
Captain a fleet of ships. Meet new races. Explore other star systems. Discover and explore anomalies, asteroid fields, nebulas, suns, comets and more. Can you find that rare Rainbow planet that is teeming with mass amounts of resources? Play as any of the 45 races. Earn Achievements to get rare in game artifacts!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
This is a shockingly great game that I can't stop playing, and I play all the space games. Seriously, all of them. This game might look like a relic of a bygone era, graphically, but that belies a depth of play that is absolutely and breathtakingly staggering. The game is a mix of exploration, resource gathering, commerce, fleet management, role playing and so much more. The UI might look confusing, but it's not, as there's so much information in the game that's elegantly presented to the player via multiple screens, filters and an abundance of tooltips. I'm a couple hours in and still in the tutorial, as the game really does try to explain everything thoughtfully and clearly. This is ON TOP of a roughly 100 page manual, which is nearly unheard of for indie games. Trust me, if you like space games, you want this. It has pretty much everything one would want from a Starflight or Star Control 2-like game, plus more variety (such as boarding ships and gathering resources around suns). I am just shocked how compelling and engaging this game is, because I wasn't expecting it. I implore you to check it out, because if you dive in, you will not be sorry.
Oh man. Where to even begin with this one? Yet another game that came completely by surprise and has truly shocked me with just how much there is to it. On paper the concept sounds simple enough. You have a starmap, and like in FTL, you need to get from the left side, to the right, where some sort of boss encounter awaits you. Defeat that in order to win. But the similarities to FTL end there. Where FTL was a rather simple, quick affair, this game is incredibly complicated and will make for very long runs. Firstly, there is so.... much.... content. So freaking much. And so many different interlocking mechanics. It seems so incredibly daunting at first. I mean, just look at those screenshots on the store page here. No matter which one you are looking at, it has SO MANY THINGS on it. A bazillion icons and tabs and stats and who knows what. And every one of them matters somehow. Heck, there's enough stuff to fill up a 125-page manual, which the game does in fact have. Fortunately, I found that the tutorial did an absolutely fantastic job of teaching the game. It didnt take long before everything clicked, and I felt like I knew what I was doing, despite the incredible amount of complexity here. You start out by selecting a race. There are 45 of them! But you'll only have a few unlocked at the beginning. You'll also choose a few "artifacts" to bring in, which are the closest things to roguelike "power items" you'll find here. Things with semi-global effects depending on which type of thing you are doing at the time. One might affect your fleet, another might be for your planet landers. You can bring a few with you right at the start, and you'll be able to gain more during the run. And "gaining more" is really the name of the game here. The final encounter of each run is powerful. And your starting fleet of 5 sad little ships is not enough. You need to build up your resources, get more and better ships, equip them with powerful gizmos, and so on. This is quite the process. There are ALOT of things that you need to do if you want to win here. Some of these tasks are actually done via minigames, and this is where the game is going to start feeling like something out of the 90s. Most of the minigames are simple things. When you're plowing through an asteroid field in search of power crystals (one of the things needed for ship upgrades), you'll be in a sort of "shmup mode", however it's the sort of restricted-movement sort that was actually quite common on PCs way back when, where you can only move left and right, not in all directions. That's just one type of minigame... there are a whole bunch of them. Generally, each one is completed in about 15-20 seconds... they dont overstay their welcome. The exception is the planet lander bit. Ever played Starflight? If you have, you'll recognize that bit here. You take your lander down to the planet's surface, and crawl around, avoiding hazards, looking for resources, and occaisionally stunning alien life-forms to bring back with you for research. It feels ALOT like the lander sequences from Starflight. Though, quite alot of the stuff in the game feels like it's from Starflight. Now, these minigames arent random or anything. They're very dependant on what you're doing. Go into a nebula, and you'll do the "shoot at the lightning" game. Aiding a distressed ship will take you into the boarding party sequence. Each of these different things serves some individual purpose, and making choices on where to go and what to do is a big part of it. You do have a time limit, of sorts, though it's *very* generous. Your interstellar enemies, though, will also start researching and building newer and bigger ships over time, so you want to try to play at least somewhat efficiently. However, the most common minigame you'll be doing is the planet lander one. There are ALOT of planets and alot of reasons to drop down and explore them. Did I mention that this bit feels taken directly from Starflight? I love it. It sure isnt all just minigames though. The minigames are just there to add an element of skill to things... so you're not clicking on an asteroid field or something and getting items based on a roll of the dice. They also break up the pacing nicely, keeping the game that much more engaging. The real meat of the game though is everything else. There is so much to this. This is one of those games that the word "deep" was made for. There is ALOT of strategy here, alot of thinking to be done, alot of problems to be solved and decisions to be made, in an absolutely gigantic game with an incredible amount of content (and more to come). Minigames aside, this game is definitely a cerebral pursuit. The combat in particular shows this off. Combat is not a "minigame". It's a fully tactical experience, in a "pausable real-time" sort. Your fleet, VS the enemy fleet (each can have up to 10 ships). There are many different ship classes, and WAY too many different ships overall (each of those 4 bazillion races has their own set!). Each individual ship has different stats, different weapon types, different ship/bay modules to equip, and this all comes together in the fantastic combat system. It's very hard to explain how it works... and it's probably the most daunting part of an already daunting game... but "tactical" really is the key word here. You'll be choosing when to use weapons and special abilities, flanking enemies, setting movement paths (not just for your ships, but for fighters or guided missils that you may launch), and there's even a "crew" mechanic. Each ship has it's own crew, and incoming damage doesnt just knock off armor, but can also damage the crew as well. Some ship abilities are specifically designed to do just that, too. Eliminate a ship's crew instead of destroying it, and it becomes disabled. This is not an easy task and takes some careful planning to accomplish, but if you can do it, you can either dismantle the ship for research points or boatloads of credits afterwards, or add it to your own fleet if you have an open slot. Not that that's the only way to get more ships. You can interact with the other races in the sector, and perhaps buy ships/upgrades from them. There are also all sorts of different types of space stations and civilian outposts to visit, each with it's own unique service it can perform, and even pirate outposts to attack. There are so many types of locations and events to be found that it can be a little overwhelming. Same with the sheer amount of different stats that you have to manage, and so on. But these things never really feel like they're too much. They're presented in an easy to understand way (even if the interface is bloody strange sometimes), and despite the constant barrage of numbers and stats, I've never really had any "I dont get it" moments. I might be overwhelmed with sheer choice sometimes, but that's a good thing in this type of game. It also means that there are tons and tons of ways to approach the run as a whole, and you can constantly adapt your strategy as you go. It gives tons of room for experimentation and improvisation. And while there is a time limit, I meant it when I said it was really generous. You have PLENTY of time to do lots of backtracking as you see fit. The time limit is more of a thing that affects your final score, rather than being there to kill you. Not that this isnt a hard game though. Even on the easiest difficulties some players do sort of hit a wall after a certain point. Be ready for a challenge here. I could just keep ranting about this for quite awhile. It's rare that I find games of this scope, it really is. Dont let the 90s-era graphics or the sheer overwhelming appearance of the game put you off of it. This is a game of incredible depth with an incredible amount of content that is very well balanced, interesting, and just well-made. Get it.
This is a game for a very specific type of person. If you're a person who who loves an extremely deep, stat-heavy game and could care less about graphics, then you will LOVE this game. The developer threw everything but the kitchen sink into this game, but the graphics are very basic. You can land on a planet and gather resources or life-forms, engage in fleet battles, chart wormholes, answer distress signals, board other ships, repair those ships and get new crew, capture ships, trade, engage in diplomacy, upgrade your ships, buy new ships and weapons, gather research, send probes into anomalies, attack starbases and outposts, unlock artifacts and special abilities. The list of things to do goes on, and on, and on! The tutorial is long but only because the game is so complex, expansive, with such a steep learning curve. I can tell right now I could sink 200 hours gameplay into this before unlocking the highest level races and artifacts. UI is well-designed and all aspects of the game involve deep strategic gameplay, except for the minigames (revolving around resource gathering), which range from simple strategy to twitch gameplay. The minigames stand in stark contrast to the rest of the game, but I suppose they're a nice diversion from the otherwise cerebral, airmchair commander gameplay. Very, very well-done game, but it's only for a niche crowd. Think Starflight (from the 1980s) but with much deeper gameplay, lots of stats and number crunching, and a fleet of 3-10 ships instead of just one. Highly recommended!
Taking place in randomized galaxies with an ultimate foe at the end of the stars, each of the races offers slightly different attributes and bonuses. Each solar system is chock full of planets, asteroids, nebulae, comets, stars, and anomalies that are explored through mini-games called encounters; these are short (which helps to counter their repetitive nature), not tedious, and challenging later in each game. Each encounter rewards resources that are used to trade for cash and upgrade ships. Ships can be equipped with varied components and increased in size to handle larger foes. Research points are used to unlock higher fleet stats, which are required to access encounters (and also provide buffs along the way). Pausible combat utilizes equipped items and weapons and is fairly intriguing. Diplomacy is bare (though it is not a focus of the game): races with good relations can be traded with, but there are no agreements other than shooting things. The interface looks archaic but actually presents information in a mostly intuitive manner, once you get past the initial learning curve. Despite appearances, Star Fleet Armada: Rogue Adventures adds interesting, somewhat varied mini-games and a lot of detail to a space exploration outline. https://www.youtube.com/watch?v=vmF5f0nhQaM
superb gem of game! it has all the feel of a 90s era game like Star Control or Star Flight, Starships Unlimited or countless other space exploration/strategy games of then. there is a lot going on in this game, the 2d minigames are many and varied, from blowing up asteroids for rare power crystals, to boarding a distressed ship and taking out the alien invader while trying to repair the ship and extinguish fires, to firing research probes through anomalies and wormholes, and alsovisiting planets to collect materials and other surprises . the gui has alot on it but it it is all explainedd and one gets the hang of it pretty quickly. i prob like this more than other similar games like endless sky or unending galaxy, because in this game you have alot may freedom to go at your own pace, time moves only when you do. i like the varying types of stations you can go to - general space stations, spaceship factories, trade centers as well as merchant ships. the game hasa alot of random events - good and bad ones, however nothing so random or ridiculous so as to ruin the game ever. this one i will be playing for a while!
What I wish I'd heard before playing this game: it isn't Star Control 2. Don't expect a story, characters, or discoveries while exploring. It also isn't FTL, so don't expect dozens of random events ranging from happy surprises to incredibly bad RNG. If you are looking for those things, then I don't recommend this game. However, if you're looking for a game made by a very respectable developer, with skill-based mini-games for resource collection, fleet cutomization with up to 5 special abililties per ship, tactical space combat with up to 10v10 ship battles, and a system that rewards you for replaying the game by giving you powerful, run-impacting artifacts and stronger races to play as and/or defeat? If that sounds fun to you, then yes, I recommend this game!
I love this game! Reminds me of the old-school SC1. Exploration is cool, ship building is detailed and fun. I could get lost for hours. Would highly recommend!
Amateur hour. The tutorial STILL has problems right at the beginning when explaining picking race. Do not play witht he arrows, they do nothing, just click the NEXT button. Secondly it will point to the alternate race selection method, a list at the bottom of level 1 races. The NEXT button will ONLY appear IF you select the TOPMOST race(boleeni IIRC). Mission gameplay consists of a bunch of shallow arcade minigames. I have not gotten to fleet battles yet, but I'm going to have to go with a NOT recommended unless on a good sale given how unpolished this 'release' is. I have MANY more polished EA games... OTOH I also have abandoned EA games but TBH this is the ROUGHEST game that I have played in years...
any space fan will love this game lots of minigames and lots of upgrades all this game eneds is an online leaderboard very well do reccomend this game tutorial is thorough
This game is an excellent successor to the Starflight/Star Control series. Many of the mechanics you liked in those games are here with improvements or added complexity. On top of that there is a thriving economy, political race scenarios, RPG level progression but for your fleet, artifacts, exploration, comets, asteroid fields, nebulas, wormholes, resource gathering and more. At first (like the Starflight/Star Control games) it seemed difficult to master the moves and strategy to progress, but with an excellent 125 page manual, vibrant forum and SUPERIOR support from the developer you find it becomes easier. At this point, the 'civilization' syndrome kicks in, just one more turn, one more battle, one more warp to a new system. Overcome the steep learning curve and you will be rewarded! Thanks to SpaceGameJunkie for recommending
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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