
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 819reviews | 95% | — | $394.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh. Sono rimasto un po' deluso ma sconsigliarlo sarebbe un delitto, perché da amante degli FPS e dei boomer shooter è molto sopra la media. Avevo molto apprezzato il primo Sprawl per il suo dinamismo e frenesia e soprattutto per l'ottimo level design e varietà di ambienti. La demo di questo sequel mi aveva conquistato nonostante il chiaro cambio di passo, ma ben presto mi sono reso conto che la demo spreme fuori tutto il meglio e alla fine la campagna è molto più monotona e piatta di quanto avrei pensato. Inizialmente gli ambienti sono più curati, offrono varietà di approcco, poi questa cosa svanisce drasticamente. Il gameplay, per quanto solido, si appiattisce in un level design che andando avanti diventa molto meno ispirato. Anche la meccanica del lancio oggetti per dire, nella seconda metà della campagna perde di efficacia per limiti della mappa (gli oggetti sbattono su ringhiere e spigoli, persino certi nemici storditi a cui non puoi dare il colpo di grazia se non con le armi da fuoco). Anche visivamente, buona parte della campagna è monotona, e a parte gli scorci iniziali poi cala vistosamente. Il potenziale è ampiamente sprecato. Togliendo il wall run e limitando al minimo il platforming, Sprawl perde tutta la sua identità, avanzare tra i livelli mi è risultato a tratti noioso (stavo per chiedere il rimborso ma ormai superate le 2 ore ho deciso di continuare). La meccanica del continuo cambio armi era una buona idea sulla carta, ma il cambio compulsivo mi è venuto a noia. La colonna sonora è ripetitiva allo sfinimento. Carino ma non mi ha conquistato. Il potenziale è rimasto in gran parte inespresso.
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
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| — |
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| not modelled |
| $19.99−20% | — | — | #59 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very good early 2000s-styled first person shooter. The campaign is short, but fun and maintains focus while still having something novel every level. Plus, the game has a unique take on the "CorpGov VS Rebels in the future" plotline.
Both retro and modern at the same time Plays great
After eons of reinventing 90s classics, it feels like we're moving on to reinvent 2000's/seventh generation gaming in the best possible way. [i]Everything[/i] in SPRAWL zero, from the mechanics, the levels, the overall campaign, and the presentation as a whole feels like it was dripping with inspiration and love to the classics of the time (in case "Y2K is back" in the trailer didn't clue you in). It is also competent as a prequel—SPRAWL zero is not impacted negatively if you are not familiar with the original SPRAWL, although if you are (as cryptic as the lore might be) there will be more than enough little details that have you stupidly point at the screen... among other things. You might be surprised in how different the gameplay is coming from SPRAWL to zero (or vice versa), although it allows both protagonists & games to really exhibit their own strengths. All in all? please tell me this is a new wave. I want more 2000-like shooters.
really great shooter with amazing soundtrack and fun gameplay. The first SPRAWL is also highly recommended
SPRAWL zero est une véritable lettre d’amour aux FPS de la fin des années 1990 et du début des années 2000. Le gameplay est rapide, nerveux et extrêmement jouissif, avec un excellent mélange entre bullet time, gant gravitationnel, glissades et nombreuses armes. La direction artistique rétro fonctionne parfaitement, tout comme le sound design et l’excellente OST entre jungle, drum and bass et nu metal. L’intelligence artificielle apporte aussi un véritable défi, même en difficulté normale. La campagne reste malheureusement assez courte, avec une histoire peu marquante et un seul véritable boss. Malgré cela, j’ai adoré mon expérience du début à la fin. Un pur FPS arcade que je recommande aux fans du genre. Ma note : 15/20 Mon test complet en vidéo : https://youtu.be/d1VYJP2x8Es?si=YdyM2tOIUYzxpQdK
Recommendation with caveats. Recommendation: gameplay loop is absolutely incredible. Very smooth, makes you scramble and play with different approaches, ways to play with finesse and to be brutal. Quite difficult at points but very rewarding. There's a lot here for people who think a combination of Xbox to 360 generation shooters mixed with Hotline Miami sound incredible. Caveat one: the plot is gibberish and there are long tracks of the game where you are just walking and doing basic interactions, including a whole level here and there. I'd say about 4.5 hours of my playthrough were the actual gameplay loop and the rest was this filler crap. I skipped cutscenes (rare for me but I do mean this is GIBBERISH) too. Caveat two: the last three levels of the game kinda suck and have no real reason to. It hits an absolute peak of level design and intensity then nosedives into quite bland stuff with not much going on for the finale. Caveat three: the level design is mixed in general. Lotta backtracking and some finicky things. When it's good it's very good, but there are some gaffs. Overall: I loved this when it let me play it properly, and blew through it. I think this is much better than the first Sprawl. I don't get what the devs were trying to do with the plot (it's 40k plus cyberpunk plus a lot of other ♥♥♥♥).
Hesitation is the choice. Truth is the meaning. End the directive. Autonomy is the gift. Memory is the record. Execute.
Game is great, really love dystopian artstyle and design, world is well made, but gameplay have some flaws in my opinion, I'm not really a fan of swapping guns from dead bodies honestly, would be glad if someone made a mod with hl-like weapon system, I think that'll be pretty fun. Also there are a lack of medkits on every arena imo, every npc have near perfect accuracy and because of this the game sometimes feel unfair (or maybe this is just a skill-issue). Level/arena with helicopter which shoots rockets at you is not greatly designed, I think would be better if helicopter had some sound indicator when it targeting you/shooting, I was constantly losing sight of it behind pillars and roofs and got naded from nowhere, while very beefy and high dps npc's were coming at me. At first attempt I didn't even understood where damage was coming from. But pros overweights cons of this game, so I would recommend it.
Unreal experience highly recommend only down side is there just isnt enough!
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