
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"if life is hard, you should not be hard to it." - elena
太肝了
神作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我送走了所有的船客,每次送走一个人我都会难过好一会,虽然他们说不必为此伤心,但是我还是会不由自主的为此难过,每个人塑造的都很好,都有自己的特点,不过游戏后期会有点重复,会有点无聊。
abracinho :)
The first play through, I played for the beautifully written story line that brought me to tears. The second, third and fourth time, I played for the incredibly addictive mechanics and serene sense of peace that this game brings me. I cannot explain how much of this game just works. From the demo, I was skeptical but after hearing a friend's raving review, I bit the bullet and I'm so thankful I did.
I cry every time I play this mf game
The game is a bit long, and I couldn't get myself to finish all the side things and live through the last two people's stories. Despite this, I profoundly enjoyed the game. The metaphor of caring for people in their last days is beautifully executed, and profoundly touching. The art style is beautiful and I found myself often times just looking at the beauty.
That little old hedgehog lady had me putting down the controller and going outside to stare at clouds for a spell. Under all that cuteness and charm, this is a game about grief.
蹦着治愈来的家人们,要注意了!!!!游戏中不是所有角色都讨喜的!!!!!其中还有大渣男(桥瓦尼),恶心人的双胞胎。本人在收桥瓦尼之前,体验感都挺好的,直到发现这个大渣男和阿斯特丽德的主线是强行绑定的!阿斯特丽德好好的一个工人领袖,硬是因为大渣男变成了被反复践踏的恋爱脑。后期甚至还有帮死渣男送礼物给情人的畜生桥段。因为这个角色,本人已经不想继续游戏了。这感觉简直像受到了诈骗!创作者想要探讨不健康的恋爱关系,我不是不能理解,但至少应该给玩家选择的空间,让玩家有避开这个角色的权利。要说什么“还原真实的瑕疵,才不会像过家家一样幼稚”,就别放屁了,多少人玩这个游戏就是奔着“过家家”的体验来的,如果要追求“真实的残缺和残酷”,那请问了,我玩游戏干什么,直接吃现实世界的石不是更原汁原味?说白了,现实生活喂给大家的垃圾已经够多了,玩家需要你游戏里的那点“教导”吗?况且,哪怕是现实世界里的大活人,也有选择的权利,遇到渣男可以选择横眉冷对,可以选择视而不见,可以选择离开,如果要还原“真实”,那么这些主动性为什么不“还原”呢?如果说,就是要追求那种摆渡人是来者不拒,一视同仁的神明视角,那么你让玩家主动选择是否成神(一视同仁),会比现在的强行绑定机制好很多,想要走这条路的玩家也会有,不想走的玩家也能乐在其中。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 270 | 90% | $4.49 | |
| $2.7K | 73 | 47% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $1.9M | 4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 29.8K | 47% | $69.99 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.3M | 269.9K | 95% | $11.99 | |
| $36.4M | 33.3K | 64% | $69.99 |