
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What starts as a simple cozy game starts getting emotional pretty quick. 35 hours now, and there is still some content left by the time I finished the game. At the final moments, the way Stella's story opens up was amazing. A great metaphor about death and loss. At times, it feels repetitive, but overall, a decent game.
따뜻하고 햄보케요
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么才能学会离别呢 TㅅT..
Spiritfarer 的含金量還在不斷上升
It’s a very touching game. It’s sad, but beautiful. Very story rich, and by far one of the best and most memorable games I’ve played.
This is a beautifully scored and written exploration of death and grief, in the many ways we meet it: unexpectedly, with certainly, reluctantly, resentfully, peacefully, and so on and so forth. The intermediate tasks scratch the "comfy game" itch in between moments of pure serenity and egodeath. If you find yourself unable to grieve a loved one, you will find a shred of them here and be forced to confront the inevitable.
非常推薦 劇情真的一百分 缺點基本都在遊玩的部分 像是路徑設計、種樹種了拔了就損失成本、小遊戲基本上很依靠船隻安排得如何 然後物資方面有點小農 但基本不影響我對這遊戲的好評
14/20. Bon jeu, je recommanderais notamment à des personnes qui jouent peu voire jamais à des JV ou qui aiment ces vibes. Le jeu a cependant d'énormes problèmes de rythme : il est à la fois trop lent et trop rapide. Y a trop de farm, trop d'aller-retours, trop d'esprits que t'as à peine le temps de connaître qu'ils sont déjà partis. Le jeu est brusque. Ce qui est certes logique mais casse sa vibe cosy. J'ai aussi deux soucis sur l'écriture. D'abord je trouve le jeu assez faible hors des phases de send-off : y a peu de moments mémorables, de développement réel, de dialogues profonds. Ils sont souvent coupés par "je dois prendre du temps seul". Ensuite je regrette le fait que presque tous les esprits soient aussi frustrés de leurs vies/morts. C'est assez logique au fond, mais en vrai y en a qu'un qui se dit vraiment accompli, et donc la vibe bittersweet est parfois perdue au profit du pathos. En-dehors de ça, je pense qu'il joue son rôle très bien ; il fait chouiner fort quand on est un peu sensible et relate ; il a un très bon sens esthétique et un humour correct... C'est pas le jeu du siècle, mais c'est ok. Donc 14.
made me reflect on life. i rate this game an oh yeah/oh yeah
治愈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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