
SpriteMancer is an all-in-one tool to create and animate effects. Includes a Particle Editor, Animation, Fluid Simulation, 3D Support and a powerful Node Graph plus much more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a professional game developer and pixel artist. I bought this tool because I thought it would help me make organic pixel art particle effects more quickly than I can hand draw them. It does not do this. I'm leaving a detailed review because I suspect a lot of the reviews are people who had fun playing with a neat art toy but didn't actually use it to produce production-ready game assets. And I want both buyers and the developer to know where this tool is lacking. First, the physics sliders are confusing - they only make sense if you're a physics programmer. It's easier to work directly with the particle systems in most game engines than produce an intended effect with the settings in this program. It has sophisticated nodes, layers, and physics settings but producing an effect quickly and intentionally is impossible. Second, producing usable pixelart is impossible because you can't easily constrain the effect to a pixelart-friendly size. Do you want a 20 frame impact effect that is 64x64 pixels? You will not achieve this without significant post-production work. You will struggle with effects that are hundreds of frames and huge sizes because the physics parameters don't scale to small sizes. You will struggle with cropping to realistic sizes. And you will have to manually recolor the effect to be constrained to your target color palette. You cannot easily load and use palettes from Aseprite or sites such as Lospec. Third, the out-of-the-box effects are largely useless. There are a handful of demo effects but they don't really reflect practical needs of an actual game or help understand the complexity of this tool. You will need to watch a lot of youtube videos and read documentation. Ultimately almost all of my game developer contacts own this tool. All of them would tell you that they like it and it's "neat". None of them use it for _production_. And I think that explains what this is. It's a great toy or game to spend time messing with. It is not a production-ready tool.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While good at first, it has stopped receiving updates. It now pales in comparison to competitors such as "Pixel Composer"
Can't figure out. lack of tutorials.
No updates
Не понимаю откуда так много позитивных отзывов. Программа сырая, туториалов нормальных нет, те, что есть банальная инструкция где какие кнопки. Спустя 35 часов все еще большинство вещей тыкается наугад, куча всего не работает и отваливается. Около года разработчику понадобилось только на то, чтобы сделать нормальное сохранение проектов. Программа настолько сырая, что это не ранний доступ, а альфа тест. Сам разработчик постоянно жалуется, что у него нет времени исправлять баги и вносить правки. Может тогда не стоило деньги брать и вообще браться за это, если не можешь довести до конца? Когда с него что-то пытаются спросить, создает такое впечатление, как будто программа бесплатная. Я покупал Juice FX и Pixel FX Designer, в тех старых версиях вообще бардак, в этой версии хотя бы сохраняться можно и крашей нет без причин, уже спасибо. Если у вас вообще никаких других вариантов нет - берите на свой страх и риск. Если же делаете игру на юнити, то проще разобраться с партиклами в нем, чем выдавить что-то полезное тут. Накипело
The software works great as it is but apparently, it's abandoned by dev? The last update was from Oct 2023.
A fantastic piece of software that does as advertised and more. Highly recommended for anyone working on a project that requires sprite(-like) assets and effects. Can be a bit unstable here and there, so save often! [I haven't used it in a while so there's a solid chance stability has improved] UPDATE: Yeah stability has improved
Very useful tool but riddled with bugs and crashes. No updates, no communication from the developer, discord is dead and no one answers, documentation and support are basically non-existent. Just asked for refund, there are way better tools for less money. Avoid purchase.
Tiene algunas funciones muy útiles, pero la interfaz está a medio hacer y faltan muchas funcionalidades básicas y de QoL: poder escribir números en las cajas de texto con el teclado, deshacer algunas cosas con Ctrl+Z, tooltips que digan qué cosas hacen la mayoría de funciones... Cosas que hacen tareas que deberían ser muy sencillas innecesariamente complicadas y tediosas. Se supone que está en Early Access, pero lleva más de un año sin actualizar ni noticias de ningún tipo según escribo esto. El desarrollador parece ser que lo ha abandonado y se está dedicando a otras cosas dejando esto a medias.
Excelent program, a must have for all indie devs. Cheers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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