
You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.6Kreviews | 79% | — | $328.9K |
| $9.99 | 473ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super fun
[list] [h3] Достоинства: [/h3] [*] Визуально выглядит очень приятно ( но только в статике ) [*] Приятный звук [/list] [list] [h3] Недостатки: [/h3] [*] Корявый машинный перевод [*] Анимация просто ужасна [*] Неудобная система улучшений [/list]
These impressions are from my early hours with the game, and I want to offer them as constructive feedback more than anything else. 1. Aiming feels inconsistent. Even when it looks like I’m aligned correctly, my attacks often fire slightly off-angle. In a game that demands precise positioning, this feels more frustrating than challenging. 2. I’m not sure what differentiates this game early on. A lot of bullet-heaven games reveal their identity quickly. Here, the early experience feels familiar but without a clear hook to make it stand out. 3. Early progression feels locked away. Upgrades and meta-systems seem to open much later, which means the first several runs all end about the same way. I don’t mind difficulty, but without early progression it feels like I’m not actually improving — just trying again. 4. The geometry-based attack system adds complexity but not clarity. Maybe this mechanic becomes interesting later, but early on it just adds friction. Learning a system while being swarmed is tough when the precision isn’t there. 5. Enemies seem to outscale me too quickly. By the 15-minute mark, I’m overwhelmed no matter what I do. If I already know the outcome, I struggle to find a reason to push through another run with the same tools. 6. A lot of systems aren’t explained. Various currencies, unlock conditions, and mechanics feel hidden or unclear. I’m okay with discovery, but here it borders on confusion. 🟦 Why I’m leaving this review at all I’m sure the developers have heard some of this before, and they’ve probably explained their design choices elsewhere. But as a paying player, I want to reinforce why someone might bounce off early. People can make whatever game they want to make — that’s the beauty of game development. But if you’re charging for a game and hoping it finds a wide audience, it’s worth knowing why a player like me didn’t get pulled in the way many other bullet-heaven titles do. I may come back to it from time to time, but it didn’t grip me the way others have. Hopefully this perspective helps the devs make informed decisions about early-game experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Russian, Traditional Chinese
| $9.99 |
| 318ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing a lot of bullet heavens/survivors-like games recently and this is one of the better ones I've played. The art is very well done! Heroes, enemies, bosses, weapons and evolutions all look great. The maps are nice to explore too. Some of these types of games have very plain maps and that is not the case here. Meta progress is good. Lots of achievements and unlocks to give you reason to go back and play again. If you're looking for a new Survivors-like I definitely recommend giving this one a try.
7/10 中规中规,没什么好点评的,最大的印象就是肝吧。
A lot of upgrades and maps are locked behind completing "challenges" with characters but for the life of me I cannot figure out how to complete, let alone see, any of the challenges. There is no reference to challenges at all outside of the upgrade screen. I have completed as much as the game as I can without completing challenges and now I am locked out of a lot of content. They need to make the UI waaaaaaaaaaaay more user friendly.
不知道为什么感觉那个2万金币的成就这么难以完成,每次到了最后几分钟就不给刷宝箱了
Tenía buena pinta, pero le falta un poco de QoL. Lo "abandonaron" (en un estado jugable y técnicamente completo) sin decir nada, pero bueno. Un poco más de trabajo y estaría genial.
Perfekt für Fans von Vampire Survivors
Lacks identity. Feels generic with nothing really going for it. The animations and sounds result in absolutely no hype.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $329.3K | 1.1K | 82% | $8.99 |