
Planets, aliens, resources, upgrades, caves, mapping & documenting star systems ... seek a new home for the human race. An all-inclusive (admittedly janky) procedural space-sim made by solo developer Schmidt Workshops.
Modeled estimate, not a reported figure. How we estimate →
About
Star Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on the Steam forum or Discord server with any questions, bug reports or insults.
Linux players: If you experience an "out of memory" crash on launch, go to Properties → Compatibility and force Proton 4.2-9. This worked for me anyway...
Earth has been destroyed, and humanity must find a way to survive. Star Explorers grants players a tremendous amount of freedom and agency in how to approach the game without holding your hand, but with freedom comes responsibility and consequences. Take risks and reap the rewards in your efforts to find a new home for the human race in this open world space exploration game.
"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User
"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User
Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will open these otherwise impossible worlds to further exploration.
Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.
Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.
Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.
Star Explorers is still in development. You can see update announcements here on the store page, and in the community hub. A version 6.0 has not officially been announced yet. However, minor updates and tweaks still happen fairly regularly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich habe Star Explorers erst angefangen und bin mit den Feinheiten noch nicht vertraut. Ich habe festgestellt, dass die Möglichkeit, gegen andere Schiffe oder fremde Lebensformen zu kämpfen, auf verschiedensten Planeten zu landen, Materialien zu farmen und Gebrauchsgegenstände oder Waffen nach erbeuteten Bauplänen zu konstruieren, einen suchtartigen Reiz auf mich ausübt. Sehr schönes Konzept. Mich stört jedoch eine Sache intensiv. Es steht nur ein Speicherstand zur Verfügung., Ich habe mich verklickt und meinen Treibstoff für einen Warpsprung ins falsche System verbraucht. Ich finde keine Kristalle und gelange auch nicht mehr zum Mutterschiff. Ich bin gestrandet und muss wohl von vorn beginnen. Das ist totaler Rotz! Ich wär ja einverstanden, wenn man auf andere, auch unbequeme Weise Entfernungen überbrücken kann... Aber ich bin in einem total bekackten System gelandet, in dem ich auf jedem Planeten Schaden nehme und keine Treibstoffkristalle finde. Das gefällt mir überhaupt nicht. Ich weiß nicht, was sich der Entwickler dabei gedacht hat, eine solch ausweglose Situation möglich zu machen. Was mich beispielsweise noch stört-ich fand auf einem Planeten einen bunt beleuchteten Gebäudekomplex, der frei begehbar war, aber bis auf ein Radio, dass sich ein-und ausschalten ließ, überhaupt nichts bot. Da rennt man unzählige Gänge und Treppen rauf und runter und findet-nichts. Soll das witzig sein??
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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