
Spoiler Alert is a video game that tests your platforming skills… in reverse. It’s a comedy platformer that you play backwards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crazy that this came out in 2014. If you told me this came out during the Xbox Live Arcade indie boom almost 10 years previous I would have believed you. It’s basically just a regular platformer, but you run from right to left. There’s only an hour of gameplay total and the conceit that you’re playing a level in reverse is dropped half way through — many levels make no sense if you played them “forwards”. I honestly think there is no reason to play this game.
Has not aged well. Jumping in quick succession feels unresponsive and several achievements refused to proc on Steam, even though ingame it said I unlocked them. It's also less than an hour long, so even the $3 price tag feels a bit steep for its length.
Considering what it is and what it isn't, this is a decent game with an idea that has not been replicated by many (unless you consider time reversal-games such as Braid to be one of them, which in my opinion this is not - the fundamental gameplay is different enough to warrant calling this game unique). What this game is, is a fun and relatively easy platformer with an unique idea behind it (spoiler alert, pun intended, everything is in reverse. You don't collect coins, you drop them back to where they were. And so on). What this game isn't, is a deeply complex puzzle-platformer with metaphorical analysis of human behaviour (such as Braid). The game doesn't require much deduction on what to do; It gives you the visual cues on what to do and when, it is your task to time everything correctly and hopefully snatch a few collectibles along the way, should you wish to do so. I played this game through twice. Once because I really liked the idea and the core gameplay was fun enough to keep me encaged with the progress and twice because I lost my Steam Cloud save and thought "hey this game was fun, why not do it again". Needless to say, my 3,9 hours of gameplay warrant two (enjoyable) playthroughs, so we are not talking about a long game here, but the replay value is there and if I was to collect all the collectibles + find all possible secrets, the time spent would most likely include a few hours more, if not double. For three bucks this game earns a "Buy even at full price" from me. A lovely little (reverse) platformer that gives you its money's worth in entertainment, slight challenge and most of all; fun. A big thank you to the devs who made this game; I really liked it, and would love to play a Spoiler Alert 2 someday. Cheers.
Zunächst einmal finde ich die Grundidee äußerst kreativ: ein Jump-and-Run, das man rückwärts spielt. Stellt euch vor, ihr spielt Super Mario Bros., beendet ein Level – und müsst anschließend vom Ziel zurück zum Start laufen. Dabei sammelt ihr alle Münzen erneut ein und springt auf die Gegner, die ihr zuvor besiegt habt. Allein für diese originelle Idee verdient das Spiel definitiv Anerkennung. Doch genau hier beginnt auch das Problem: Das Spiel ist schlicht zu kurz und bietet zu wenig Abwechslung. Man kann es problemlos in unter einer Stunde durchspielen, und selbst für alle Errungenschaften benötigt man vielleicht nur etwa 30 Minuten mehr. Danach gibt es kaum noch Anreiz, weiterzuspielen. Zwar existiert ein Level-Editor, jedoch fehlt die Möglichkeit, erstellte Level mit anderen zu teilen. Ein Prinzip wie bei Super Mario Maker hätte dem Spiel hier enorm gutgetan und für deutlich mehr Langzeitmotivation gesorgt. Auch abseits der Grundidee mangelt es an Vielfalt. Es gibt zwar in einigen Leveln Power-ups, diese wirken jedoch eher unspektakulär und verschwinden zudem viel zu schnell, um wirklich einen Unterschied zu machen. Alles in allem bleibt eine großartige Idee, die leider in einer eher eintönigen und zu kurzen Umsetzung endet.
[spoiler] .ti dnemmocer dluow ,doog ytterP si emag sihT [/spoiler]
An interesting take on the platformer genre that I've never seen before, wish it was longer though
говно а не игра тупо ебучая залупа я закрыл на платину
Spoiler Alert is a genuinely clever little concept — playing a platformer in reverse, jumping on enemies to revive them and uncollecting coins, gets a chuckle and keeps things fresh for a while. The hand-drawn art is charming and the mariachi soundtrack fits the goofy tone, even if it loops to the point of madness. That said, the whole thing wore out its welcome before it was over: levels are often just 10 seconds long, the character auto-runs so you're basically just timing a single jump button, and the hit detection is inconsistent enough to be frustrating rather than challenging. I 100%'d all achievements in about an hour, and the trading cards took longer to drop than the game took to beat. If you snag it for under a dollar and want a quick, painless achievement boost, it's a harmless way to spend an afternoon — but don't expect a satisfying platformer.
Taková vtipná skákačka, která se hraje pozpátku se vším všudy. Ze začátku je to divné, ale rychle se na to dá zvyknout a pak už jedete. Hra má sice 3 kapitoly s množstvím kol, ale je to velmi krátká hra. Po dokončení hry se otevře i bonusový obsah a získat všechny ocenění také není extra problém. Je to zábava tak na 2 hoďky. Hodnocení: 60/100.
La idea de completar el juego desde el final hasta el principio rehaciendo lo que habias hecho es muy una idea muy interesante. Desconozco si su origen proviene o está influenciado por los juegos flash o primera etapa de los juegos android pero lo recuerda estéticamente por su colorido y modo de juego. El juego se compone de tres mundos con un total de 90 niveles que pueden completados en 10 segundos por nivel si has memorizado el patrón de saltos y enemigos, además de un mundo extra (Mariachi) y modo speedrunner. El gameplay es tan básico que solo se requiere el botón de saltar en este auto-runner pero tiene el "ligero" problema de que los saltos presentan cierto lag, lo que conlleva a que termines chocando contra un enemigo o no llegar a una plataforma que, de acuerdo a la lógica del juego, podrías llegar sin problemas. Por otro lado, estaba considerando que si este juego se viera como un juego de plataformas tradicional (el inicio es el inicio y el final es el final), los saltos y movimientos del personaje son...pecualiares por la forma en el que el héroe ha superado cada nivel.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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