
Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.
Modeled estimate, not a reported figure. How we estimate →
Media

About










Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Great little time killer of a game. It's more of a relaxing type of game, no rushing needed. The game has a nice retro style to it, kind of like the first Civ, very crude and pixely (i like it though). It's got no story or direction, other than expanding your lands borders. If you want to though, you could rush through this game in about 2-3 hours easily, but that's not what it's about. The game DOES come with a bunch of problems though.. First of all, once you reach mid-late game the game just feels sluggish as hell, and the fps drops tremendeously.. Yeah, you heard me right, the fps.. You'd think you can run this simple little game on your casio digital watch from the late 80's, but this game actually drags to a halt once you progress "too far". I don't know exactly why, it might be some bad coding in the backend, but it surely can't be the graphics.. The GUI is somewhat bad at first glance, and some might say simplistic. I do know it's been improved upon though, so it's not all bad. Once you get the hang of it, you know where to find anything. The menu.. Oh lord, the menu.. Nothing works like it's supposed to! At first it might seem fine, but once the game reaches a certain point (just about when it starts to lagg) nothing you tick off in the menu stays ticked off. You can turn down the music or sounds, you can turn of the day/night cycling, you can disable weather effects.. Anything you do seems to reset. And it seems to have something to do with zooming in and out. Yeah, zooming in and out resets your menu choices.. All in all though, this is a game for the patient. It's got a place in my library, even with all it's flaws. A simplistic city builder, micromanagement, clicker, soothing experience with great potential. Just fix the damn bug, please :P for now, it's a 5/10
So i've bought the game and it's really fun. Despite the "you have just to click for resources", in my first five minutes i had to think how to keep my population feed and resources on a plus rate. To be honest, i was attracted only to those pixeled graphics, and i have to admit that economy is challanging from the start :-P Of course nothing is perfect and the interface is confusing at first, but i've got used to it. Maybe a tooltip on each icon would help. Also i didn't understand when my "area" will expand and i guess it's all about my population number. Overall, from my point of view, i'm impressed and you've done a good job. Keep it that way :-)
Spiritlands is an interesting take on two pretty different genre; City builders and Clickers. Being hostile to any might be a no go for you. Still if you don't mind the clicking you might find a relaxing and visually appealing (if you like pixel art of course) game. The biggest flaw are probably the UI which need quite a lot of refining as we are litterally stuck between 4 huge and necessary panels which let very few screen space to play. (edit : It is now possible to resize the UI!) The game also needs ways to hightlight the different kind of buildings. As the city sprawl threw the lands we lose a lot of clarity. (edit2-> this point seems to be adressed, they added a simplified view) As the Devs (who previously worked on the pretty cool Project Abyss) fixed these issues it is most definitely to be a thumb up. Please check out my video if you want to know more: https://www.youtube.com/watch?v=OUKHos1Sn9I
This is a very fun casual clicker which makes creating your world extremely easy and thus far the dev has been excellent with keeping updates coming and taking input from the community about things that need help and to be changed. this is not a game you buy thinking that it has a massive amount of depth but more than some clickers I've played. One thing I will say is that if you do not enjoy creating your own narrative and story or enjoy world building either literally the world or designing your own city layout then this game is not for you. there is little hand holding and no exact goal that I see and that is a good thing for a casual game like this. For the price and the entertainment I've gotten out of it I'd say it's definitely worth a look
Messy, unfinished, and seemingly abandoned. Even for clicker fans this one can be skipped.
I really tried, I tried....it is...no. I have lost one hour of my life and $6.99. I'm sorry I have no energy left to devote to this review. This game is no.
Spiritlands is a great game, with plenty of unique mechanics. Basebuilding elements highlight gameplay, and since full release, has become a great game worth it's price. I wrote a full review for it here: http://snerdaperds.com/2018/05/spiritlands-again-but-this-time-the-games-finished/ Usually - I don't post these anywhere except through the curation page, except, this is a game that I actually went from "informational" to "positive" between the second update and release. I recommend this game provided you have the patience and are looking for something chill. This isn't an action game, don't expect it to be. It's chill.
Appears to have been ABANDONED as the last update was in March 2018. I played for about 1.5 hours. Game 1 - The graphics for buildings were disappearing making the spots look like empty areas. I was constantly clicking to find out what was there if anything. Pretty annoying. - Building that you can build are either colored or greyed out, making you guess what you can or can't build. Game 2 - Same as above. Also the population panel went blank at which point I could no longer add more people to the city (game breaking bug). Game 3 - Kept getting attacked, over and over and over. Read that once you get 10 buildings built, you'll start getting attacked. Bugs from the first game started cropping up as well. I had enough. The game has a small map, this is the only size you get. The tutorial and hints tell you to put in roads and decorations, but I was never able to find them in the menus. I spent atleast 30 minutes trying to figure out how to get into the research panel. Good luck ever being able to research anything. You need research points but the only way to get them is by exploring ruins with explorers. You start with one, takes about an hour to get another. Ruins typically take 6+ explorers. The game has a tutorial but you have to read thru it, I started dozing off. Game doesn't keep settings. I turned off music, my next game had music on again. You constantly get popup hints even though you don't want them and I didn't see any way of turning them off.. If you turn off the music, there's no sound what so ever! I suppose there could have been a good game in there somewhere. But with all the bugs in my short play time, it wasn't enjoyable. And since no update in over a year, it's doubtful that anything will ever get fixed. Refunded.
Well im not sure why the harshness on the reviews, I've definetly payed more for games that were alot more broken. This one is a fun little relaxing game. You do have to keep an eye on your resources, and if your using your little guy that represents all the unassigned workers to work a tile you definetly have to keep an eye on the tile they are working. Oh and never ever add more people to your city while you have the little guy working a tile, because they all instantly go to work on that tile, and you will damage destroy the tile befor you can get him moved off it (grrrrr lol) Other than that and the desperate need for a pause button (if there is one i could never find it, I recomend the Space Bar, works great in most other games,) Ive really enjoyed spending 20 or 30 mins here or there playing this when im too tired to be bothered with actively playing anything else. thats what sims are for right? A note on the graphics, they are definetly old school, a flash to the past before 2d side scrollers came out and were all the rage for a while. Since there's been a recent flood of those side scroll games hitting the markets again over the last year or two, i dont see why anyone would be upset with. Its 2d Top down with your usual 4 cardnial points. The tile set does change with 1. seasons 2. buildings and upgrades and 3. ughhhhh tile damage and over use.
UI needs major upgrade, perhaps have most of the windows static especially the main menu. Also game engine needs to be optimized, it shouldn't run this slow. Lastly the menu text needs an overhaul, maybe get someone new on the team that knows english better.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Occultus - Mediterranean Cabal | $4.7K | 62 | 66% | $4.99 |
| Forgotten Hope | $4.7K | 93 | 89% | $3.99 |
| MechDefender - Tower Defense | $4.7K | 368 | 77% | $0.69 |
| Easy Audio Visualization | $4.7K | 99 | 79% | $2.99 |
| Kill Yourself | $4.7K | 132 | 89% | $2.99 |
| LOST BUBBLES: Sweet mates | $4.7K | 99 | 70% | $2.99 |