
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's OK. The movement of this game solely revolves around wallrunning (and very occasionally sliding), which isn't bad considering how the game constantly challenges the player with it. The shooting aspect is where the main issue lies. Damage response isn't all too good as a lot of the enemies feel very tanky and spongey. The game has an overreliance on its stagger mechanic and gets worse whenever you're fighting an enemy you can't stagger, especially a boss. The stagger mechanic specifically makes certain enemies (primarily shotgunners) a bit too easy as you can easily stunlock them, via point blank fire, without suffering any consequence. Despite that, hitting an enemy's weak spot is very satisfying especially if it's a propane tank or a headshot. Explosions in this game however lacks any feeling of impact and always felt bare. The music is great. You're always going to hear a choir in this game, following some DnB and industrial whenever you get into combat. It fits the whole style of the game too as a lot of the times the environment looks bleak and hopeless, due to the brutalist theme this game has, with the choir adding a good suspense in between moments of intermission.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun fast paced boomer shooter with a cyberpunk asthetic.
Short but sweet
Уе6ище что делало левел дизайн, механику распрыжек (как и высоту прыжка) ,кончелыга что не оставил никаких маркеров на задание-сгорите в аду ублюдки. Не стоит ни копейки потраченной
SPRAWL gets the core boomer shooter loop right with punchy gunplay and slick momentum, but the level design and scope keep it from feeling like a full $15 title. It feels a lot closer to a solid $5 to $8 budget indie. When the combat clicks, it’s great. Chaining slides into slow-mo shotgun blasts while darting across concrete high-rises is satisfying, but the game leans way too hard on its wallrunning mechanic. In Episode 1, the wallrunning is so unrestricted that you can accidentally cheese and skip massive chunks of the levels without even trying. I did this on my first playthrough. The devs clearly noticed the issue, because Episodes 2 and 3 swing entirely in the opposite direction. Instead of letting you flow through the map, the game resorts to hard arena lockdowns where progress halts until you hunt down every single straggler in the area. It breaks the pacing and feels like a band-aid fix rather than organic level design. I haven't played ZERO yet, but looking at the gameplay, it seems like a noticeable improvement over the first game's rough edges. 6.5/10. Fun mechanically, but pick it up on a discount.
Очень кайфовый шутер. Противники не слишком замысловаты, но в тоже время по своему трудные. Пушки крутые, не добавить не отнять, тот же дробовик заменяет рокетджамп (взрывы тут практически ваншотают тебя). Конечно с замедлением времени игра становится чуть проще, но это не отменяет веселость игры. Я с не терпением жду Sprawl Zero
射击格外的刺激 还有这喷子不用切枪来打的话也太慢了 干脆直接加换弹速度得了 省得我两个武器切来切去去取消喷子的后摇
good stuff, ran perfectly on deck, good luck with the sequel
SHUANG
👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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