
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wonderful boomer shooter. Great pixelated graphics, engaging combat and sleek soundtrack. Sprawl seeks to grab your attention from the get-go and never let off with the amazing choreography of violence and progression. Though SEVEN doesn't talk her triggers fingers do; and they do alot of chit-chatting. Solid 9/10.
Так называемый хидден гэм. [spoiler]Флаг трансов в конце не обязательно было вставлять[/spoiler]
An insane achievement for a talented team and a credit to the genre of not only FPS movement, but also cyberpunk dystopia (and with an all too timely message/premise, especially during these days.) Also the music goes insanely hard.
クラシカルでシンプルなFPS。 成長要素も寄り道要素なども特になく、ただただミッションクリアのために進むのみ。 序盤は昔懐かしバレットタイム&ヘッドショットによる高速戦闘で超人的な戦いを楽しめますが、 中盤~終盤は敵が固くなってくるため戦い方を変えないとこちらが瞬殺されます。 他、ステージの途中で出てくる看板のテクスチャが商標権バリバリ侵害していたりと、 昔のゆるーい時代の懐かしさを感じることができます。
Si te gusta Ghost in The Shell, los boomer shooter con verticalidad, wallruns y tiempo bala que recompensa la precision, no me lo pensaría mucho. Tambien tienes demo de su siguiente juego precuela si quieres darle un tiento (aunque cambia un tanto el estilo de gameplay pero conserva la ambientación), Ojalá haberlo comprado antes, era uno de esos tantos juegos que tenía en la lista de deseados de "por si acaso". Visto el caso, me alegro que saliera adelante.
Hype moments and aura
Не стоит ждать от этой игры чего-то сверхгениального или потрясающего, но это отличный аренный бумер-шутер с приятной стрельбой. Интересный сеттинг вдохновлён «Призраком в доспехах», «Бегущим по лезвию» и общим стилем киберпанка. При этом игра по-настоящему увлекает как динамичным мувментом, так и игровым процессом. Проходится она быстро: у меня это заняло 6 часов, хотя в реальности должно быть около 5, так как один раз я надолго отходил от компа. Кроме того, здесь шикарный саундтрек, многое взявший из OST «Призрака в доспехах». Возможно, для кого-то это покажется вторичным, но в контексте геймплея звучит мощно и очень вайбово. Сюжета тут по минимуму, и построен он вокруг типичной фабулы любого киберпанк-произведения, но само окружение и мир выглядят многообещающе. Я на полном серьёзе получал удовольствие от чтения кодексов с лором. Сейчас разработчики трудятся над приквелом — SPRAWL zero. В Стиме уже есть его бесплатная демоверсия, поиграв в которую, я и решил ознакомиться с первой частью. Жду Зирошку, желаю удачи разработчикам, а эта игра действительно порадовала.
While it's opening is rough around the edges and the game lacks some polish, when you expand your arsenal Sprawl clicks in a way few movement shooters have. I think that's why the game has such a drop off. Only 57 percent of players beat the first mission and considerably less reached the end of the second one (Which is fair because it is the worst level in the game.) I think the headshot focus turned most away and it almost did me cause the starting pistols suck ass and I hate headshot focus out of realistic shooters with a passion. Seven also isn't as fast as the genre's other protags, and while you have excellent air control, good jumps and flowing wall run and slides you feel a little like a fat Johnny Turbo. Anyway by the time you get the Shotgun at the end of level 2 (and are using the cross reticle because of the spread pattern) the game suddenly snaps together and just rocks. It becomes a Major Kusanagi simulator in the best way. Borderline a power fantasy as you dance tight circles around the enemies. It is a little on the easy side because of this but slip up and you'll be quick to pay the price. The ai is highly aggressive and hits hard. It's designed well for the game's many arenas and conquering them on Hard is a rewarding challenge but sadly there's no achievement for it. Each enemy also has a specific weakness and a few audibles you can use to keep your arsenal constantly rotating in a fun and dynamic way. It's a bastard of Severed Steel, Quake and Doom Eternal but manages to feel good and stand on it's own. That being said the game could've done with a dive and/or a dash of some kind. Just to flesh out your movement and make the platforming more enjoyable and possibly more of a challenge. Egging you on in the fights is the fantastic music. No skips, all hits with some dynamic flare ups that make it stand toe to toe with the best in the genre or recent memory. It's visually appealing too. A quake 2 Ghost in the Shell post apocalypse. It is a little one note but the lighting helps otherwise samey areas stand out. I mentioned Level 2 earlier and it and the first level are probably the worst in the game but from 3 on are really well designed. It's clear this small team is very talented and conscious of the player's environment. The Arenas are even well done. Feeling somewhat like deathmatch maps in a early 2000s arena shooter. I found out about this game from Sprawl Zero and I loved that. While I don't enjoy the first Sprawl as much as I had the demo of Zero I'd say if you can get through those first two rough levels and get used to the weighty feel then Sprawl is worth the price and a good time. I'm glad these people are making games and I look forward to the release of Zero and hopefully more projects in the future.
Really enjoyable. Great feel, pace and difficulty. Aesthetic is good.
Doom meets Unreal Tournament 2k4 with F.E.A.R mechanics. Amazing, Just wish there was online TDM
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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