
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is niche pick that i got from a mystery box on fanatdic and I played not expecting anything that good but it was insane. The game I would say this is very similar to is ultrakill it was similar stuff but not too similar to be like a remake.
do not play sprawl zero's demo before this one ( game still good tho 8/10)
There's a certain quality that every great, fun game has that's difficult to precisely quantify. Call it what you will, gamefeel, je ne sais quoi, I like to call it The Juice. You can only find out if a game has The Juice when you actually get your hands on it, and even if you can't describe what exactly it's comprised of you always know it when you see it. [i]Sprawl[/i] does not have The Juice. I can tell what this game is going for, I can understand what the intent is, but while many of its individual pieces sound great (wallrunning! bullet time! explosions!) they do not pull together into something that works. It's almost baffling how confused the game is, everything that isn't the visuals and the music feels like it doesn't know what it is or what it's doing. The opening hour of the game promises a headshot bonanza, with all the best moments being the chaining of one-bullet kills while flying over your enemies. Then, about halfway through the game, every single enemy becomes a bullet sponge and the headshots disappear entirely. It feels like someone thought "further in game = harder" and didn't actually bother to consider how this would shift the game's fun zone into an entirely different place right after the player gets in the groove of it. All that being said, the combat in the second half still has its moments, even if it ultimately just feels like ♥♥♥♥♥♥ [i]Quake[/i]. What [i]really[/i] bugs me is the parkour, which just feels absolutely miserable. Wallrunning is limited and unresponsive in a manner that feels really awkward, and it gets much worse when you notice that the level design, constantly and without fail, seems to believe you can jump way higher than you can. Try and jump onto [i]any[/i] ledge in this game and you will fail. Every single jump up to a platform requires an awkward walljump along its edge, and arenas are totally unengaging as a result. Most of the actual parkour sections make you feel like you're barely able to make it onto the platforms, either wildly overshooting or barely undershooting in a frustrating way. There was extremely plainly either supposed to be a double jump (which you can kinda do with shotgun recoil, but requiring ammo and inconsistently) or just a damn ledge grab. I have no idea how this happened. [i]Sprawl[/i] feels like it wasn't playtested, like it was made and shipped and nobody actually bothered to figure out if it felt good to play. There's a joke in the credits about how one of the lead developers never actually played the game and I just had to laugh. I can tell! I can really, really tell! Maybe you should have! As briefly touched on previously, it's the aesthetics where this game really shines. Visual design lands somewhere between [i]DOOM[/i] (2016) and [i]Ghost In The Shell[/i], and the techno industrial soundtrack incorporates this [i]Akira[/i] choir that just hits so spectacularly. I'd say I wish these elements were in a better game, but I may not have to. The sequel, [i]Sprawl Zero[/i], looks to be absolutely killer. I will be delighted to see it land properly and give these devs a redemption they deserve.
You are HER. You shoot gun until everything is dead (including yourself haha). While doing that, you move around at mach 10. And finally doing all this, your ears are blessed with one of the sickest OST ever. This game was made with love, care and passion.
After reading the Sprawl trilogy by William Gibson, I was hyped to see a game based on it. The gameplay is fun and the refferences to the books are cool, really recommended.
Retro-styled mobility/arena shooter with wonderful fluid movement and godly GiTS-style soundtrack Some would say it's Ghostrunner with guns, but I think it's more akin to Doom Eternal, but platforming doesn't suck and maps aren't just collections of arenas. Quick-swapping is there and is very useful as soon as you get your hands on local super-shotgun, enemies are numerous and varied, you die as soon as you stop moving, but parkour is so addictive you wouldn't even want to stop. On top of that, the world is oozing with atmosphere and is quite beatutiful, especially for a near post-apocalyptic levels of dystopia. Haven't had this kind of explosive fun in years.
What an absolute gem. This is by far the best indie game I've played so far this year, and one of the best games I've played full stop. The story is incredible, especially once you start digging into and reading the Codex entries, but the narration alone is REALLY selling it. The combat is somewhat challenging but very satisfying and the weapons just feel right. Also, without spoiling anything, you can perform this game's equivalent of Gauss Boosting (sort of). Not even DOOM TDA had that. Speaking of which, the movement feels SO. FUNKING. GOOD. Man. It's everything Ghostrunner did right plus a little extra on top of it all. I will glaze SPRAWL forever and I can't wait for the second game. 11/10, if you haven't played this game yet, then what are you even doing man
This game is not bad but it also isn't good in my opinion, despite being a massive FPS player and usually a generous reviewer I can't give it a positive recommandation. It's "fun" for the first 3 hours or so but it overstays its welcome really bad. Even at the start the game tends to be messy af when it comes to understanding where you're actually supposed to go, especially the levels on roofs with a lot of visual clutter, but at least enemies are killable pretty quickly and weapons feel useful (especially the dual pistols). The gameplay loop becomes really repetitive really quick, with level design and enemy design becoming more and more infuriating. Somehow half the weapons are terrible, especially the ones you unlock later (why the ♥♥♥♥ do I have to use the rocket launcher up close for optimum damage output where I am the more likely to explode myself?). Unlocking new weapons don't feel like an upgrade, for a shooter that's pretty annoying... Also why no hit indicator...? 90% of the times I died it was because I had no clue I was getting hit and low on hp (the other 10% were suicides with the useless rocket launcher and its random rockets that tend to clip anywhere near you). At least the game is quick (around 6 hours for 100%) and that's fine like this, I almost did not finish it... Could be worth it NOT at full price and if you're nostalgic of really generic boomer shooter.
Прапор в кінці був зайвим, гра загалом така собі Нова Sprawl zero набагато краще
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