
You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Russian, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
one of the better games in this style
[list] [h3] Достоинства: [/h3] [*] Визуально выглядит очень приятно ( но только в статике ) [*] Приятный звук [/list] [list] [h3] Недостатки: [/h3] [*] Корявый машинный перевод [*] Анимация просто ужасна [*] Неудобная система улучшений [/list]
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no
Lacks identity. Feels generic with nothing really going for it. The animations and sounds result in absolutely no hype.
Very nicely done game that I enjoyed. I have 2 achievements missing that I will never get (skill issue), but I enjoyed every run. I ended up with my favorite character, but it's still nice to explore all the different magics that you can use.
Super survivor avec pas mal de possibilité d'évolution, pleins de personnages avec des mécaniques différentes et puis des challenges exclusif par personnage et difficultés ! 10/10
不知道为什么感觉那个2万金币的成就这么难以完成,每次到了最后几分钟就不给刷宝箱了
These impressions are from my early hours with the game, and I want to offer them as constructive feedback more than anything else. 1. Aiming feels inconsistent. Even when it looks like I’m aligned correctly, my attacks often fire slightly off-angle. In a game that demands precise positioning, this feels more frustrating than challenging. 2. I’m not sure what differentiates this game early on. A lot of bullet-heaven games reveal their identity quickly. Here, the early experience feels familiar but without a clear hook to make it stand out. 3. Early progression feels locked away. Upgrades and meta-systems seem to open much later, which means the first several runs all end about the same way. I don’t mind difficulty, but without early progression it feels like I’m not actually improving — just trying again. 4. The geometry-based attack system adds complexity but not clarity. Maybe this mechanic becomes interesting later, but early on it just adds friction. Learning a system while being swarmed is tough when the precision isn’t there. 5. Enemies seem to outscale me too quickly. By the 15-minute mark, I’m overwhelmed no matter what I do. If I already know the outcome, I struggle to find a reason to push through another run with the same tools. 6. A lot of systems aren’t explained. Various currencies, unlock conditions, and mechanics feel hidden or unclear. I’m okay with discovery, but here it borders on confusion. 🟦 Why I’m leaving this review at all I’m sure the developers have heard some of this before, and they’ve probably explained their design choices elsewhere. But as a paying player, I want to reinforce why someone might bounce off early. People can make whatever game they want to make — that’s the beauty of game development. But if you’re charging for a game and hoping it finds a wide audience, it’s worth knowing why a player like me didn’t get pulled in the way many other bullet-heaven titles do. I may come back to it from time to time, but it didn’t grip me the way others have. Hopefully this perspective helps the devs make informed decisions about early-game experience.
I've been playing a lot of bullet heavens/survivors-like games recently and this is one of the better ones I've played. The art is very well done! Heroes, enemies, bosses, weapons and evolutions all look great. The maps are nice to explore too. Some of these types of games have very plain maps and that is not the case here. Meta progress is good. Lots of achievements and unlocks to give you reason to go back and play again. If you're looking for a new Survivors-like I definitely recommend giving this one a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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