
Take command in the ultimate starship simulator: Star Command Galaxies. Become a Captain, recruit your crew, customize and upgrade your starship, battle alien vessels, teleport to away missions and repel boarding invaders in this real-time strategy simulation adventure from indie studio Warballoon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cant recommend the game even if it on sale 80%, extremely buggy sometime the game just go black screen made me thought i accidently shut down my pc or some ♥♥♥♥ other time unity just pop up and crashed the game then cut my main screen down to a square. The AI of every single crew no matter crewmember, ally crew or enemy is just absolute ♥♥♥♥♥♥♥♥ half the time they stand there and not shooting the other half just walk all the way in the middle of the enemy and then start shooting even if you manually select and target it doesnt matter it basically russian roulete with how the crew act and the only way to win is to absolute brute force overwhelming firepower or pray to god they not boarding you or you boarding them. The difficulty of the game is very weird too at the second (or first) mission it tell me to board enemy ship and retrieve 3 pylon thingy... THAT ♥♥♥♥ TOOK ME 7 TRIP TO THERE THEN BACK TO STATION THEN THERE AGAIN just to have a gear good enough for them to survive while retrieve the objective, but then the next mission i got the steal laser weapon and the game just went smooth for the rest i just steal ♥♥♥♥ and then blow their ship up with no set back whatsoever, the difficulty is so inconsistent. Not to mention the ♥♥♥♥♥♥♥♥ building system of this game, the ♥♥♥♥ was the point of a ♥♥♥♥♥♥♥♥ wall if crew can just shoot through it the machine have more use than a ♥♥♥♥♥♥♥♥ wall because it can block movement as well as block bullet for crew to hide, and when you move stuff via inventory it a ♥♥♥♥♥♥♥♥ hassle rolling the ♥♥♥♥♥♥♥♥ menu either put a search option or crank up the scrolling speed, item placement is janky too + you sometime cant access some vendor why you ask? ♥♥♥♥ me if i know cant even tell if the ♥♥♥♥♥♥♥ counter was blocking me from access it (because half the time CREW CAN WALK PASS ♥♥♥♥) or the vendor is just inherently buggy.
-it is astonishing how FALSE a game's trailer can be, and how AWFUL a game is while having a cool trailer. -no ability to disable edge panning -default controls are 100% backwards to standard controls with NO key mapping available -UI scale is unreadable at 2560x1440, with no UI scaling or font size settings available. -awful graphics beyond the style, like blurriness as if a photo has been aquire by taking a photo of the screen itself type of bad because this game is trash here are two other games to consider that are awesome and actually playable: https://store.steampowered.com/app/979110/Space_Haven/ https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/
It's bad. Don't believe the steam page, don't believe any feelings you may have for the original. It's bad. Even in the moments the gameplay isn't trash, its still a miserable experience halfway between unpolished and unambitious. What it does, it does poorly and what it doesn't, leaves it so far from the initial ideas presented that it can hardly been considered the same game it was during development.
Score PC version 3/10 - Old Ipad version was a solid 8/10 The game was at its best when I played the iPad 3 version yes, it's that old. Despite all the time invested in the game, every new iteration only made it worse. Do not buy it. The PC version is trash, and I'm very sorry to say that.
This game completely unstable and need a lot of works to complete it. 1. The game need improve the FPS, the second mission in asteroid, after zoom out , FPS is laggin as hell. 2. The crew AI is terrible, it need to auto repair or heal any NPCs. In this case, you need to do it by yourself in this game. And sometime, crew is not armed running to middle battlefield for nothing (maybe they idiot or else) 3. the game need to including the area or create to help player manage their stuff, not putting in ground everywhere 4. the game combat is .... something different. Enemy can shoot your crews and your crews ignore it thought they armed. In this case you need to do the control the nearly armed crews, the things fun happend from here, your crew just wandering about when enemy is in door has status open. enemy can shoot( i mean peneration the heavy door ?) our crew just stand there and look... until they sream aaaa and turn into dust... 5. the mechanic spawn ship when you jump in sector so fun too, when you jump into new sector, it has chance the ship spawn and override your ship.... 6. the game is unstable, it has chance to crash when I complete the mission... That all the problem I think it annoying for my experience, if you want the good time, playing Space Haven instead. this game not worth right now... If the game update and fix all above my problem, i might be give it 4/5 but right now, it just 2/5 point for my rate
does not live up to the expectations set by the original. not by a long shot, I'm afraid
Just finished the game, I've been following this game forever from like 2014 awesome game. Gameplay and glitch's have improved a lot. Love the game, cant wait to see what else you have planned for it! Good Job!
It's just another scam, don't buy it.
This is a complete butcher of the original mobile game that changes everything about it for the worse.
Star Command Galaxies, developed and published by Warballoon, is an ambitious starship-management sandbox that attempts to blend classic sci-fi adventure, real-time tactical combat, and colony-style crew simulation into a single sprawling experience. From the outset, the game paints a nostalgic vision of life among the stars—complete with chunky pixel-art characters, modular ship interiors, and a galaxy filled with factions, aliens, derelict ships, pirates, and unpredictable encounters. It evokes the spirit of old-school space sims, but channels that energy through systems-oriented gameplay that places the player squarely in the captain’s chair, responsible for the minute-to-minute survival of their crew and vessel. Even at a glance, it becomes clear that Star Command Galaxies wants to offer something deep, emergent, and endlessly replayable. Once your inaugural ship launches, the game opens into a procedurally generated galaxy where each star system may hold missions, traders, dangerous anomalies, or hostile forces. You start small, with a modest craft and a handful of crew members, and gradually expand your capabilities by earning credits, salvaging technology, and discovering new ship modules. Warballoon designed the game so that ship interiors matter—where you place weapons, crew stations, medical bays, storage rooms, and defensive systems directly influences your efficiency in combat. As a result, the early hours are spent learning the rhythms of starship life: directing crew tasks, responding to emergencies, and ensuring everyone is fed, rested, and not rebelling against your authority. The heart of the game lies in how it handles real-time tactical scenarios inside your ship. Combat is chaotic and unpredictable: enemy forces may bombard your hull, send boarding parties through breached walls, or spark fires that spread through corridors faster than your crew can extinguish them. The result is a kind of controlled chaos where every second counts. You must dispatch the right crew to the right locations, stabilize damaged systems, and direct your weapons while keeping panicked crew from running blindly into danger. When the system works smoothly, these battles produce dramatic, emergent stories—heroic last stands in the infirmary, desperate repairs made under fire, or unexpected victories pulled from the brink of catastrophe. Exploration complements the tension of combat. Many missions involve setting foot on derelict vessels, alien outposts, or asteroid facilities where your away team must scavenge resources, uncover mysteries, or rescue survivors. These moments expand the world beyond your ship’s walls and introduce additional layers of risk and reward. There’s a genuine sense of discovery as you travel deeper into hostile territory, encounter strange species, and uncover artifacts or technologies that reshape your ship’s capabilities. In its best sequences, Star Command Galaxies gives you that classic sci-fi feeling of stepping into the unknown. However, despite the compelling vision behind it, the execution often struggles to keep pace with the ambition. Interface issues are among the most persistent complaints: selecting crew members or objects feels imprecise, and commanding actions during intense battles can be clunkier than the situation demands. Some players find that micromanagement overwhelms the fun, especially as ship size and crew headcount grow. Technical issues—everything from pathfinding quirks to unexpected bugs—can also interrupt the sense of immersion. The combat balance sometimes veers between too punishing and too inconsistent, making encounters feel less like strategic puzzles and more like unpredictable roadblocks. Content and pacing also reflect the game’s uneven development history. While procedural generation offers variety, it can also lead to repetitive mission structures or moments where the galaxy feels emptier than intended. The onboarding for new players is thin, leaving many to rely on trial and error to understand systems that are crucial to long-term survival. And although the foundation for a rich sci-fi narrative exists through mission text, faction encounters, and worldbuilding snippets, the game rarely capitalizes on its lore strongly enough to deliver a cohesive story arc beyond surviving and expanding. Yet, there is still a certain charm to Star Command Galaxies that resonates with players who appreciate emergent storytelling and hands-on ship management. When everything clicks—when your redesigned ship layout proves effective, when your crew triumphs over a difficult boarding battle, when you salvage a rare module that unlocks new strategic possibilities—the experience can feel uniquely rewarding. The game’s aesthetic, steady flow of crises, and open-ended nature make it an intriguing choice for players who thrive in unpredictable sandboxes and are willing to overlook rough edges in exchange for freedom and chaos. As it stands, Star Command Galaxies represents a bold concept partially realized. It offers flashes of brilliance and the skeleton of a great space-sim experience, but struggles with the weight of its own ambitions. For players who enjoy experimentation, dramatic failure states, and the opportunity to shape their own spacefaring narrative, it can still deliver memorable moments. For those seeking polish, clarity, and refined systems, the game may feel too fragmented. Ultimately, it’s a title best approached with patience and curiosity—one that rewards a willingness to embrace its imperfections and explore its galaxy one unpredictable encounter at a time. Rating: 5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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