
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
e'q'we'a'weqweaw
爱丽丝走的时刻是我崩溃的时刻
这个游戏量很大,价格很值。我第一感觉就是很治愈,有故事情节,每个人物都很鲜活丰富。也有很多种不同的玩法。又有点探索经验类的游戏感觉。不过有一些岛屿要来回探索,有时候容易卡关,我就经常会搜攻略,很多人发。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 67.5K | 86% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.2M | 40.3K | 57% | $23.99 | |
| $37.4M | 270.1K | 95% | $11.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 270 | 90% | $4.49 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.5M | 162.6K | 96% | $19.99 | |
| $2M | 3.2K | 94% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
无敌的美术和配乐,光是看画面听音乐挂机都很舒服。剧情虽然都夹杂在零散的对话中留白感重,但不妨碍表达出来的情感很充沛。但是随着船上的人一个接一个被送走,无论是玩法还是游玩的心情都不可避免的空虚起来了。如果没有追求全成就的话玩起来应该会舒适许多,但是为了全成就硬生生又多拖了好久,有些成就真的太难了。但即便如此这也是一个相当上头且瑕不掩瑜的游戏。
The game will break you, heal you and break you again, just for you to heal again from grief and loss. I recently lost my grandparents and my husband's grandma, this game really hit home. Cozy, easy to achieve everything in game even for a non-gamer, but still hard on the soul in the end.
内容治愈,音乐沉浸
单纯说任务那些,收集材料什么的,有一些重复性的就有点无聊。如果注重文本的可能会更偏好这个游戏一些。这个节点正好送走葛文,有点舍不得,觉得她的屋子空了,留下来的灵魂之花也只是材料(而且我还忘记在最后抱抱的时候截图了 TOT)。有点不想触发后面其他角色的剧情了,这个时候就觉得做一些重复性的工作也不错,至少大家不会走。 其他的有一点难评的就是,整个游戏基调是偏柔和的,但不知道为什么有特别喜欢用光污染,尤其是砍树这些收集过程,感觉没必要,频繁的刺眼,白屏使用克制一些会更好。
画风很美内容很放松,喜欢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.