
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its alright its not that bad if ur bored from work for a day but some of the weapons are like wtf were u thinking when u made the weapon for instance i feel as though the mini gun takes up half of my screen and models were just bad choices i did how ever love the revolvers they got me out of trouble heaps of times , that rail gun needs a over haul along with the stages its just all factory grey black texstures nothing overall intresteing in the levels . mainly was in for good gameplay its like a mirrors edge meets killzone 2. i would give it a 6.5 outta ten average but fun to keep you invested - poor ai path finding they seem dumb alot of the time - gun models suck and some of the guns themselves - not overly inviting enviorment all kinda factory looking places gets samey - enoyable gameplay and movement - ran great on my rig - love the diffrent enemie types audio is great
this game is like eating ♥♥♥♥♥, absolutely amazing
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
saw a negative review talking about how the shotgun takes forever to ready the next shot so PSA you can just quick swap to another weapon and back and it's faster, that's kinda how this game is designed. some shooters aren't really designed to be fun for slow playstyles. what makes this game so good is it's designed to feel really good when you play it 'correctly'. that doesn't mean you have to be super skilled, i'm not anyway, but you do have to engage with it on its own terms to enjoy it
SPRAWL is a very simple game, and it borrows a lot from other IPs in the cyberpunk genre, but I honestly had a blast while playing it. The style of the walled city is really cool, I love the artstyle, though some of the visuals get repetitive, and the music is fantastic. You get NOISIA-like drum and bass with heavy percussion and some gnarly sound design. I loved it. That said, the music does get repetitive in spots, but considering you move through most areas pretty fast, it's not bad. Also, the Ghost in the Shell inspiration is very obvious in the soundtrack, perhaps a bit too much at times, but I thought it was epic. I also used most of the arsenal throughout the entire game, something I can't say for all boomer shooters. The parkour movement is fun too, although it never gets complicated. I wish there was a bit more to that part. You can also use slow motion whenever you want, and that's always great fun. Reminds me of the way you use it in F.E.A.R. Considering this was mainly made by two developers, I found this game very impressive. Great job, devs!
jest bullet time 10/10
I don't think I had this much fun playing an FPS game of this type since Turbo Overkill, and that's saying something! If you like weapon swapping, wall running, cyber punk, a good shooter or any of those things, then this is a must play! I'm so exited to try out Sprawl Zero now!
Just amazing! a fast paced Quake style shooter in a cyberpunk Style universe. It's got everything you want Wall running, sliding, Bullet time. had a blast playing it Runs good as well. And the music is absolutely insane It's got this drum and bass brake core Fast paced style with chanting, it's pure adrenaline.
This is a blast, great music, great gunplay, great weapons, mostly good level design. Extra mobility and slow-mo (with mastering the combat giving you plentiful opportunities to replenish said slow-mo and your relatively limited ammo pool) gives the core gameplay more than enough juice for it's short runtime.
A brutal, brutalist, beautiful masterpiece. Quake looks, modern Doom feel, and half-life 2 vibes. 6hrs of bliss.
gem alert
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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