
Manipulate the world's orientation and discover the truth of the voices around you in this First-Person Puzzle Platformer, Standpoint.
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StandPoint is a Fps puzzle platformer that forces you to master gravity and spatial thinking. http://youtu.be/toY0IBescCI The gameplay of StandPoint on paper is rather simple. When you point towards a wall with you'r cursor and click the left mouse button, you change the characters own personal gravity and make that wall into an floor. Using this one mechanic you must navigate through these levels while trying to figure out the right course of actions on how to get through them. At the start it's just changing the gravity to the roof to avoid an obstacle, but rather quickly the game's difficulty starts to spike up as it brings elements into the levels that affect you and the level itself in number of ways. Like moving deathrays and such that you must avoid (hence the name deathray), surfaces that do not allow the change of gravity and walls that let you through only if you are on particular gravity level/plain/field? There is also a story in the game which is at least intriguing if nothing else. Mostly a female voice narrates about something that has happened to her or perhaps to the player itself, not really clear as of yet to me. The voice also changes it's tone depending on the stage where you are at. The stages are separeted into themes following the 5 stages of loss and grief. In the denial stages the narrator is indeed very much so in denial and as you advance to anger she gets really pissed of at everything. The visuals also reflect the emotional stages very well and help you to set yourself into that particular mood. The music fits and there's nothing else really about it to say except that it has the same effect with you're movement speed like in Portal. That was cool. You'll get some replay value from this by trying to beat you'r previous time records and trying to find all the secrets of the game which give you some more tiny story bits. All and all a good puzzle platformer, but I'd still prefer portal with its humor, then this psychoanalysis of humans but its still interesting. Do check my video out if you are on the fence about you're possible purchase or just watch it anyway. http://youtu.be/toY0IBescCI
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Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Standpoint is a first-person puzzle game that allows you to manipulate gravity and the world's orientation to overcome obstacles. I currently have around 26 hours in the game and it's easily one of the best puzzle games I've played this year. It's simple to pick up but deceptively challenging. The game has around 20 chapters that mix up the mechanics as you progress. The more you play, the more you learn how to manipulate the world effectively. It can get pretty difficult as you move further in to the game but nothing too crazy as StandPoint does a good job of preparing you for the later levels. StandPoint's puzzles offer a good balance of reflex based solutions and thinking solutions. The chapters offer enough variety to keep you interested to the end and despite getting frustrated at times trying to figure out a solution, actually realizing what the solution was and executing it became really rewarding. I'd say my favourite parts of the game were the hidden "secrets" as they offered a completely new challenge to the game and required a lot of creative thinking to find and aquire them. These secrets along with time trials and challenging achievements definitely give you your money's worth and make this game a sure recommendation. I'd pick up this game for sure if you like games like Antichamber, Relativity and Portal (obviously) as StandPoint offers something unique and interesting enough to keep you playing until the end. The dev is a cool guy and listens to all player feedback and fixes any bugs in a timely manner too. StandPoint is a great puzzler that offers interesting mechanics with a supported underlying narrative that brings it all together.
[i]Imaginez un cube. Si l’on se place à l’intérieur, on peut dire qu’il y a 6 faces nous entourant. Dans une situation quotidienne, l’esprit interprète généralement l’espace d’une pièce comme défini par 4 murs, un sol et un plafond, ce qu’il fait aussi dans le cube en question. Et c’est là où la mécanique de StandPoint part d’un principe simple mais terriblement déroutant : en cliquant sur une surface on oriente la force de gravité en direction d’un des 6 plans qui la contient et la caméra bascule afin de conserver un axe « haut-bas » fidèle à l’écran. Et à force de manipuler cette action, on devient vite perdu, à se demander si le « sol » de tout à l’heure n’est pas finalement le mur de gauche de ce couloir à droite.[/i] La première difficulté dans StandPoint consistera donc à se familiariser avec les niveaux afin de l’inscrire durablement dans notre mémoire « spatiale ». Et si vous avez des problèmes d’orientation, sachez toutefois que l’on s’y fait bien à force de pratiquer, d’autant que les niveaux sont – fort heureusement – relativement « linéaires ». Cela implique une seconde propriété : il est possible de se servir de n’importe quel mur pour transformer un couloir en un puits qui nous réserve une chute vertigineuse. Cette mécanique est régulièrement utilisée dans Standpoint où l’on doit bien souvent traverser des tunnels truffés d’obstacles ou encore accumuler assez de momentum pour briser des obstacles. L’autre grosse difficulté du titre c’est aussi son côté Die & Retry, et ce malgré la présence de 3 à 4 checkpoints par niveau : des timings serrés dans les couloirs mortels bardés de lasers, des plateformes mouvantes qui demandent à se déplacer rigoureusement à la même vitesse (elles ne sont pas capables de nous transporter) et d’autres évènements capables d’infliger de grosses frayeurs et frustrations en perspective. Vous êtes prévenus donc, si vous vous attendiez à un Portal-like, c’est raté, on est ici presque dans du Super Meat Boy à la première personne. http://steamcommunity.com/sharedfiles/filedetails/?id=537310627 Enfin, parmi les 20 niveaux on trouve toutefois des niveaux plus posés, dont les énigmes sont cruellement bien menées. Certes, plus tangibles et aisées qu’un Antichamber, mais dont les éléments de plateforme cités plus haut pondèrent les expérimentations. Que ça soit ce niveau brillant où l’on utilise le fait de retourner le décor pour résoudre des jeux de taquins, qu’il faille gérer des jeux d’interrupteurs avec des cubes aux gravités indépendantes, ou encore ce niveau diabolique où les manipulations de gravité doivent être mémorisées et rétablies dans un ordre spécifique, Standpoint met à l’épreuve logique et skill. http://steamcommunity.com/sharedfiles/filedetails/?id=540753083 Finalement permettez-moi d’en venir à ses défauts majeurs. Le premier est celui de l’absence de sauvegarde intra-niveaux : à savoir que certains niveaux peuvent durer plus d’une heure et qu’il n’est pas possible d’enregistrer la progression si l’on souhaite remettre la tâche à plus tard. J’ai prévenu les développeurs et ils me promettent de corriger cet aspect-là. Je vous recommande donc de suivre l’actualité des mises à jour du jeu. Ensuite, je regrette que - bien que le level design soit ingénieux et se renouvelle bien – les niveaux soient irréguliers en matière de durée et de difficulté (à mes yeux, les niveaux du milieu de jeu risquent de faire décrocher les moins courageux). Aussi, moteur Unity oblige, le moteur physique s’en retrouve un peu limité. Les collisions entre les cubes et les piliers (arrondis) handicapent inutilement le joueur puisque les cubes n’ont pas de rotation naturelle, il arrive de devoir gérer certaines rotations de gravité à quelques pixels près en espérant que les cubes se décoincent de certains angles morts. En pratique, ce n’est toutefois pas trop contraignant et cela reste exceptionnel à quelques niveaux, mais il m’a semblé bon de le signaler. Enfin, je reste mitigé sur la direction artistique du titre. En effet, les 20 niveaux sont partagés sur 4 thèmes du deuil (le déni, la colère, le marchandage, la dépression) visuellement assez fades et musicalement vite redondants. Quant au scénario, chaque niveau et secret - ils sont sacrément bien cachés - permettent d’en savoir un peu plus sur l’état psychologique de la personne endeuillée - dont on est censé traverser les difficultés – mais cela reste toutefois trop superficiel à mon goût et on terminera le dernier niveau sans réellement de finalité ou de conclusion. C’est un peu dommage, mais ça ne prive pas le jeu d’être appréciable. http://steamcommunity.com/sharedfiles/filedetails/?id=539316857 StandPoint est donc un puzzle-plateformer suffisamment atypique pour valoir l’intérêt des amateurs de Puzzles à la première personne, mais dès lors il propose deux contrats : celui d’être un jeu à haute teneur en frustration, d’une part, et celui de n’être finalement qu’un titre dont l’enrobage n’aura pas suffi à être plus marquant qu’il n’est. Pour autant, si le genre vous plaît, l’essai est définitivement recommandé - tablez sur une dizaine d’heures de jeu - surtout au prix conseillé. [i]Review aussi disponible sur [url=www.gamesidestory.com]Game Side Story[/url].[/i]
[h1] Playing with the effect of gravity [/h1] The mechanics of the game is trivially simple - the wall we choose will become the floor. And that's it - the whole game is one big maze, which we have to overcome in the fastest possible time, overcoming logical and arcade traps, trying to catch up with everything so as not to lose track of where you are and where you want to go. In all this is blended voiceover in the form of a woman with a pleasant voice - who tries to build a psychological atmosphere. StandPoint I can recommend - however, after the promotion, the game is quite expensive and in the foundations it does not offer anything we do not know, just changing the ceiling into the floor to be able to go further, however, it drags in the future becomes quite difficult.
Caught in a nightmare. This game has neither an interesting monologue, nor an interesting "puzzle" mechanic. Graphics are fine, but all else seems to fail: - the annoying Irish(?) monologuing gets grating real quickly; if you're gonna tell a story don't make me want to shoot myself whilst my frustration levels are already increasing with your game. - some of the music is grating as well, and gets on my nerves like fingernails on a chalkboard. - once I got to the third level/section/whatever you want to call it, I started to feel the challenge, which I could have expected, and then the green orbs came along soon after, and I both had no idea what was going on, but it also made me feel green, and want to hurl. Really, I'm going on this existential ride through boring looking corridors, hoping the woman in my ears would shut up, and that I could understand what this meaningless fall through a rabbit-hole was all for. Not sure I'll continue playing, it's really not enjoyable for me, and if I want a philosophical meander, there are already enough First-Person walking sims and adventure games out there that make you ate least feel like a human, not just some thing in a maze. Nothing overcome.
Bought this from a external website while it was down, been unable to leave a review as, well it was down of steam. So heres my review, its a fps puzzler in the same vein as portal, except you manipulate your characters gravity to stand on the walls and ceiling and such, to solve puzzles, the story is very strange and is one that has to be experienced upfront, Buy the game, you've nothing to loose!
As is, the game is a mess. Visual and aural attack on your senses. Mechanically it's but after an hour of being bombarded by the audio and the odd choice of weird textures while doing what is virtually the same puzzle over and over I have quite enough. I appreciate what seems to be a solo dev effort but this needs a lot of work to be approachable. I know it's an older game but it does not seem to be at 2015 levels either.
Bargaining 1 remains broken despite 3 "fixes" to the final puzzle still remains impossible to complete even following the devs instructions for how the puzzle works, 3 strikes you're out, sorry. I need a game to be completable to be able to recommend and that puzzle is just broken entirely despire 3 requests to fix where you've supposedly fixed it every time.
Standpoint is an experience to behold. Looking at how to face grief in a moving and interesting way. Like dealing with grief this game allows you to face each challenge in your own time all the while making the journey more difficult as you deal with the stages of grief. If you are looking for something different, refreshing and brilliant the this game is for you. It even allows for speed running due to it recording your times from start to finish. I strongly recommend you get this game.
I tried twice to get into this game and I just couldn't do it. Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction, gravity switching rotates your viewpoint making it difficult to react quickly... the narrative is barely there, and generally feels more distracting than interesting. The sound design is all a bit uncomfortably tinny. The visuals are ugly and uncommunicative. Even as a lover of first person puzzle games and high concept / low production value indie auteur pieces like this, I was unable to wring any enjoyment out of this piece. I could sense that some real passion went into this, but I don't think it was enough to carry the project anywhere interesting.
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