
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spiritfarer是我在steam上買的前幾款遊戲(買的時候甚至還是舊版的),過了6年,它還是在我心中有無可取代的地位。 首先,靈魂們可愛討喜(大部分啦XD),就算有比較煩一點的靈魂,在補充故事背景後也能理解他們的行為。 在靈魂來來去去中可以看到每個角色的故事、在船上的互動慢慢產生感情,細水長流的劇情很引人入勝,讓我超喜歡這些靈魂,每次都想拖延他們下船的時間XD(帶入感太重,一一送他們離開的時候常常哭爛QQ)。 遊戲的OST超級好聽且有特色,就算掛機甚麼都不做,聽著音樂也覺得很放鬆。 另外,對於我這個操作苦手而言,裡面的操作有難度但又不會太令人感到挫折,每探完一個新的島都會蠻有成就感的。 最後,這遊戲還支援雙人遊玩,跟朋友一起釣魚、冒險,歡樂加倍owo。 (想當年我快400元入手的,看到夏日特賣現在不到80元,強烈推薦大家買來玩,一起加入這個精神時光屋)
on m'a recommander le jeu. j'ai joué 10h d'affilé et pleurer 2 fois jouez a ce jeu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来很放松,玩着心里暖暖的
在很久之前我在b站上了解到这款游戏,当时就被这种不吃手法但是依旧治愈的游戏吸引到了 之前小黑盒打五折我买了spiritfarer,确实没有让我失望 从操作来看,并不是很复杂,作为手柄玩家,没有很复杂的组合键需要去记,很快就能形成肌肉记忆了 再从玩法来看,这种就类似于经营类吧(我并不是很确定)但是每当你看到一栋房子建好,一个灵魂变得开心你也是会很有成就感的 我玩游戏属于那种很难静下心来去体会的,但是这个游戏依旧给了我很大震撼,尤其是在一个灵魂离开的时候我真的会有一点哽咽 所以还是很推荐去玩一下的,现在夏促,入手也很好 希望tl能越来越好吧
isfj最爱的游戏至今无代餐 喜欢喜欢
画风一下子就让人想玩了,后面就沉迷种田的完成各角色的需要
pain. took me 2 whole years to finally see it to the very end. had this one on standstill up until this point. pain.
很温暖的 可以打发时间
иу, калифорнийские диалоги для соевых либерах, не приближайтесь к этому дерьму если у вас есть член и кол-во хромос в порядке
After hearing from many different sources that this game was amazing, I am genuinely disappointed in my experience with it. The art style and animations were great, I loved the lighting. However, the game doesn't flow the best. It's far too grindy in the late game, and I spent over half my playtime with a nearly empty ship because being good at taking care of your passengers means they leave you sooner. I respect what the devs were aiming for, learning to accept death and loss, but I feel that certain characters were not handled well at all. [spoiler] Atul just up and vanishes after you have the big dinner and no explanation is given whatsoever. He's literally the only character (other than Buck) that never goes to the Ever Door. [/spoiler] I had to google what happens to two of them because the devs just didn't bother explaining it. In a game that is as dialogue heavy as this one, there is no reason to leave these details out. In the end I wanted to feel sad, I wanted to be moved by it all, but I couldn't and wasn't. The game fell very short of it's goal in my eyes. P.S. ♥♥♥♥ Elena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 270 | 90% | $4.49 | |
| $2.6K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $1.9M | 4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 29.8K | 47% | $69.99 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.3M | 269.9K | 95% | $11.99 | |
| $36.4M | 33.3K | 64% | $69.99 |