
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
У меня практически нет никакого опыта в FPS шутерах, че уж сказать, я ни разу не играл в Doom, и может поэтому впечатление от этой игры у меня крайне положительные. Солидный арсенал вооружения, которое в зависимости от врагов становится менее/более эффективным. И кстати о врагах, за отсылку на "Оборотни" и "Призрак в доспехах" огромный респект. Играется бодро, особенно благодаря паркуру. Уровни балдежные, больше всего оценил уровень на городских крышах, нереальный кайф, а вот последний был душноватый, именно в плане передвижения. Шпиговать свинцом врагов мне не переставало доставлять удовольствие. Музыкальное сопровождение мне показалось непримечательным, оно хорошо вписывается в атмосферу, но не особо запоминается, просто есть и все. А что касается сюжета, то здесь он для галочки, напоминает оригинальную часть Deus Ex, и только поэтому он смог отложится у меня в голове. В общем, я рад, что прошел эту игру. Рекомендую!
-Шутерок на вечерок по скидке маст хев 100% -Игра явно поощряет геймплей как в дум етернал, с ган свапом(после выстрела смена оружия отменяет анимацию отсрочки до следующего выстрела изза чего получается буквально забивать уроном врагов, зрелищно и эффективно), и агрессивным напором на врагов (моё любимое это комбинить дробовик с другими пушками в упор), плюс еще на пкм удобно расположен адреналин который замедляет время (причём при убийствах с них падают пикапы патронов+хп+адреналин) -Лвл дизайн простенький, но тут это скорее плюс так как ты словно пуля летишь сквозь пачки врагов до финиша не отвлекаясь на всякие пикапы, секретики и тд (хотя тут есть лорные дневники которые как раз лежат по углам) -Саундтрек отличнейший, будто призрака в доспехах пересмотрел -Быстрый темп и мувмент основанный на бегах по стенам, отскоках от них и прыжки через подкат (дальше и быстрее летим), если освоить получается довольно бодренько и красиво носится по уровням раздавая хедшотики и шпигуя свинцом, рельсами и ракетами всё что с полоской хп и двигается. -Сюжет очень простенький, но зато в сеттинге с пафосной речью в эпилоге намекающей на продолжение (ждём не дождёмся когда там уже sprawl zero) -Игра длится 3 эпизода, и первый прям очень бодрый и душевный, когда два последних немного уже душат и тупым спамом врагов и постоянным бэктрекингом по лвлу изза того что в одном углу и в другом углу карты ключи от двери в центральной комнате и на такой концепции почти все уровни 2 и 3 эпизодов, зато первый эпизод это парочка арен и куча коридороов в который ты как киберниндзя летишь не останавливаясь, очень круто. -Врагов много, под каждого своя комбинация ган свапа позволяет убивать их за секунду, но боссы очень простые и банальные (извините спойлер но босс вертолёт, даже два). --Даже несмотря на душноватый лвлдизайн в 2 и 3 эпизодов, геймплей и ост очень бодрые за 4 часа прохождения, советую.
welcome back half life 2 ! or is it fear? or is it doom? waterver to be honest ! well it a really gud game but lets try to separete some stuff also welcome back to another autistic review blehhh (warning, there is a bug with imput of the mouse or even the keyboard, to fix it ,atleast for me just play the game on fullscreen, bordeless doest work so well) first the feeling well the enviroment and enemies feel like half life vibe? not only that but the weapons are quite huh similier pistol, later shotgun (that shoot 2 shells like a similiar funny shotgun ) then smg (that feels like half life smg for some reason ) l dont know if that was somewat close or if l am just insane there also alot of similiaritis on the story like you literally going bulding your way to a tower? and l dont know man it strange the similiarities l enjoy it the music is really really gud ♥♥♥♥♥♥♥♥♥ l feel like at the end it got meh but the music until 80 porcent of the game is really nice l think l will hear it again even, which is rare for me to like it that much gameplay it literally doom ultrakill a bit and well mostly that here there alot that the game doest teach you much for example swhiching is faster than just waiting to pump the shotgum or you can use the shotgun as a moviment boost or jump the level design is weird l think it looks really gud but it confusing to know where to go or where to look next which isnt that much of a problem the story is quite a meh but it was enough to complement your gameplay and let me tell you somehow the vibe of the game is just really gud man the graphics and the aesthetic of the game is just really gud actualy the sound is quite enjoyable and feel like half life sound design which make me think if l am really just insane the game inst that long which is quite sad l wanted to be a bit more bigger maybe with something more intresting to do on gameplay cause it just shoot pull a lever and yeah that as far as it go unless you count doing parkour some weapons can feel underwelming and to fix thta a simple upgrade to them or doing something with them cause at the end of the game you will only use the heavy weapons and ♥♥♥♥ the rest (pistol and smg) the minigun dint feel gud using it probly because it was just heavy .50 call shooting type of minigun so it was slow per say the voice acting is also something quite funny here it pretty amatuer it kinda funny ! l did like the robot guy (the one that say wat yo do ) l wish he had more personality tho ll am a suckerrrr for robot with a personality or some reason has some of it it quite a concept well that mostly all l recomend buying it on promo but not that it bad it just that if you are the type of person that game=time= money l think a promo is worth the time and the money like for sure if not well then it up to you to decide fr fr anyways byeee and thank for reading my autistic review
A poco avezado que sea uno en estas lides del cyberpunk, leerá la palabra Sprawl y a su mente acudirá la obra literaria de William Gibson. Luego investigará sobre el videojuego del mismo nombre y se topará con un boomer shooter plagado de reseñas positivas. Y entonces lo jugará, topándose con un título de disparos frenético perfecto para apagar el cerebro.
Well I had to play the first level twice because I got to the comms tower and I just completely ran out of ammo for the SMG, my only weapon. Got back up to the flashing sparking guy and fumbled my way through pressing all the buttons until finally a melee button was located. Would have been nice if the game told me that existed. And I'm positive I pressed F before because I was completely out of ammo at the comm tower and desperate to not start again. Now that I had a weapon I quickly find that the game constantly drops mouse clicks, and it doesn't track the mouse button state, it only catches when you press, and when you release. So if it misses a press you're out of luck until you try again and maybe it'll work that time. Yes, there's a work around (don't use Windows-full screen). No they haven't fixed it in 2 years.
This is legitimately one of the best shooters I have ever played. I haven't had this much fun running and gunning in a long long time, and that's not for a lack for keeping up with other games. The movement feels incredible. The shooting is simple yet very satisfying. The environments and level design were just amazing. The art style/atmosphere is absolutely stellar and the music is god tier. It seems like every 30 seconds I'm pulling off montage worthy matrix style kills and the excellent pacing minimizes the time between opportunities for these cool shootouts without feeling rushed. So many games from indie to AAA struggle to nail the cool factor and SPRAWL aces it with ease. I will be having fun with some of the extra modes now that I've finished the campaign and I cannot wait for SPRAWL Zero. It's best to mention that I discovered this game after playing the demo for SPRAWL Zero, so go check that out! A few minor nitpicks/criticisms for an otherwise phenomenal game. 1- There is an annoying input bug for mouse buttons (shooting and slowing time) that was persistent throughout the game. I do think this needs to be fixed as it interrupted some sick moments in the heat of combat. However, it was not game-breaking and it didn't do much to take a way from the overall experience. 2- I think future work by this team could benefit from better story presentation. It doesn't need to be anything deep or over the top but some of the codex entries weren't super clear or interesting and I found it difficult to follow along with what was happening at times. Some form of Halo style cutscenes would be cool in my opinion but nothing major. MAETH has a really really cool world on their hands here and it deserves to be a bit more fleshed out (just a bit). Overall opinion is that this is a must play for anyone who enjoys shooters or cyberpunk style sci-fi worlds
Highly recommended! A fun game with a classic feel but with a fast-paced style that makes you want to keep playing. I didn't use the pixelated graphics much as they caused a bit of lag, and there are some parts where you can take advantage of the distance and eliminate enemies from afar. The music and atmosphere are incredible, and although the last mission wasn't that difficult, I was surprised by its design. Eagerly awaiting the sequel!
场景还行,中文很机翻,没什么游戏性,AI很笨,动作僵硬,而且子弹还非常容易打光,子弹时间的设计意义不明,可以想到制作者是想让玩家用子弹时间去攻击弱点来节省弹药,但小手枪射速慢,伤害低,而且子弹还有弹道,不是即时命中的,子弹时间时自身速度也不会下降太多,导致想高速状态下击中弱点很不容易,需要多花点时间来瞄准,而子弹时间又不会自动补充,也就是说稍微空几枪或多瞄会就用不了子弹时间了。 那为什么不停下来瞄准了再打呢,因为这样很没意思啊,我既然要这么玩,那为什么不去玩不围绕着子弹时间和跑酷设计、弹药给的更充足的游戏呢。 不过这游戏还是有能玩的更舒服些的底子在的,那就是在设置里把自己的伤害拉到最高,这样就能完全不需要用那个不好用的手枪,一路跑酷刀小兵就行了,或许这游戏就该做成这样,删掉手枪,删掉子弹时间,拉高玩家伤害,做成以跑酷为主的射击游戏。 总的而言并不推荐买这个游戏,没什么意思,没有自己的特色,喜欢这种风格可以去玩《Turbo Overkill》,那个是真好玩,不过也可以期待制作者同世界观下的另一款还在制作中的游戏《SPRAWL zero》,有半条命的味道,枪械手感也很好,建议去体验一下试玩版。
This game's all right. Worth a look, but don't expect anything ground breaking. It's a cool cyberpunk FPS. I especially like the "Ghost in the Shell" inspired levels and soundtrack. It's very fun, especially doing parkour around the megacity sprawl environments. The gameplay is also excellent, real adrenaline pumping stuff! The writing is flat, it has two problems: 1) A narrator who tells you what to do too often. "Get four keycards" "That's one keycard, three to go" and the sort. 2) They tell, but not show, most of the story. You're directly told how your character should feel multiple times. These critiques do not get in the way of the game's core. Overall a thumbs up from me, great stuff!
fun shooter
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