
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.
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About
SSATNOTMM is a small action game with roguelite elements. Survive waves of enemies, buy permanent upgrades, befriend colorful characters, die and do it all over again.

➤ Jump, dash and kill with fast-paced 2D shooter gameplay
➤ Fight enemy waves made from 11 different types of monsters.
➤ Survive 4 types of hazards ranging from acid rains to murderous buzz saws.
➤ Mix and match 22 arcana cards with unique effects as you level up.
➤ Purchase up to 16 permanent upgrades and become unstoppable.
➤ Combine and use 14 different items to help you deal with the horde.
➤ Meet and befriend 7 quirky characters.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a fun, if simple game about killing monsters.
+Free -Way too simple / repetitive to my taste -> level up selections are too sparse and effects didn't feel meaningful -Press <Xbox controller B> to roll but it did nothing in game = Disappointment I could not find the fun and would not ever recommend this game for myself so I sure won't recommend it for you either. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addictive, just one more run... Then another and another, make more games, maybe a sequel, but charge for it. This is great fun... Hard but great, the unlock progression journey is perfect so far... Plays great on Steam Deck.. FREE!! but great, coming back to this one more than games I've paid for.. Super Recommended
Ok, this is the 3rd time I’d swear I already wrote a review for a game, but this time I’m not going all out just in case it disappears again (plus this one is easy… it’s amazing, just get it!)
It has a lot of charm and style to it definitely worth a play through.
Interesting rogue-like with a charming art style.
[h3] I'm currently doing a challenge to play through a free game in every single category on steam. I then give an honest review using ChatGPT. [/h3] Game: 62 / 447 [b] Category: Supernatural [/b] "A Cute, Brutal Grind" This 2D roguelike may look adorable with its pixel art charm, but don’t let that fool you—it’s a tough-as-nails grindfest that will test your patience as much as your skills. Battling waves of supernatural monsters and upgrading your character through card-based power-ups sounds fun, and it is—until the relentless difficulty makes you want to chuck your keyboard out the window. Speaking of keyboards, the controls could use some love. They’re snappy enough, but not being able to rebind keys feels like a glaring oversight. It’s clear this game was designed with controllers in mind, which might make the frustration just a bit more bearable. For a free game, it’s certainly worth a try, especially if you’re a fan of punishing roguelikes and have the perseverance to grind for materials. But if you’re easily frustrated, consider yourself warned—you might find yourself rage-quitting before you make it to the next level.
I guess you get what you see, those who play similar games will probably like it, but I have to admit it might be just not my thing. Also I'm not entirely sure if I remember the visuals correctly, so either it's just not good for my eyes or it was indeed looking somewhat bad. i can see people having fun with it however.
want more
neat little game. I think once you get the hang of it you sort of see all you will. It caps out the currency and I had a run where I basically just stopped due to boredom rather than difficulty. The combining items aspect is fun and there's enough progression to keep me interested though. Good time to spend an afternoon. Also heads up, exiting the game doesn't work properly? It hangs up and you have to end the task to properly end it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.