
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.9Kreviews | 87% | — | $187.4K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 286 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You are HER. You shoot gun until everything is dead (including yourself haha). While doing that, you move around at mach 10. And finally doing all this, your ears are blessed with one of the sickest OST ever. This game was made with love, care and passion.
This is not a boomer shooter and nothing old school in this game. The visuals are stilized and that's it. This is a great modern shooter with a graphic style of retro vibes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
11/10 - Wow. This game is stunning - the level design and the combat are flawless. There is a horde mode too! If you love Quake or Doom you NEED to play this game.
An incredible FPS with ultra fluid and weightless movement, satifying gunplay, a blood pumping Ghost In The Shell inspired soundtrack and the best implementation of bullet time i've felt in a shooter since F.E.A.R Will 100% make you feel like Major Kusanagi gunning down waves of cyberterrorists in style
[b]Rating: [/b] ★★★★ - Great [b]Time Played:[/b] 4.4 hours [b]Difficulty:[/b] 1.5x Enemy Damage\1.0 Player Damage\1.2x Andrenaline drain [b]Gameplay:[/b] - The Adrenaline (bullet-time) meter is kill-fed, which mechanically forces aggression; cautious play drains your options faster than your health, and the moment that it clicks, the game transforms. - Wall-running is a core of the game; arenas are built vertically and enemies are positioned to punish players who stay grounded. - The first 2-3 levels feel sluggish and tutorial-adjacent, which undersells the game significantly; it earns its identity later when weapon options and enemy variety and density both ramp up. - Level design is more linear than most boomer shooters, using platforming puzzles and paced combat rooms rather than labyrinthine maps; suits the chapter structure. - Checkpoint placement is generous, which encourages risky aggressive plays without punishing failure harshly. [b]Story\Dialogue:[/b] - The premise (augmented soldier Seven in a military-industrial dystopia being told what to do by voice in your head, Father) is more cyberpunk framing rather than original storytelling; it exists to justify your movement, not a story to invest in. [b]Graphics\Music:[/b] - Mix between claustrophobic neon-lit corridors and industrial brutalism. It builds atmosphere effectively but environments do tend to blur together after a while. - Visually sits between retro FPS PS1 geometry and modern post-processing. Ghost in the Shell aesthetic run through early-2000s Unreal Tournament. - The drum and bass soundtrack is a little repetitive but had decent moments. Industrial metal combat mix with an occasional cinematic choral score in key moments. [b]Before you Play:[/b] - Commit to the first 3 levels even when it feels slow; the game's real character doesn't show up until enemy variety and weapon stacking both kick in. It will eventually feel like Doom Eternals core loop. - Knife finishers and headshots directly charge your Adrenaline meter; prioritising them keeps bullet-time available continuously rather than rationing it. - Learn wall-running timing early, not later; mid-to-late levels assume fluency with it and won't slow down to let you catch up. Keep shotgun-jumping in your back pocket for tricky platforming. - Play on at least 1.5x Enemy Damage and 1.2x Andrenaline drain; the kill-to-slow-motion feedback loop loses its tension if enemies aren't pushing back hard enough to make bullet-time feel necessary.
Can't believe I experienced this for less than 2 bucks. The dude who worked on the level design knew exactly what he was doing. I f*cking love you Carlos.
Bangin' music, fast movement shooter.
Great Retro FPS with Slowmo mechanic. Get it on discount is worth it. It's like playing DOOM + Titanfall in 3D Retro Pixel.
too buggy
Прапор в кінці був зайвим, гра загалом така собі Нова Sprawl zero набагато краще
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.2M | 7.5K | 94% | $19.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.5K | 189 | 71% | $24.99 | |
| $187.3K | 600 | 85% | $19.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 357 | 88% | $13.99 | |
| $187.6K | 440 | 83% | $11.99 | |
| $187.2K | 307 | 87% | $14.99 |