
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优缺点很明显。 优点:故事性不错,美术独特,动作流畅,编排感人,角色塑造用心,能让人轻易记住所有上船的角色的特点。 缺点:游戏性很差,1. 小游戏单调;2. 养成部分过分重复,诸如种菜浇水等等,且不存在允许的升级可以简化;3. 在整体想要营造一个比较治愈休闲的游戏的基础上,在部分操作上要求过高,当然可以过,但是难度是会让人感到不适的程度,且完全没有必要。 我认为挑战是要服务于故事,而不是单纯让玩家在感动和平和的氛围中觉得不快和气愤。4. 游戏指引很差,我必须结合第三方攻略才能正常推进游戏,我觉得这是一个休闲游戏的败笔。
I have been told by so many of my friends to buy this game and I'm glad I did. I really loved this game and quite frankly, found it absolutely addictive. I became obsessed with doing as much as I could instead of speeding through it. The music is just beautiful - so much so that I listen to the soundtrack on Spotify when I need to "lock in" so kudos to the composers of the music because it really is magical, especially "Meteoroids" because the stings in that are so breath-taking that I could well up just listening to it. The visual style of this game is also really wonderful, too. The colours, the character design, absolutely everything and as an illustrator myself, this was just more than I could have hoped for in a game. The animation when the characters are taken to the bridge is stunning, the day and nights skies, everything. You can tell that the people who made this image put absolutely every fibre of their being into crafting it to the best it could be. The only issue I had was that some of the characters stories weren't too obvious. I guess people may like that, but when I tried to research a bit more into the characters, people were commenting about things I hadn't grasped 100%. I understand that it may be like that so that each player can interpret it, but I would have liked a teeny bit more understanding of each person's life and have it be fleshed out a bit? I did however love Alice's story. It really touched me because I've had 3 grandparents suffer with dementia and one of them recently died, so in a nice way, this game helped me process it because of Alice's character. How she got muddled up and confused, but how you were able to bring her peace by dressing like her daughter. That's what you have to do with dementia, is play along with it to stop them stressing out. Half of me was like "she should tell her she's not her daughter" and then I was like, "Nah, if that helps her and brings her hope, let it be." So that in itself made the game really special to me. Other than that, it was just a great experience. P.s Giovanni needs a Chastity belt in the afterlife.
Such a bittersweet game about letting go, so many of the characters made me cry when I had to bring them to the Everdoor.
结合了星露谷和空洞骑士这两种类型游戏的特点(因为我先玩的这两个),挺好玩的,节奏也慢,没有战斗情节和限时任务,就是治愈风的。很喜欢叔叔,希望最后送走他。
Пройдя игру скажу честно, у меня болят глаза. Во-первых потому что меня ко второй половине игры затянуло особенно сильно, и я часами наблюдал за историей не отрываясь. А во-вторых потому что во время прохождения сюжета я проронил немало слёз. Каждый раз проводя духа через врата, чувствуется эта атмосфера прощания и принятия, также очень ценны слова каждого духа в конце пути, их слова о жизни, их история, это прекрасно. Игра замечательная, я полностью доволен, теперь это одна из моих самых лучших игр, спасибо студии и всем её участникам за то что они создали этот шедевр, это великолепная игра.
It's a sweet game that has real personality. The art and animations are all fun and the whole package oozes charisma. People say it's helped them accept loss and process grief and I can see why. It's a touching game about life and death and love and regret and hopes and dreams; All valuable parts of the human experience that we share and are a part of until we're not. For us older millennials who have started to lose our parents or some friends or siblings.. It really makes us think back on those people, doesn't it? I never finished. I Didn't feel the need to. Honestly, the gameplay loop bored me.
这是一个关于死亡和灵魂的故事,它将死亡这个沉重的主题温柔的包裹在种田 建造 和拥抱之中。游戏的关键是陪伴和告别。每次送走我的乘客去到永恒之门总感觉被深深的失去感 击中了,也许所有的告别都是另一种形式的重逢吧(这句话是安慰自己的(ノ"◑ ◑)ノ"(。•́︿•̀。) 还没通关但是知道最后斯黛拉也要走向永恒之门 或许他们是真的重逢了。
Simply a beautiful game. Relaxed, creative, and delightfully unhurried.
Beautiful storytelling and very cozy. But be prepared to feel your feelings and process grief.
+ MC’s story + [b] main theme [/b] + exploring the islands + cat companion + a tiny berserk reference +/− visual style and gameplay − boring minigames Overall, there are more positives than negatives, so I recommend it. Maybe a co-op playthrough would be more enjoyable (and faster).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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