
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.

➤ Jump, dash and kill with fast-paced 2D shooter gameplay
➤ Fight enemy waves made from 11 different types of monsters.
➤ Survive 4 types of hazards ranging from acid rains to murderous buzz saws.
➤ Mix and match 22 arcana cards with unique effects as you level up.
➤ Purchase up to 16 permanent upgrades and become unstoppable.
➤ Combine and use 14 different items to help you deal with the horde.
➤ Meet and befriend 7 quirky characters.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's an issue with exiting, and I'd suggest making the auto-attack swords use multiplicative cooldown reduction isntead of more shots on a shared timer, but otherwise this looks like a better version of Mr. Autofire.
I wish I could offer my sister a chunk of meat and she would like me in real life... *sniffle*
A short, great wave action game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool game ! I love the mood with its colorful and lovely characters <3 Last for a few hours, with multiple builds to master.
It's soooooo fun and real neat! :)
too much on screen from the start, i couldn't even see what was going on, ease me into it man. forces controller in the start, found out later keyboard and mouse available to switch to but it's really just keyboard. level up skill choice writing looks cool but is hard to read.
Fun. Like a vampire survivors but free. Would have paid for it for sure.
A fun roguelite, good 15 minute time killer. Pretty looking game, although style interferes with visual clarity during gameplay. "Lovers" Card (heal 1 HP for each enemy killed) almost required for decent runs and should most likely be basekit to what you start off with and or be an early game upgrade in the shop
This game is an overhaul away from being about 1/5 of a really, really good game, which for what I assume is a solo indie dev's first project is a lot more impressive than it sounds. The monsters are too samey and don't synergize well enough for the kind of combat the game has and the power-ups scale so quickly that if you manage to survive past the first few waves it quickly becomes mindless, but those are all things that could be fixed at any time. Meanwhile, the graphics and characters are charming and the action feels extremely snappy and satisfying, which are much more difficult things to get right. I have high hopes if the dev decides to work on future projects.
Free is good
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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