
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 753reviews | 95% | — | $364.6K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an alright game with a lot of mediocre elements. In the end, I somewhat enjoyed my time with it, but I'm far from calling it a GOTY contender. It has a lot of weapons, but the gunplay is unremarkable and there is very little variety. It looks nice, but a lot of places looks samey. It sounds alright (some songs are truly bangers), controls okay (albeit sluggish) and runs great. I don't think I could truthfully call any aspect of zero remarkable, though I've seen may praise it. EDIT: I just noticed that the New Game+ actually changes enemy encounters a lot while also adding new ones. Cool. I'd say it's worth checking out the demo to see if it works well for you.
Easily the best FPS you'll play this year. I have high respect for the creator of SPRAWL to not only expand upon the world, but recontextualize it through completely different gamefeel and mechanics. Please buy this game if you love games!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| — |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 426 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Норм игра
What happens when you ask “what if mid 2000s FPS game, but cram it with lots of indie stuff that has popped up since 2019?” That game happened, and it is called Sprawl Zero! A very 2004-2008 looking title that combines low poly counts with more experimental gameplay that separates it from the 90s styled boomshoots. As prequel game to the original 2023 Sprawl that not only surpasses its predecessor, but also completely sidesteps the direction it was taking and moves off in a completely different furrow. Sprawl Zero is arguably one of the best FPS titles of 2026 and will likely be seen as one of the major turning points towards 2000s FPS games in the future. Like the FPS titles of the 2000s, it has some deep flaws and they really stick out like a sore thumb, but they are minor issues compared to the whole. [h1]It happened before[/h1] For the sake of covering the game’s background, this is a prequel to the 2023 title, Sprawl. A cyberpunk (and very concrete) dystopia based FPS title that has a big mid 2000s energy to it. Overall it was quite good, but it had some serious issues with showing the player how to play it. A textbook 6 to 7 out of 10. Interestingly, you played as a very nimble assassin, named Nine, seeking vengeance on her former employers in the military Junta who ran the hellscape city, known as the Sprawl. Her main claim to fame in the game world was her ability to wall run and initiate bullet time, highlighting enemy weak points. This oddly enough felt a lot like the 2020 title, Ghostrunner. In Sprawl Zero you play another numbered killing machine of the Junta, Five. Here you are still part of their forces as you take on a doomsday cult who seem to be trying to either trying to take over the city or are maybe trying to destroy it. Where Nine was a spry and nimble character, Five is a far more grounded and tank like character. He is still fast, but don’t expect any wall running. Like Nine, he can initiate bullet time to gain an advantage over his enemies, though here it is far less significant. Generally he relies on his gravity hand armour, that essentially gives him a Half-Life 2 style gravity gun built into his hands, meaning he can grab and throw objects in the world such as barrels and crates as well as eventually gain abilities to stop bullets in the air in front of him (before throwing them back) as well as becoming a human battering ram. [h1]Magnetic personality[/h1] The most unique feature Five has with his gloves mirrors the original title’s apparent lifting of other games styles to make their own. For firearms, Five tends to pull in dropped guns from his enemies, though rather than put them in his backpack or whatnot, when empty he will throw them away, allowing him to grab another dropped weapon. This is somewhat reminiscent of how Severed Steel worked, only here you have very limited parkour abilities, where weaponry is mostly situational. This leads you to not really get too attached to your weaponry, meaning the ebb and flow of the game is mostly dictated by how well the combat scenarios function. Thankfully, Sprawl Zero is phenomenally designed. While it must be pointed out that the level design is mostly linier, it functions somewhat like F.E.A.R. does; with one high octane combat scenario flowing into the next, occasionally interspersed with some mild platforming through aesthetic vistas while radio chatter occurs. This stop-start action is very well paced and keeps the game moving well. Similarly, and like so many mid 2000s titles, the scenery, despite being predominantly urban, stays varied. This will have you running through residential districts, commercial areas, industrial zones and, eventually, high tech citadels and weird, ancient under-cities. These are all peppered with hints at the old world, such as old Shinto shrines and whatnot, somewhat like the 80s and 90s Japanese cyberpunk that this is no doubt massively inspired by. [h1]The fine art of imitation[/h1] All these elements mixed together is how Sprawl Zero really hits its stride. It is an amalgamation of so many other games and styles, but with deft design choices and no doubt a lot of experience from the first game, hones all the elements and adds just enough for everything to work well. Where the original Sprawl seemed to be designed to encourage player experimentation, it was very bad at explaining that. In Sprawl Zero, the way that weapons and player abilities work flow so very naturally into how the levels are designed, you almost instinctively act how the designers seem to have envisioned the game. Regardless of how pretentious that may sound, that is Valve levels of combat, level and scenario design competence, and I’m not sure I could praise it any higher than that! [h1]Too much in the mix[/h1] Not everything is perfect though, and that is sort of expected. Like so many titles in the mid 2000s that branched out from the basic 90s designs, this can become a little muddled at times. The abilities are sometimes a little difficult to pull off in fast succession, meaning if you want to do a rushdown right after a gravity shield move you are going to have a slight delay between each move. Understandable considering the dependence on a resource (adrenalin), but some of the late game scenarios require fast chaining of these abilities, which can cause some issues with fumbling moves as well as being resource starved. The last boss is a prime example of this, where he pulls out random moves in fast succession, meaning you need to perform a rushdown and then you need to instantly follow up with a gravity shield, and in most cases that happened I found myself to run out of adrenalin before his attack had finished, killing me and making me play from the checkpoint. Ah yeah, checkpoints. As a mid 2000s styled game this has checkpoints. Mostly this is fine, but during a couple of the tougher fights you may end up getting killed just before a checkpoint, forcing you to have to replay a few minutes of game over and over. Again, the last boss was an egregious example of this, where even after beating a phase it throws some tough enemies at you at low health. Annoying, but not the end of the world. Truth be told, these issues only really showed up during the last level with the final boss. Not the end of the world, but a bit of a sour note to end the game on. [h1]Conclusion[/h1] Aside from the final boss highlighting the game’s worst elements, Sprawl Zero is one of the best games to come out this year. In a period of time where the FPS genre is moving away from the basic boomershooter design, the 2000s styled game is the next logical nostalgia step. Sprawl Zero stands as one of the highlights of this and will no doubt be held in high regard for many years. Absolutely advised!
Juegazo, me sorprendió la verdad. El nivel de detalle, la musica, lo dinámico y bien que se siente disparar, las referencias a Half Life. No lo duden es una gran experiencia
AUTONOMY be damned, my FIVE can EXECUTE!!!
В целом, игра довольно хорошая. Конечно, не всем она понравится. Геймплей нормальный, но не для хомячков. Игра как будто соединили с Ghostrunner и F.E.A.R. Хоть ты не бегаешь по стенам, как в GHOSTRUNNER. Но всё же, схожесть с Ghostrunner есть. Сюжет неплохой, хотя читать субтитры, когда стреляют в тебя, не очень удобно. Если появится русская озвучка, даже если неофициальная, я снова пройду эту игру. Было бы здорово, если бы GamesVoice сделала озвучку. В общем, игра не плохая, были баги, например, когда враги оказывались под полом и убивали меня. Я с этим сталкивался дважды. К тому же, на уровне с акрофобией, я как-то ударил, и танк-паук улетел за пределы карты из-за этого, я не мог пройти.
An amazing shooter with an incredible soundtrack. This game is a new all time favorite. If you like Half-life, Doom or Timesplitters get this game.
A fine game! Top notch. Really takes you back to playing Halo 2.
Like other said this is a real gem for FPS fans. Between the tight gameplay, smooth sharp graphics and overall storyline. A lot of unique game dynamics as well, this is a top must have for 2026 gamers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $879.9K | 7.5K | 94% | $5.99 | |
| — | 0 | — | — | |
| $129.7K | 2K | 87% | $3.74 | |
| $2.9K | 34 | 74% | $4.99 | |
| $2.6K | 14 | 86% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $364.5K | 1K | 86% | $9.99 | |
| $364.4K | 899 | 72% | $14.99 | |
| $364.7K | 2.3K | 86% | $8.99 | |
| $364.8K | 1.3K | 91% | $17.99 | |
| $364.8K | 1.3K | 79% | $19.99 | |
| $364.1K | 1.4K | 48% | $9.99 |