
Spires of Morosith is a tactical tower defense game with a blend of real-time-strategy elements.
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Spires of Morosith is a tactical tower defense game with a blend of real-time-strategy elements. Allowing you to control the shape of the battlefield and the path of your enemies, Spires of Morosith seeks to deepen the impact the surroundings can have on the classic Tower Defense.
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INVADING GRAINWRAITHS
The Grainwraiths ripping into Arborglen through Tears. They want to destroy the Spires creating the Gossamer, then won’t stop until all of Arborglen is consumed.
There is a variety of Grainwraith characters, from the small and many Scouts to the rare and horrifying Abhorration.
Enemies may spawn as a special type. For example, the Mammoths who draw towers’ ire protecting the smaller Grainwraith beside it. Or the Trojan that on death will create a small Tear, spawning more enemies.
The boss wave encounters will stress your strategies and take advantage of defensive weaknesses.
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SUMMONED DEFENSES
Conjure from an arsenal of 5 towers, each serves a unique function for defeating the invading Grainwraiths.
Towers have one or two upgrade paths that build upon what makes each tower unique, sometimes adding additional effects like burning, vulnerability, or reduced move speed.
Summoning Towers influences the route the Grainwraiths will use to reach the Spires.
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SUPPORT STRUCTURES
Improve resource generation and harvesting rates with buildings.
Buildings wont deal damage to the Grainwraiths but are as important as towers in keeping Arborglen and its Spires protected.
Buildings influence the Grainwraith routes, and have larger footprints (2x2) than towers (1x1).
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SPIRES OF MOROSITH AND OBELISKS
Active Spires form the Gossamer that keeps the Grainwraiths from invading Arborglen. They’ve been disabled, and now the Grainwraiths seek to destroy them.
Protecting the Spires is priority one. When a Grainwraith reaches a Spire it will cause significant damage.
Success takes more than survival. Arborglen’s Spires need to be reactivated to heal the Gossamer and keep Grainwraiths from invading through Tears.
Once enough Grainwraith Cores have been collected by Obelisks, they may power a nearby Spire. Defeat the Grainwraith within the Obelisk’s area to collect its Core!
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GATHERERS SIMON AND ALLEN
The Gatherers can be commanded to collect resources from the map. Gather wisely, resources are removed from the map once collected!
Removing resources creates more space for towers but may also open new routes for Grainwraiths to access the Spires!
Gatherers may also discover Ancient Knowledge in the forests of Arborglen, adding new Towers and Buildings to your arsenal!
ARBORGLEN
Each of the three regions within Arborglen present opportunity to expand your defensive strategies.
How will defenses fit in the dense forests? Or control portal connections and limited pathing options of the floating islands? Is there enough time to cut through the deadroot to access the Heartwood Trees?
Be cautious when building near the wildlife in the regions, they may try to protect their space!
ADDITIONAL FEATURES
When faced with a challenging puzzle, reflecting on the outcomes will help overcome obstacles in your way. Spires of Morosith offers a few features that help those that look for clarity.
Each successful wave generates a report, letting you know how many of the Cores you claimed and any Spire damage that wave.
The resources generated per minute, and the wave difficulty stats may be found by hovering over the Wood Bank and Wave displays.
While paused, you’re given access to construct blueprints that will temporarily update the Grainwraith path. Helpful for planning intricate maze designs.
When feeling prepared, take on the Endless Mode to see how long the Spire stands against an relentless Grainwraith spawn.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Simplified Chinese*, French*, Spanish - Latin America*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Its a fun game, the different maps change old strategies up, and create new ones. The Delver City Maps are my favorite, as they enable you to aggressively use Conduits for harvesting lumber quickly. The game really lets you stretch how greedy you can be with early Manasteel Fountains. Some maps you can build that wave one and the early income of manasteel makes the rest of the map much more managable, while others this greed becomes your downfall. This manasteel is used for things like the Eruption Flame Tower, which is a beast, especially the noble version. Controlling the enemies' paths through making a maze or a choke point is the key to success, and on some maps its really about how you can get the Grainwraiths to the right place.
Loving this game so far! I am not a huge player of Tower Defense games but this one is so relaxed and yet complex enough to keep me interested. The charm of the art style is really cool and if I had to endorse a specific tower type, it's the FLAME TOWER! Excited to keep progressing and unlocking new areas. The difficulty curve is really nice too, I haven't felt overwhelmed or anything and have plenty to discover with all the levels included. Highly worth the money and the investment! Give this game a try if you're brand new to Tower Defense especially!
An addictive tower defense! I found myself playing for hours on end. The mechanics are quite a bit different from most other TDs I've played. There's no cascading effect of where if you miss a few mobs, you get less money, thus less towers to not maximize your kills. Instead you get tower "gold" by chopping down trees. But the trees are also part of your maze. But also you need the gold ASAP to defend your Obelisk! So you have to find a balance between all three. I didn't find it too hard on normal fun, and there's a few bugs that are a bit annoying. But overall, I really enjoy it, and it's pretty cheap too.
Pretty cool tower defense game with some RTS elements that add a lot of depth. You build mazes with your towers and other buildings, forcing enemies onto specific paths. Killing enemies under a collection site gets you points that you need to beat each level. Map variety comes from unbuildiable areas and the placement of collection sites cause you to really think about what towers go where. There is a lot of room to min-max and figure out the best combinations. You have 2 workers to micromanage. They gather the resources you need to build towers. If you don't pay attention they might remove trees causing a hole in your maze that causes some hectic fun as you try to patch it. And bosses! The bosses I've seen can destroy trees opening paths for enemies, or disable your towers. Its very cool to have a boss wave spawn and see a fun mechanic you didn't plan for. You can also build some non-attacking buildings just to block off pathways or empower your workers or produce other resources. There is an endless mode that I haven't really messed with but just the campaign itself is a good time.
Я играл в неё с беты и получил за некоторое тестирование ключ от разработчика. Но отзыв положительный не за это. Судите сами. Это Tower Defense, в котором экономика строительства башен базируется не на убийстве монстров, а на сборе ресурса на карте, ты можешь руководить сборщиками, задав очередь сбора деревьев через шифт. Это может существенно поменять игру на уровне, позволит как освободить место под башни, так и, при не аккуратном и вовремя не закрытом дешёвой башней проходе, открыть мобам новый проход к базе. Плюс, для победы нужно собрать "эссенции" с врагов только в рамках определенных предустановленных объектов, область которых ты можешь расширять специальными постройками. На миссиях встречаются древние знания (собираемые, как деревья) - аналог метапрогрессии, открывающий доступ к улучшениям башен и новым постройкам, в том числе к особому ресурсу для дальнейшего улучшения башен и к усилению сборщиков (иногда это 1 сборщик на уровень, иногда 2). Из построек есть, например, врата, через которые могут ходить только сборщики, но не монстры. Есть режим чертежа - выставляешь (можно на паузе) условные башни (их чертежи) и смотришь, как это меняет маршрут монстров. У мобов есть свои особенности, некоторые разгоняются, если долго идут по прямой, некоторые временно отключают башни или выжигают деревья (превращая их в мёртвые корни, без ресурсов). Вполне уникальный и приятный геймплей, рекомендую.
Actually a really good twist on the typical mechanics of a tower defense. You have to kill enemies in specific areas, but those areas are also your resource drop off location, so the more you buildup in that area the slower your income, its a great balance and doesnt have all the same build layouts as you would expect from other maze tower defenses.
Overall a decent tower defense game with maze building element. Having said that, it's still really barebone in term of scope and no leveling up system whatsoever, so little to no replay value.
didnt know path builder tower defenses could be fun and unique
Very cool tower defense game. Its visually very well made with a cartoony but high quality style. You have a lot of control of the map. You can command units to chop down trees to open areas, while using turrets as barriers to make a maze for the enemy. While the music is lacking, its the kind of game where putting your own music on is probably the way to go anyway. https://youtu.be/4ergRcFGBcs
Having played from the prototype stages to the current demo, I can say that the game has changed so much in such a short amount of time -- all for the better. I love the map level selection menu, the snowglobe is super cool, which was completely absent last time I played. The core of the game is a cute but sometimes infuriating (for my lack of skill) tower defense game that blends some RTS elements. I especially enjoy the cool boss fights. There's definite skill expression in the path-building side of the game. It's one of those things where when you fail you can only think to blame yourself. I got to get good to beat it
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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