
Squarsenal is a short strategy game with a unique battle system. Defeat enemies and buy upgrades to expand and improve your arsenal of weapons.
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About
Squarsenal is as short rpg with a disctinct combat system, a minimalistic aesthetic and some incremental game aspects in its progression.
Roam the land to the Overlord Castle, defeat every threat on your way and get stronger with each battle before the final encounter.
To defeat your foes, you will have to strategically use your items. Optimize every attack and manage your inventory to make the best use of your arsenal.
With each enemy defeated, unlock new weapons, passives and upgrades in a massive skilltree to decuplate your power.

You can fight against previously defeated enemies to accumulate resources, unlock new upgrades and improve your tools even more before facing your next foe.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sweet little game. You get what you see in the trailer :)
It was alright, but criminally short - 7/10. I like the concept of hitting your attacks based on what you're able to hit within a square, different items/attacks bouncing off the walls and whatever is inside of your square is what you attack with. It's neat. I didn't like that you don't get credit for dying but it's okay, just farm some skills before moving onwards. It would be nice if there were different zones with different enemies and expanding skill trees, it's an extremely short game. I had fun all the way through so that's something I guess. It would be better at $1 compared to $1.99 but that's just my two cents. -- PRO TIP -- - There is an achievement you can miss, make sure you clear the Mushroom Grove before the Ruins -
Very cute, short little game. Starts off a little frustrating, and more or less have to do the first couple of fights about a dozen times to fame up resources to beat the bridge enemy. But, once you push passed that fight, the enemy mechanics and the upgrades you can take add so much variety to the game. The different "class" trees all tire together in really satisfying ways and feel good to play around. If the first stages of the game are smoothed just a bit, I would call this a perfect incremental, bite sized game. It is, none the less, a very enjoyable little experience.
Original Rafraichissant Unique Mignon Interressant Validé.
Jeu super cool. Incrémental avec une mécanique intéressant
Unique combat mechanics with very satisfying progression and banger soundtrack. Short and sweet.
Really neat concept, and great soundtrack. Thanks for a great game!
Fun, short game with an interesting concept. Like another review said, the pacing is great, you won't get bored or have it feel too repetitive. This style of short runs and skill trees is pretty common now, but it was done well in this game. My only issue was it got somewhat annoying to look through the skill tree towards the end, since you can only zoom out so much. For such a low price, I recommend!
Fun incremental game. Keeps things fresh by adding more mechanics as you progress and doesn't pad out game length with needless grinding.
A short game, but more than worth its price. I wouldn't mind there being more, but it is the perfect length to show all of its mechanics off.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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