
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 753reviews | 95% | — | $364.6K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo, me sorprendió la verdad. El nivel de detalle, la musica, lo dinámico y bien que se siente disparar, las referencias a Half Life. No lo duden es una gran experiencia
♥♥♥♥ yea broda (runs pretty good for an unreal game)
10/10 Combat and soundtrack are peak
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
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| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 426 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A visually impressive love-letter to the early 2000's genre of "weird ass game you found at gamestop and picked up because the box looked cool", Sprawl Zero absolutely blew me away. Its fast, frantic, over-the-top combat mixed with the absolutely BANGING soundtrack lend to quite possibly one of the most enjoyable FPS experiences I have had in the past few years. This game is fun, succinct and uncompromisingly strange. I blasted through the campaign but I didn't feel like it was the game being too short- I feel like it was me being a fiend who needed more of this game in my brain. This game is strange, fun, and charismatic in all the ways I wish games still were and ♥♥♥♥♥♥♥♥ does it deliver. If you are on the fence about buying this game but have fond memories of the halcyon days of Halo 2 or Quake 4, Half Life or hell maybe even (insert 2000's era shooter title here) PLEASE do yourself a service and pick this game up. You will not be disappointed.
٩(̾●̮̮̃̾•̃̾)۶ Top! ٩(̾●̮̮̃̾•̃̾)۶
I really didn’t want to give this a positive review. I really like the game, and think it has the potential to be a cyberpunk masterpiece; it’s just way too buggy right now. [b]I had nothing but problems finishing the game, and had somewhere in the neighborhood of forty crashes all said and done.[/b] Nevermind the guys stuck in walls, the R key not working half the time and going out of bounds for seeming no reason. etc Game is ultra violent and ultra kick ass, it feels like a religious experience with power armor, all wrapped up in a nice feeling and very cool sounding package. I really enjoyed the single gun gameplay, something I don’t know if anyone else has really tired. Music has a church grand choir mixed with trance kind of feel, and I love it. I hate the last boss, there is not enough UI options and the whole thing is a bit too colour muted for me. There’s lots to unlock, like codex entries, new game plus and a mode you can spend the relic fragments you find in the levels. I didn’t try them, it's too unstable.
The movement is smooth and the combat is so ♥♥♥♥♥♥♥ awesome I could blabber on and on about it buuut I'll try to keep it short. The loop of snagging a gun or melee off the ground, using it, throwing it at your enemies and then taking their weapon is so fun. I love that you don't have to stick with using the same weapon, it keeps the combat fresh for the entire game. As for the abilities, I didn't use bullet time that much but it was nice for a couple near-death moments. Both rushdown and shield were really really fun to play with while fighting. Absolutely loved this game and I can definitely see myself coming back to play through it again with some of the modifiers.
Honestly I have mixed feelings about the game, if it were cheaper I'd say it's a strong recommend, but at the current price point I'd say wait for a sale. Game is fast paced with engaging combat, however with some serious flaws. - The abilities you get are unbalanced, the time slow just doesn't last long enough to make a difference, it ended up being a niche ability just to combat specific mechanics, rush is just there to deal with enemy shielding, where as the shield ability is plain OP. - The guns balance is all over the place ... shotguns are the biggest offender of this: the T2 shotgun Deimos heavily out damages all other shotguns ... the T4 shotgun does basically no damage unless you are point blank, and even the T5 shotgun is underwhelming compared to the T2 Deimos. That being said, the katana has got to be the best weapon and most fun weapon in the entire game. - The story is... underwhelming, even after reading the scattered notes I found, it's just very generic. And the voice acting is kinda terrible. - The map design is confusing, due to the tone they chose everything looked similar so I had to constantly press alt to ping the objective. Game could've being much better...
Game so good I'd lick Markie's feet.
Good vibe shooter
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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