
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.9Kreviews | 87% | — | $187.4K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FOR THE GAME SMOOTH ITS SMOOTH VERY WELL BUT FOR ME I BUY THE GAME BECAUSE I WAS THINKING ITS LIKE TREPANG2 GAME BUT I WAS WRONG NOT EVEN 1% MAYBE THEY HAVE THE SAME ABILITY THE SLOW MOTION BUT ANYTHINK OTHER THEN THAT NOT EVEN CLOSE BUT YOU IF YOU GIVE THE GAME A CHANSE MAYBE MAYBE YOU WILL LOVE THE GAME
Well I had to play the first level twice because I got to the comms tower and I just completely ran out of ammo for the SMG, my only weapon. Got back up to the flashing sparking guy and fumbled my way through pressing all the buttons until finally a melee button was located. Would have been nice if the game told me that existed. And I'm positive I pressed F before because I was completely out of ammo at the comm tower and desperate to not start again. Now that I had a weapon I quickly find that the game constantly drops mouse clicks, and it doesn't track the mouse button state, it only catches when you press, and when you release. So if it misses a press you're out of luck until you try again and maybe it'll work that time. Yes, there's a work around (don't use Windows-full screen). No they haven't fixed it in 2 years.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 300 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought got this game thinking I was getting a normal FPS and some crazy meth story. I've never been so wrong. Is a hard unforgiving game - the gun play and movements are smooth - the story (so far) is engaging (reminds me to Matrix cyberpunk). Overall really neat game.
场景还行,中文很机翻,没什么游戏性,AI很笨,动作僵硬,而且子弹还非常容易打光,子弹时间的设计意义不明,可以想到制作者是想让玩家用子弹时间去攻击弱点来节省弹药,但小手枪射速慢,伤害低,而且子弹还有弹道,不是即时命中的,子弹时间时自身速度也不会下降太多,导致想高速状态下击中弱点很不容易,需要多花点时间来瞄准,而子弹时间又不会自动补充,也就是说稍微空几枪或多瞄会就用不了子弹时间了。 那为什么不停下来瞄准了再打呢,因为这样很没意思啊,我既然要这么玩,那为什么不去玩不围绕着子弹时间和跑酷设计、弹药给的更充足的游戏呢。 不过这游戏还是有能玩的更舒服些的底子在的,那就是在设置里把自己的伤害拉到最高,这样就能完全不需要用那个不好用的手枪,一路跑酷刀小兵就行了,或许这游戏就该做成这样,删掉手枪,删掉子弹时间,拉高玩家伤害,做成以跑酷为主的射击游戏。 总的而言并不推荐买这个游戏,没什么意思,没有自己的特色,喜欢这种风格可以去玩《Turbo Overkill》,那个是真好玩,不过也可以期待制作者同世界观下的另一款还在制作中的游戏《SPRAWL zero》,有半条命的味道,枪械手感也很好,建议去体验一下试玩版。
Nem na promoção vale o preço que cobra
Really enjoyable. Great feel, pace and difficulty. Aesthetic is good.
Doom meets Unreal Tournament 2k4 with F.E.A.R mechanics. Amazing, Just wish there was online TDM
Good but the sequel is better
Na delicia
Sick parkour wall-running, a stylish bullet-time feature, an incredible(!) heavy electronic soundtrack, an unreliable narrator, exploding heads, and arcade-style pickups on kill that keep you alive, reloaded, and leaping from wall to wall while the world around you moves in slow motion, putting the pressure on you to get the next kill and keep up your advantage. This game is ♥♥♥♥♥♥♥ sick, and is shaping up to be one of my favorite soundtracks of all time, alongside Hotline Miami, Furi, Payday 2, etc. Absolute no-brainer at full-price. I've been sleeping on SPRAWL until now, but it's an instant gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.5K | 189 | 71% | $24.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 343 | 85% | $19.99 | |
| $187.3K | 455 | 74% | $14.99 | |
| $187.3K | 359 | 88% | $13.99 | |
| $187.2K | 307 | 87% | $14.99 |