
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
治愈吗?也许吧。为了离别而相遇。当我得知上船的朋友不能陪伴着我完成整趟旅程开始,这个游戏对于我来说就处于悲伤的氛围中。 满足他们刁钻的饮食、千奇百怪的需求,照顾他们的起居,想要什么我通通都能满足。我就是为了成为这样合格的船长,天天在船上上蹿下跳,种地钓鱼做饭锯木板打铁织布。没日没夜地干活,努力让朋友们在我的船上过得舒适、快乐。 所以,为什么要这么平静地告诉我下一个任务就是让我把你送去死亡之门?为什么要把这件事说得像是向我要一杯水一样简单。就不能再多相处一段时间么? 当我习惯了这种离别,阿图尔的不告而别又一次给我当头一棒。明明前一天还在愉快聚餐,为什么第二天我就只能从别人的口中得知你已经不在船上了呢?不是这样的!不是这样的!让我带你去死亡之门,跟我说说心里话,然后我们拥抱,最后在我面前化作光点,变成星星。这才是正常流程啊,怎么不好好遵守呢? 好吧,也许这才是常态吧!死亡是随机的,这一点让当下的相处变得绝对珍贵,毕竟谁又能保证道别后都有下一次呢。 每一个角色都很有有趣,性格都非常鲜明。虽然有些朋友也偶尔会有一些令人厌烦的行为让我想立刻就赶他们下船,但与每个人的相遇本身就是珍贵的。从跟他们的互动聊天中,能一点点地拼凑出他们的人生。不过有时候这些信息实在是太过于零碎,东说一句西说一句,导致我也不是每个人的故事都能百分百接收到。刚开始玩的时候真的感觉很新鲜,探索新地图,认识新朋友、还有很多富有想象力的采集小游戏。到中期经营,不停地建设,装饰等一些活动占据了我整个游戏时间。我也感觉是有趣的。当这些内容进行到后期时,面对完全开发的地图,为了收集而闯过多次的采集游戏,少了很多初见时的新鲜感,为了完成任务,不停地重复,使无聊感成倍上升。严厉的狗老师在走后还给我布置了艰巨的任务,即使我平时没卖过宝石,也让我好一通收集。 Ps:还有谁急头白脸地去追半天尘影,然后一只也没抓到呢?是我。 现在,游戏玩完了。因何而相遇对我来说已经不是那么重要的事情了,即使最后必然要经历离别,相遇后的点点滴滴,都如淡墨入水,平淡,却真实地在生命中晕染开来。
游戏的主题非常好,对话和人物设计都很用心。 中后期会略显无聊,因为游戏互动机制本身有限,基本就是几种主要的场景事件、对话、收集、送东西。因此建议是不要一口气打完,可以每次打个一两小时,分散到很多天来玩。 总体来说是很好的游戏,值得体验!
很感动很推荐
好玩 但有点玩不下去 美术很好 剧情ok 流程略无聊 心理震撼巨大 流程的无趣可接受 接受不了的是一个个伙伴的离去 所以比起无聊 更让我无法继续游玩的是不舍
史丹利,人们并不是真的刻薄
想你了葛文
Та самая игра с распродажи, которую ты покупаешь за оставшиеся деньги, не ожидая ничего особенного. Ан нет, оказался проект с хорошей историей. Игра трогательная, к персонажам привязываешься, и моменты после того как ты их отпускаешь, действительно печалят. Но это только до последней части игры, там ты этих бесполезничей привередливых хочешь уже побыстрее отправить на тот свет. Люди указывают на гринд, и я даже с этим соглашусь, но с нюансом. Если вы человек любопытный, и секретики с сундуками закрываете, то полезные чертежи получите, которые хорошо повышают производительность зданий. И как только вы их берете, гринд уходит сразу на второй план. Ведь ресурсов у вас от перепроизводства будет гора. Так что будьте любопытней, игра это поощряет.
The game has such lovely and hard hitting stories- it literally will hit you in the feels. It has lots to do as well- till mid late game. Unfortunately for me, I try to 100% my games (or am trying to for those I liked -.-) and the late game for this game is HOOOOOOOOOOORRIBLE, I've done every other achievement I could but now am quest locked in a quest that takes DAYS to update in game. So I sit here. And stare at my screen. While I float in circles, because I have nothing left to do. Game is beautiful-late game *sucks*. All the good upgrades you dont get till you dont need'm anymore either- fyi.
Definitely an amazing game overall, the art style, music and pacing make this a great escape from the real world. My only criticism is that some parts of the game are still unfinished and there's a few small bugs that make parts of the game frustrating solid 9/10 overall
I went into this game expecting a cozy story/management game with quirky characters. I came out with a permanent inability to hear the game's soundtrack without crying. 10/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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