
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1070 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great Game! Only thing that was a bit tedious was getting the base together after a fight (mostly in stacklands 2000 because there is no magic Glue)
[h2]진짜 딱 초반만 재밌는 게임[/h2] 이 게임의 재미를 느끼는 요소는 초반의 한정된 자원으로 최대한 마을을 키우고, 새로운 곳을 찾고, 도감을 채워나가고, 보스를 잡는 것에 즐거움을 느낀다. 하지만 우리는 금방 질린다. 왜일까? 당연하다. 단순하고, 반복적이다. 초반에는 아무것도 모르는 채로 게임을 시작하고, 식량을 구하는데 급급하고, 주민을 늘리고, 방을 늘려나간다. 하지만 중반 쯤 돈 정도는 복사가 될 정도로 찍어낼 수 있는 정도가 되면 재미가 팍 식어버린다. 자원 따위는 몇 번 뚜딱하면 완성인데, 더 돌릴 재미가 없는 것이다. 그렇기에 섬이나 새로운 세계를 던져주지만, 딱 그뿐, 더 이상의 도파민은 얻을 수 없다. 왜? 뽑을 거 다 뽑았으니까. 자동화 시스템 정도 되면 도전과제 100% 따기 아닌 이상 그 쯤에서 끝내게 된다. 하지만 그렇게 비싸지 않은 가격, 적당히 뽑은 플탐 등으로 적당히 할 건 없는데 길게 하긴 싫을 때 종종 하는 시간죽이기 용 게임으로 추천할 법은 한 듯.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0 satisfaction from playing. Cultist simulator at least has progression, this just feels like it goes nowhere.
这类游戏我一直都挺喜欢玩,有种“规划、生产、生存”的感觉,与之类似的有饥荒、文明、王国两位君主,我觉得堆叠大陆做的很新颖的一点是它几乎极简化了,省去了一切建模与立绘,只保留最基本的规则与文字,再与卡牌结合,反而成了另类的生存建造游戏,虽然我是26年才玩到哈哈。
재밌어요 시간 때우기 GOAT = ̄ω ̄=
-{Графика}- ☐ Неописуемо ☐ Неплохо ☑ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Восхитительно ☐ Очень хорошо ☐ Хорошо ☑ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☑ Короткая (До 5 часов) -{Цена}- ☑ За такую игру можно и душу продать ☐ Всё хорошо ☐ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет Минусы: мало контента в эндгейме; начиная с середины игры всякая сложность пропадает (не считая ведьмы) Плюсы: интересная задумка; по началу очень интересно развивать поселение
공략 영상을 한 번 보고 플레이했는데, 생각보다 엄청 집중해서 재미있게 즐겼다. 게임을 하는 동안 계속 판단하고 신경 써야 하는 부분이 있어서 힐링 게임이라기보다는 몰입해서 플레이하는 게임에 가깝다. 가볍게 다른 일을 하면서 심심할 때 잠깐 즐기는 용도보다는, 제대로 집중해서 플레이할 때 더 재미를 느낄 수 있다. 플레이를 끝낸 뒤에는 "정말 재미있게 했다"라는 생각이 들 정도로 만족스러운 게임이었다.
Joguinho bacana pra passar o tempo, recomendo...
just got my first 100% completion ever and it's stacklands. even though it's just a card game, the gameplay is so addictive
안 쓰는 카드 대강 묶어놓으면 안되는 이유
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.4K | 636 | 91% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 18.1K | 91% | $19.99 |