
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.

➤ Jump, dash and kill with fast-paced 2D shooter gameplay
➤ Fight enemy waves made from 11 different types of monsters.
➤ Survive 4 types of hazards ranging from acid rains to murderous buzz saws.
➤ Mix and match 22 arcana cards with unique effects as you level up.
➤ Purchase up to 16 permanent upgrades and become unstoppable.
➤ Combine and use 14 different items to help you deal with the horde.
➤ Meet and befriend 7 quirky characters.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great graphics, lots of fun. Tons of care put into it, more than most full-fledged games that charge some money even. Am enjoying it. -- Update after more playing. Still a fun game. Enough that I've dumped time into it and started to see where it eventually breaks down. Even with that in mind I think the creator should have charged for it -- it's worth SOMEthing, like 1.99, but I can only assume whoever made it decided that they both got pretty far with it but at the same time didn't want to 'finish' it, so they just called it done and released it for free. Main places where the game starts to break down: - Eventually as you get closer and closer to the end of the game, you start leveling up at a rate which is downright annoying, since this pauses the game and requires you to select a random, and by then repetitive, upgrade for that run. - Limited enemy and event variety. - Surprising amount of unlocks, but the axes feel pointless, at least so far. Once you've picked up all the standard upgrades, you're powerful enough to soldier on through the game. - The length of the game plus the frequency and repetition of both the enemies and the unlocks makes things feel like a bit of a chore. Still cute and full of heart, but there's a more well-rounded and informed review of this one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun game! Love everything about it.
どんどん湧いてくる敵を倒していく2Dアクション。経験値がたまると2つから1つアップグレードがもらえる例の仕組みなので、画面固定でwave形式なのに飽きづらいと思った。そして以外にやれることが多く、持ち帰ったアイテム合成でアイテムアンロックだったり、恒久アップグレードだったり結構色々ある。ローグライト要素がいい感じに絡んでいて面白い。 なお、ダッシュはアップグレードで手に入る。 [h3]良いと思ったところ[/h3] ・全体的な作り。 [h3]気になるところ[/h3] ・恒久アップグレードに強すぎるものがある。 ・敵の出現パターンに慣れる。 全体的な仕上がりは素晴らしいと思った。HPも99あるし(場合によってはそれでも一撃死だが)、アップグレードで明らかに強くなるし、進んでいる感じがある。 一方で、その恒久アップグレードが強すぎる印象。特にライフはそのまま1本増えるので難易度が一気にさがるというか、ダレる。左の部屋の全アップグレードか、ちょい取らないぐらいがバランス良い気がした。 また、敵の出現パターンに慣れてしまうと、動きが固定化されてくるので飽きやすくなるかも。next waveまでの時間が短くなるとはいえ、その頃にはプレイヤーも強くなっているのであまり変わらない。 面白いゲームだと思う。おすすめ。
ta bueno
☀️
[h2]Surprisingly cool little game![/h2] Kinda surprised it is made with Construct 2, awesome job! I hope there will be a longer / full version.
the game is good but please ... change a better font
Fun game !
Nice looking game that got me into hours firing sharp objects into "Too Many Monsters". Really cool!
I really enjoyed the game, got all upgrades. I was wondering if it was possible to get the OST ?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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