
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
休闲人员必玩榜
画风nice!
无敌的美术和配乐,光是看画面听音乐挂机都很舒服。剧情虽然都夹杂在零散的对话中留白感重,但不妨碍表达出来的情感很充沛。但是随着船上的人一个接一个被送走,无论是玩法还是游玩的心情都不可避免的空虚起来了。如果没有追求全成就的话玩起来应该会舒适许多,但是为了全成就硬生生又多拖了好久,有些成就真的太难了。但即便如此这也是一个相当上头且瑕不掩瑜的游戏。
回家路上掉了100元,回到家玩一把身心得到治愈,忘记了失去100元的痛感
很喜欢
这毫无疑问是我最喜欢的游戏。在很多难捱的时候,不知不觉沉浸着玩儿进去了(嘛,确实慢慢玩儿可以玩好久)。一直在寻找类似的游戏,但是暂时还没有找到。于是心心念念地又会反复看。却鼓不起勇气再从头来一遍,有很多说不清道不明的情绪,但是很多时候真的有治愈到我。总之是,很喜欢很喜欢!
There is not much that I can say, it is a very relaxing game to play, and helped me wind down for the day.
What do you people see in this game, like the story is pretty good (but I've seen it done in kinda similar ways in other forms of media) but the gameplay feels awful. First, exploration is fun. That's all good I have to say about gameplay. Now, the game takes place on a boat, you'll be spending a lot of time waiting to arrive, so it's only natural to have something to do, so they added little minigames. The issue is you need materials from those minigames for everything else- to unlock progression you need to fulfill the wishes of NPCs all the way. That has several requirements for each, one certain one is upgrading their houses all the way. You'll be doing those minigames a lot for those materials, like at least a hundred wood planks of differing types. Ya that's just planks, remember about ores or fabrics. It would be at least better if the minigames weren't all just a combination of one or more: pressing or releasing E at the correct timing, spamming E, moving a cursor up or down, and waiting. Next, the NPCs simply don't feel like they benefit the player at all- you need to feed them (not sure on that cuz never tried starving them for long) and fulfil all their requests, while all they give you is like 2 resources once in a lifetime and they gatekeep certain materials (they gatekeep minigames yay). On top of that half of them aren't even all that when it comes to being around and speaking to them. Now, I came here from Sundered, where I thought the game was mediocre but still believed in Thunder Lotus. I looked at their page and noticed this was the only game with very good ratings, so I thought this is their magnum opus. Now I'm convinced these devs can't design a game to save their lives. I'll watch the rest of the story on the internet to spare myself (for those who say the story is the selling point of this game, why would I play a game to read a story when this isn't the medium where that is the main point, especially when the story is padded with these god-awful minigames and fetch quests. You know, a book or movie exists for that, a GAME implies there is something meaningful to do or play, and I spent around 100 hours on Stardew so it's not like the genre / sub-type isn't playable for me)
É um dos melhores jogos que eu já joguei na minha vida, eu amo a historia e já joguei mas de tres vezes pq fiquei com saudade de alguns personagens.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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