
Stack, train and collect 100+ powerful Stackmon in this creature-collector with a card-stacking twist! Build your camp, challenge rival Scouts in combat and face the mysterious corruption spreading throughout your land.
Modeled estimate, not a reported figure. How we estimate →
About
Stackmon is a creature-collecting adventure with a unique card-stacking twist. Discover and capture new creatures and stack them with resource and equipment cards to unlock even rarer items and effects. Build up your camp, explore a vibrant world, and take on rival Scout Leaders, as you uncover the dark mystery behind the Soot – a strange corruption spreading across the land.
- Discover 100+ Stackmon including Evolutions, Rare and Legendary editions!
- 25+ different Buildings to construct and upgrade your home base
- 20+ Equipment and Item cards to buff your Stackmon and Scouts
- 7 unique biomes to explore, each with their own game altering mechanics

Drag and drop Stackmon, resources and items onto each other to form powerful combinations! Use your Stackmon to gather materials, craft items, automate tasks and battle other Stackmon. Grow and customize your Harmony base to unlock new recipes, upgrades, and abilities for your Stackmon.

Discover and collect over 100 rare and powerful Stackmon and train and evolve them into their more powerful forms. Search for wild Stackmon across the world of Gaia, open booster packs to expand your collection, and help Professor Pine in his dream of completing the Stackpedia!

Venture beyond your base and challenge other Scouts scattered across the world to prove your strength and rise your way through the ranks. Take on rival Scouts in strategic auto-battles, using equipment, abilities and elemental affinities to your advantage. Face off against powerful Scout Leaders and show the strength of Harmony!

A mysterious and dangerous force is spreading throughout Gaia, corrupting any Stackmon and Scout Leaders in its path... It's up to you and your Stackmon to find the source of the corruption, face the Soot and change the fate that approaches.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无法真正通关。打完最后一个BOSS,出结局以后,没办法继续玩。弹回主界面,居然只有30分钟以前的存档。真离谱。
Game is a fun twist to creature collection genre and now the save problem is fixed i recommend this game to people that like creature collecting and resource management.
游戏基本没有正反馈,基本不懂得游戏设计的基本原理。比如在外出冒险打完BOSS之后,对经营基本没有提升,你想想你出去冒险一天,回家还有看见一地鸡毛蒜皮的卡片乱摆在地上,你有多无力。材料和基础资源给的及其吝啬,哪怕你打到最后的BOSS,你依然要靠开卡包去获得基础木材。并且对于游戏开局,及其困难,新手教程极度垃圾,比如你要获取砖头,他的说明是要熔炉,但是你根本不知道你要通过什么途径去获取熔炉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Portuguese - Brazil, Simplified Chinese, French, German, Spanish - Spain, Korean, Japanese
Hours played at review time, across 374 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hella fun and cool game design concept.
提点建议,希望游戏越做越好。给差评是因为游戏目前有不少影响体验的地方。 问题一:吞卡BUG。时不时会遇到吞卡BUG,比如我把材料堆叠在一起,进行建造,结果莫名被吞卡,已经遇到几次了,这是很严重的bug,希望官方早点修复。 问题二:空间太小。我只是玩了几小时而已,东西已经开始变得很多,家里的空间实在太小了,强烈建议把家里的空间扩大。 同时,同类卡只能几十张排一个长条堆叠在一起,特别占空间,然后仓库又存在上限。 最好是直接改成同类卡堆叠成一张卡,比如10个木头堆叠成一张卡,显示木头×10 或者,减少仓库制作材料,同时仓库改成不要有上限。 问题三:提示没有收录进教材。获得的提示,占地方只能卖掉,但是提示居然没有收录,导致忘了某些内容又卖掉的话,就很让人烦躁。 问题四:卡顿掉帧。同类卡只能几十张排一个长条堆叠在一起,特别占空间,家里的东西多了,就会感觉到卡顿掉帧。希望官方优化一下。 问题五:希望完善一下引导。比如我以为部分精灵的资料在图鉴上找不到。后面才发现要点一下图鉴右箭头
Gutes Spiel, welches ein paar Quality of life Anpassungen benötigt um in dem Genre perfekt zu sein
Very addicting and satisfying to play. A lot more in depth then I thought it was going to be.
I have spent all my free time these past few days, playing Stackmon. If someone asked me today, how I feel about that, I would say I regret it. There are fun elements in the game, the creature designs are mostly good and funny and discovering recipies / card combinations is fun at first. But, damn, taking a step back, this feels more like an incremental game than anything else, and I did not sign up for that, at least not knowingly. Past hour ~5, everything feels grindy, slow, sloggy. From leveling up my stackmon to even just 'earning the right' to go out adventuring. Yeah, earning the right, because going out adventuring requires that you have a currency earned mainly through doing mundane tasks. Tasks like giving away stuff you came across while adventuring, or, more commonly, stuff that you created in your base. The whole system feels like it was added because they made all these fun recipes with item combinations, and they needed a way to "force" players to use them. To me, it felt like a tax I had to pay, in order to play the game. Looking back at it now, I don't know why that whole system exists. And it is not the type where you beat up monsters or actively progress towards your goals. Instead, I spent probably half my playtime alternating between 2x-game-speed and pausing, waiting for tasks to be resolved, before queueing up my stackmon for the next task. I don't know if I will be returning to the game, but I know that I need a break from it.
Good and interesting stackmon designs, a bit of a generic storyline but it works well enough! I found the battle aspects and varying boss fights pretty lackluster, though, and it was pretty easy to just bulldoze through enemies with minimal effort by leaning on type matchups. Some of the evolutions and build components are not very straightforward and there's not much to tell you how to evolve them so you do just start slapping some cards on top of each other and hoping; something works; you can pull recipes from card packs and people out on the map but even after beating the game and pulling every available pack card I was missing a lot of recipes so there's a lot of trial and error to be done to find certain things. The most difficult part was probably dealing with Soot-infected areas due tot he debuffs and with how cards knock each other around but not anything unbearable. All-in-all this is one of the easier creature collector-like games I've played and could be perfect to introduce someone to an easier level creature collecting rogue-like.
还可以吧 一个很严重的问题是 一个存档的二百多天以后 sl几次内存占用直接爆炸 几个小问题就是 最后平原那里 三个关卡显示会刷出来那个岩石宝可梦 从来没遇到过 平原的闪电会把背包里的土豆也变成烤土豆 然后那组土豆带回家放在地上会出现bug 有时候背包里的道具拖动到家里会变得超大 然后把之前排列好的东西都挤走 布局都打乱了 我也不知道怎么设计能实现自动化 目前不能自动化其实工作速度这个属性没存在感 游戏进程本身没时间限制 手动操纵精力有限,宝可梦的属性是对的都不会显得工作速度很慢。进一步导致了这个构筑上谁工作谁打架没啥关系。但是也安慰了那些宝可梦获得了自己不匹配基建技能。 整个游戏的基建其实非常依赖仓库,一个空间有限 二是东西会被挤走 后期设备齐了要空出十几天全力搓仓库。 遇到一些bug 种小麦的时候遇到过无论如何也不会被消耗的小麦。再比如莫名其妙给了我两只草系斯塔克 宝可梦的仓库太小了 有些建筑 逻辑上它是实现了功能的闭环 完成了物资的转化 其实很难用到 比如金币买食物 根本没地方放哪些精制食物 战斗数值 也不依赖食物 比如什么食物换精华,真都是为了存在而存在。 有些npc也不知道干嘛 家里的商人是bug了 找不到 还有给他徽章和宝可梦的带回物资的小子 每次回来都从自行车上下来 还给一些后期用不上的东西 每天还要操作他。 这个每天派发的任务 做多了十分无聊奖励没有惊喜 要求还很简单 建议偶尔可以要几个玩家一辈子都没搓过的食物 给点新奖励 好歹让玩家把tab里那个配方开出来。而且任务奖励给那个冒险点的小票 每次还需要卖掉它 它们存在的意义就是被卖。 收音机的闪卡和异色似乎是按照进程办事 不是随机派发。 野生宝可梦出现的方式可以其实可以多一点 有一点想象力。 比如地图上那些出现斯塔克的关卡 其实它们实现的作用太小了 抓一只宝可梦 互动一次npc 那个关卡就失去存在的意义了。是不是有更多的事件之类的可以设计去填补这个空白呢 但是整体上是一个很有意思的作品 还是得给好评的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.6K | 591 | 95% | $14.99 | |
| $238.6K | 1.7K | 61% | $5.99 | |
| $238.6K | 697 | 95% | $17.99 | |
| $238.5K | 822 | 94% | $19.99 | |
| $238.7K | 525 | 64% | $19.99 | |
| $238.4K | 426 | 85% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $776.8K | 4.6K | 100% | $3.49 | |
| $6.9K | 24 | 100% | $7.99 | |
| $6K | 42 | 100% | $3.49 | |
| $5.5K | 35 | 100% | $3.49 | |
| $3.8K | 23 | 87% | $3.49 | |
| $4.2K | 25 | 96% | $3.49 |