2 hours long. Do not recomend.
I love this game. If you played Starflight or similar games, you will love this game too. Deep, deep, deep... and arcadey minigames like ship boarding and asteroid variations and a planetary lander and more. Heads up - V-sync ON and Monitor at 60 Mhz, game needs to run at 60 FPS or it too fast to play (FPS tied to refresh rate, and gameplay speed is tied to FPS)
[b] Recommended for sure! [/b] This is a really entertaining time, and deffinitely worth checking out. -It is NOT graphically amazing. -There are sound options [u] in game [/u] if, like me, you generally turn off game music. -The keyboard controls for some of the minigames can be frustrating so keep in mind that a controller may increase your enjoyment of it. I really like the unlockable nature of things in this game and that there are perks based off getting a collection of achievements... I also really like that you get to play as a race you have defeated on the next go if you so desire... and the Dev is pretty much awesome...
The tutorial says to use the mouse scroll wheel and will not proceed until you do. Problem is I am on a laptop with no scroll wheel. So its a thumbs down from me till I can actually play the thing.
Well here I am with just over 4 hours of game play writing a review about this game Star Fleet Rogue Adventures....a bit of a mouthful I know. What do I think...? Well its very addictive and it has that strange quality which distorts time...I thought I was only playing for about an hour but when I finally checked it was 4 hours later....note to devs...STOP MESSING WITH TIME !!!....you are messing with forces you do not understand....you could destroy all of humanity when you mess with time distortion...er...anyway I digress. Back to the review. The graphics are not exactly cutting edge and I suspect some people are going to be put off by them. But they would be making a terrible mistake..for they would be missing a gem laden with game play. You can explore planets, mine asteroids, board other ships and have space battles...amongst lots of other things. You have to explore wormholes and send probes through them to discover the end points in a kinda arcade mini game. It sounds worse than it is as I find the various mini games are a nice change of pace from the overall strategic challenge which is to destroy your chosen alien race. This is accomplished by heading towards their base sector by sector whilst also exploring alien planets for resources to sustain your fleet. You also have research. By the way all the alien races have a level from 1-9 with 9 being the toughest. Also you can choose to be higher level race only once you have conquered it. Achievements are a nice touch here....they give you tangible in game benefits and are not just for show. Such as a nice artefact to improve your gunnery etc... I have only touched the surface of this game but I look forward to more to be added by the dev to what could turn out to be a great game. So yes I highly recommend you get this as soon as possible If you like good game play and don't overly value graphics, You will not like this game if you prefer twitch based arcade games with very little planning...however you will love it if you like deep and thoughtful strategy served with a side order of alien mayhem complete with pirates and nasty life forms that want to spill your tea and generally ruin your day in a very unsportsmanlike fashion. Oh also I only discovered this game by accident as I was searching Steam for something interesting to buy. This really was not well advertised but im glad I discovered it. Go get it now......oh and thanks for reading this rather rambling review....love ya all
Very deep strategic, small-fleet management, rogue-like title from Indy dev. Its retro graphics and sound are charming and efficiently display the wealth of information needed to navigate the multi-star playing field. Ultimately re-playable, updated frequently, and worth supporting.
This game takes a bit of time to learn the mechanisms of play, but once you do it is fun as long as you aren't looking for eye candy and are not too critical of its "quirkiness". It can get a bit grindy at times especially as you get closer to victory and I'd like to see a bit more depth to the economic model. For example, it might be interesting if the different resources actually were used to purchase ship upgrades rather than just converting into monetary units or fuel/armor. All-in-all though it is a creative, reasonably priced, Indie game with good strategic depth.
[h1]What a surprise![/h1] Minimalistic, yet entertaining and addictive. This little game combines some classic rememberances of real old-timers. Planet exploration, reminds a bit of Starflight, Star Control. Space Fights remind a bit of Whales Voyage, Nomad. While resourcing of Asteroids, Ion/Plasma... Clouds has some real Shmup qualities. Overall the game is fun and a good time waster for some time, because you can quite well sink your time into trying to get your "fleet" moving from system to system, vanquishing pirates and foes alike. The Tier system of the "Aliens" is what reminds me personally of the Amiga Game Supremacy. And the project still isn't finished yet, the developer still is working on the project. [h1]Recommended[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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