
Run, jump and shoot everything that stands in your way. Then you die and try again. Maybe a bit more wiser about what challenges lie ahead, maybe with an idea on how to escape this situation, or maybe not.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
On the surface, Splinter Zone looks like a lo-fi take on the old Megaman formula. And indeed, you'll immediately feel at home with its jumping and shooting if you've ever played a game starring the Blue Bomber. It emulates the classic's basics just right and even improves on them in some ways. The controls in particular feel a lot more responsive and precise, which is no mean feat. It also has one of the juiciest screenshake effects in ages, coupled with some wonderfully intense controller rumbling. It is apparent that a lot of thought went into how the game actually feels to play. (Needless to say, you can tone these effects down or even remove them altogether - but why would you?) In short: plays good, feels good. Cool game, recommended!
I love this game. The controls are really on point. The shooting, especially when you're on a higher level, is so much fun. There is so much variation in the construction of the worlds. I have to admit, that it's not the easiest game I played so far but I love the challenge and it's still fun because I'm getting better every time I play it. The enemies seem to be easy targets most of the time but there are quite a few that can be really tedious. All the more fun when you've figured out their weak spot. The most interesting part about this game seems to be, that when you're on a certain skill-level, you can pretty much go on forever. But I think, there's more to it, than to just beat your own highscore over and over again. The story seems to be, that you can decide for yourself, if you wanna stay in this sourrounding of shoot, kill, die, repeat or if there's a way out of it. I've yet to find this way, but I'm eager to progress towards this alternative goal. Thanks to the developer for making this game. It's fun and also challenging, exactly how I like it. PS: The soundtrack is really amazing. The track, that plays, when the cheat screen is on reminds me of the old Amiga times - perfect. If you didn't buy the original game back then there was often such a screen that looked exactly like the one in Splinter Zone. Nice memories. So, of course I highly recommend this game. For this price, it's a steal and you can have fun with it for many hours.
Splinter Zone is a satisfying action platformer that feels great to play and has memorable music. It's also a rare example of a game that does quasi-random level generation and actually pulls it off. Each zone has different mechanics to master, and it's fun to visit areas you haven't encountered before. I like the background art, especially the rainy city bits with shattering glass. While the FEEL of defeating enemies is nice, I wasn't super keen on many of the particle effects visually, and the accompanying sounds weren't my bag either. Especially that explosion sample. The character and enemy designs/animations also leave a little to be desired. The bosses in particular could've used a little more character, or at least more detailed animation sequences. They feel a little bare. If you're not into hardcore platforming, there's a handy 'cheat' menu that allows you to fine tune your experience. It makes the game accessible, and I wish more titles shipped with such a menu. All in all, Splinter Zone is good. Grab it!
Splinter Zone has really great explosions. And is a fascinating platformer with a gread flow to the levels and encounters. And i die a lot, but if I feel like it I simply change a few modifiers in the cheat menu and have my desired experience. And the music is fantastic!
Splinter Zone is a mixture of Mega Man, Shovel Knight and Zool (that old ChupaChups game, does anybody remember?), but without the complexity of different weapons, buyable upgrades or chasing for loot. It has straight forward controls , a catchy soundtrack and let me get into a flow. Is easy to learn but difficult to master, which makes it perfect for this well-known "oh, just another round"-type of game. [b]If you are into a short jump & gun challenge (which might turn into some hours of repeat and retry) I definitly recommend this game![/b]
Alright so I'm only an hour and a bit into this but I have to write a review on this because the game needs them and first impressions are always important for getting a game. Splinter Zone is almost what happens if you have Vlambeer remake Megaman 1-3. Here's what I mean by that: If you have played Megaman's 1 to 3, some of the level segments will feel VERY familiar. .So will some of the enemy behaviours. This is not a bad thing. It's charmingly familiar. The Vlambeer part comes in with this RIDICULOUSLY MEATY GUN NOISES and the OBLIGATORY SCREENSHAKE (which you can tone down if you wish in the settings). I cannot tell you how delicious the explosions are too, you have to see them for yourself. Importantly you wanna know how the game looks and plays and sounds though, right? Sounds: The music is very 90s dos platformer or amiga protrakker. Think Jazz Jackrabbit sort of music. There are certianly some very familiar sounding samples. It's enjoyable for me, and it works great. I've not gotten terribly far but having listened to the soundtrack on bandcamp, it's great stuff :D Super listenable without being grating or distracting. The sound effects are HUGE. Seriously those explosions and gun sounds are loud enough that they make my speakers freak out slightly if the volume is too loud. I considered turning the volume of them down to be honest, you might wish to do the same, but oh man they sound good. Properly meaty, the gun SOUNDS like it has a huge kick and is powerful. It's amazing :D Graphics: Again, very early 90s DOS platformer (Commander Keen, Duke Nukem 1 and 2, that sort of thing). The sprite work though is very competent and has some great detailing on it. It's timed well with the movements, the enemy designs are fun and a little on the silly side at times, but in a charming, fun way. The main character looks cool and unique, and did I mention the gun being meaty and big and powerful? Yeah. check out those bullet sprites :D delicious. Also there's some segments with rain and the character has rain dripping off them when they are out in it AND for a while after they get under shelter. Utterly unnecessary, but still great detailing and I love it. The HUD is nice and tidy and not in the way too much but is still immediately visible and understandable. It's simple, but it works great with the overall aesthetic of the game. Gameplay: Rock solid. It's proc-gen in that whilst each of the level segments is hand crafted, they are stitched together in a pseudorandom fashion to make each level different. Some segments are harder than others, some are a cakewalk, it's a nice mixed bag. It keeps things interesting and stops it becoming samey. Momement feels slick and responsive, you never feel like it's clunky or you're suffering from the character not quite moving fast or slow enough, your jump height is great, response is immediate. Your gun has six charges which replenish on their own when you don't fire, and it doesn't take that long to replenish, but button mashing will end up costing you time on that reload, so time your shots, don't get panicky or greedy. Killing foes drops XP orbs which as you go up level grants you more firepower. Taking damage drops a fair chunk off that XP gauge, potentially lowering your level as well, giving a bit more of a challenge and rewarding cautious and skillful gameplay. Learn those enemy patterns and room types! :D Also your score multipler is dictated by the level you've reached through gaining XP. Soooo, keep that in mind too :3 You ALSO have a Hyper Mode option, which consumes your built up XP to give you infinite ammo, full power shots, and rapid fire as well as a heal of some damage you took, giving a great Risk/Reward element to gameplay. Do you expend your XP now, mid stage, to get past a particularly tough segment and heal some damage you took? Do you keep it to get full power hopefully before the boss? or do you just take what you've got and expend it on a boss to finish it off as fast as possible before it inevitably kills you or eats up all the power you gained anyway? Or do you have full confidence in your skills to keep that power for the next level too and maybe reach even higher levels and score multipliers? Downsides: (because it would be unfair to just list all the best parts and not mention some of the downsides.) The early 90s DOS platformer aesthetic is not gonna be for everyone. It can seem a bit "dated" and rudimentary but it's not dull, and it's really charming in my opinion. A lot of love has gone into it, and the backgrounds are nicely animated and detailed too. Randomised level layout means that it's a mixed bag and some segments are just a little on the cruel side, so it can be difficult at times NOT to lose a bunch of XP and life on a segment. Remember I said about the megaman influence being worn on its sleeve? Yeah. Remember those invincible roomba bots from MM1 and 2 that speed up when you are on the same vertical level as them?....yyyyeeah. They're in this game too :/ Fair's fair though, they are somewhat on the rare side and only show up in a small minority of level segments so far. (I'd mention the vanishing block platform puzzle thing that everyone hates from classic megaman, but that's not done the same as in megaman here, and the platforms are bigger. so that gets a well deserved pass :) ) Sometimes there's some slowdown due to explosions D: It can get a bit confusing at times as to what's happening. The game is responsive enough to input though that it's not really a huge issue. I've never taken damage or gotten killed as a result of the slowdown even when it crops up unexpectedly. Other little oddities: This game has a fantastic Cracktro style start screen before the menu, evocative again of 90s games. It's fantastic. I love it! It also lets you activate cheats if you're having a hard time on a segment, including playing in "Tourist Mode" if you just wanna do platforming without enemies. There's a segment that is very clearly inspired by Canabalt. I love it ^^ There's APPARENTLY secrets to find too :o Every time you finish a boss, you get a brief flash of some text, and there is a story of sorts to the game. One of those "All There in the Manual" type things. Despite the slightly goofy nature of some of the enemies, it's a surprisingly grim and dark story :3 Check out the Trading Card descriptions sometime too. Overall, I'd say this game is a REALLY solid game, and at its price point you'd be making a terrible mistake not trying it out. Support an indie dev, support a game that deserves some love, and support some good, low priced fun :D
Eine wirklich harte Nuss die einen hin und wieder in die Tischplatte beißen lässt, aber trotzdem kann ich nicht aufhören. Ein coller Platformer der mich stark an Mega-Man erinnert mit einem coolen Level-Design. Dazu noch Musik die einfach spitze ist. Pro: -Viele verschiedene Gegner -Cooler Soundtrack -witziges Level-Design -simpler Eintieg -zufällige Levle Abfolge -Highscore Jagt die süchtig macht -Cheatmodus um Schwirigkeit anzupassen -Grafik (ist Geschmackssache) Contra: -Teilweise echt Schwer -Grafik (ist Geschmackssache) Wer mal rein schauen möchte: https://www.youtube.com/watch?v=5jdRsZhCKQI&feature=youtu.be
Very funny Jump & Run Game. I died a lot in the beginning till I had a better understandning of the enemies and especially the bosses. Nice feature to get better arms the more you kill without getting hurt. It's a lot more fun running around with the highest weapon level :D. First I was only shooting for highscore, but then I encountered one of the secret levels. Now I am thrilled to find all of them :). Seems to be tricky... Highly recommend for the affordable price!
Sorte de MegaMan arcade avec des niveaux tirés aléatoirement. Le jeu fonctionne très bien, c'est nerveux et fun, le système de progression est assez malin puisqu'on gagne en puissance quand on détruit les ennemis et on en perd quand on se fait toucher. Le mode "triche" permet d'avancer assez tranquillement puisqu'il permet de paramétrer la difficulté, afin que le jeu convienne à tous. Il manquerait juste une histoire par dessus, et un petit peu plus de variété dans les niveaux.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Purpose 1951 | $2.4K | 52 | 73% | $2.99 |
| Pukan Bye Bye | $2.4K | 121 | 65% | $0.99 |
| Flight of the Amazon Queen: 25th Anniversary Edition | $2.4K | 51 | 78% | $3.99 |
| You Are Not a Banana: Better Edition | $2.4K | 143 | 66% | $0.99 |
| Zasa - An AI Story | $2.4K | 143 | 93% | $0.99 |
| Pepe Porcupine | $2.4K | 143 | 53% | $0.99 |