
Experience the zen and skilful world of SPiNG. With only one button, swing through hundreds of hand-crafted levels in a joyful game of flow.
Modeled estimate, not a reported figure. How we estimate →
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About
A joyful game of flow.
Experience the zen and skilful world of SPiNG. It's like a fidget spinner for your brain.
With one button controls you can play flow through 1000+ hand-crafted levels with one hand, foot or whatever.
Note: The optimal way to play the game is with a giant arcade button from 8bitdo (not sponsored). You can use SPACE or mouse button or customize another controller to press the button. As long as it has the ability to "hold"

SPiNG! is a game for when you want to fill a few minutes or hours of play and just let your mind enter that flow state.
Levels take between 15-60 seconds to complete.
All hand designed and filled with a lot of love from our team of level designers over the 2 years we spent updating the game after it's initial release on Apple Arcade.
Here's a breakdown; as 1000+ levels sounds like we've just filled it with lots of filler. But there's a lot of killer here:
288 Classic Levels
These unlock in sequence. These levels are the design teams vision. It starts simple enough and new mechanics introduced over time.
288 x Lost levels
This is all the levels that would have broken the flow with sudden spikes of difficulty or just the level is too weird. So we added them here and the hard ones can be skipped as they unlock all at the same time.
360 x Rush Levels
Wish Rush levels it's all about speed. So to achieve 3 Star you need to beat the target time AND collect all the gems. So adds a new way to see the levels. You'll be replaying to shave a few hundreds of a second off if you're the type of 3 star or nothing person.
54 x One Chance Levels
On these levels the anchor disappears once you let go. So you really need to think about how you approach each level
126 x Play Perfect Levels
Levels that every tap counts, so fine-tune your moves and perfect each level.
The other levels have a lot of leeway and you can sometimes mess your way through. Not these levels this is unlocked much further in the game and for the expert players
18 x Lab levels (Experts Only)
that are even more weirder/harder than the "Lost" Levels. By the time players had worked through all the levels they wanted more of a challenge so here's 18 where the designers went full evil
We also have "HYPER" versions of all 288 Classic levels
This is the levels played at a 1.3x speed. All levels needed to be tuned and tested to allow for this but it's a way for those that get really good at the game and then want "MO POWA BABEH!"
Once you go HYPER! everything else will seem too slow
Zen Level
This is one endless procedural level to let you just mindlessly swing around and collect stuff. No timers, no goals just you zoning out.
Look if that wasn't enough we also have;
One Life
You have 1 life and we string together random levels you have unlocked previously to see how long you can go. Compare your top score with friends or the person next to you on the bus.
Endless Mode!
How long can you survive? Never-ending, procedurally generated levels to test your patience, dexterity and endurance.
Each day we have three different challenges to get the fastest time. Miss a gem and add 5 seconds. These challenges use random levels and is for those that just want to have a small challenge everyday for < 5 min.
We have either visual themes, each one with unique a soundtrack by award-winning composer Stafford Bawler. He worked on Monument Valley among many other games.
Some of the themes were designed by awesome collaborators as seen below.



Every level adjusts to the theme you choose. Here's a montage!
70+ unique characters to unlock. They all do the same thing but hey sometimes you want to be a frog.

Allowing for no repeats of any levels because you're a wiz there's at least 10hrs of game here. But you can tackle that in < 5 min blocks of time and still have a great time.
We feel the game will be perfect fit for the Steam Deck and waiting for it to be verified.
We spent over 2 years crafting levels for this game and also built a very robust level editor in the process. We may even release the level editor in the future! But that requires a lot more work in the front and back we're not able to do right now.
From the team that brought you Moving Out 1 & 2, No Way Home, Thumb Drift, One More Line, OTTTD and RISK: Global Domination.
SP!NG? NO, it's SPiNG now as we learned our lesson. Not SPIN or SLING or even SPRING. (We do have Springs in the game though)
Combining the words Spin and Swing.
Pro-dev tip don't use ! in your game's name. It breaks all the search fields and you just end up in the lost area of the internet.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
This is a really nice and smooth game, especially for contemplating to! The graphics are gorgeous, and I appreciate the artist profiles in the game description. The control (singular; it is mostly One Button) are really good on controller or keyboard. The puzzles are nice for getting into a flow state - I'm looking forward to the Rush mode, and contemplating what a speedrun of the normal mode could look like! One request is for a keybinding for resetting on keyboard - you can toggle on a button on screen, but I'm used to being able to reset quickly without having to reach for the mouse.
This review is specially made for those who like to get all the achievements in games. Some spoilers ahead. SPiNG is the indie arcade game where you have to fling an object by spinning a rope around anchor points. This description might seem a bit complicated but watching the gameplay videos will show you exactly how it’s played and it relies exclusively on timing: the clicking and release time has to be perfect to complete the levels, specially if you’re trying to get all the silver squares and get the 3 star score. The game offers a lot of different levels and also a few different mechanics that are introduced gradually as you complete levels and chapters, which will also unlock new game modes. While most levels are simple and casual, The Lab and some Hyper level will require fast reaction times and flawless timing to complete. If you’re feeling competitive you can also play the daily game modes where your time is compared against other players. The graphics and color schemes can be chosen to fit your personal taste, ranging from geometric and retrowave looks to more cartoonish ones, simply by picking different kinds of “balls”. My personal favorite is the Night Glade theme. While most levels are unique, most game modes will repeat the classic mode levels adding only a different difficulty modifier: Hyper makes the game faster, Rush sets a time limit and One Chance only lets you use each anchor once. Overall, the game offers a lot of different levels with varying difficulty and precision requirements, but a few other levels are only mirrored versions of some levels you played before. Regarding the achievements, the harder ones regarding the Lab levels require getting 3 stars to be completed, while the ones related to the Hyper levels will only require reaching the goal. I ended up “wasting” some time by completing everything with 3 stars until I realized this. Another tip: you can play Hyper level to get used to a higher speed so afterwards when you switch to the Lab levels, which are slower, they might seem easier. [b]Achievements:[/b] [b]How many:[/b] 48 Achievements. [b]How much time:[/b] Took me 25 hours, but completing only the required levels and stars will probably take less time. [b]Game difficulty:[/b] Easy, reaching the goal is easy if you ignore the harder to reach places. [b]Achievements’ Difficulty:[/b] Hard, most levels are easy but a few of the harder ones will require a lot of trial and error and might be near impossible for players with slower reflexes and reaction time. [b]Overall opinion:[/b] Sping is an interesting and unique arcade indie game that offers a lot of variety regarding level design and the visual theme of the game itself but requires quick reaction times and perfect timing to 100% it. [b]Join and follow my group [u][url=store.steampowered.com/curator/42556190-Ribbon-Hunters/] Ribbon Hunters[/url][/u] for more suggestions and reviews of easy indie games to get all the achievements.[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 28 reviews with recorded playtime.
Absolute banger of a game. Enjoyed it ton on the Apple Arcade but after stopping the service i really wanted it , hence found it on steam. Great casual game. Hooks you up right away with the soundtracks.
I really like the simple interaction of just one button press and the slowly increasing difficulty in levels. and there are so many levels. I am glad I can play this on my steamdeck now!
Sping ist ein schönes Spiel, ich kann es nur jedem empfehlen
精美小品 玩一下還不錯但關卡多到離譜根本玩不完,粗估有上千關
Прекрасная игра с большим количеством уровней. После работы можно неплохо отдохнуть играя в эту игру. Хотелось бы увидеть функцию - просмотр повтора прохождения ежедневных испытаний, хотя бы для первого места. Есть большое сомнение о "честной" игре. Но так как подарков за первые места не дают, то это не критично. Рекомендую!
我对SMG Studio的大部分印象来自于《One More Line》和《One More Dash》系列,不得不赞叹他们确实是移动游戏开发的熟手。而本作就和那些定义了这个工作室底色的作品一样,完全阐述了最简的操作和规则下,获得最多关卡和玩法拓展性的哲学,充分填充那些无脑的碎片化时间,还能保持那种“想要再来一局”和“我这把必须三星”的上瘾冲动。 游戏的规则简单至极,你可以在球体进入抓取范围的时候,通过点击屏幕伸出绳索牵拉它并开始回旋,并通过这个技巧在关卡中腾挪,收集关卡中的星星,并最终进入传送门完成结算——甚至只要看一段两秒的视频就足以完全理解。游戏的操作也因此简化到只需要“点击-松开”这一个操作。但是令人惊异的正是在这个简单规则下,通过打磨抛光得十分得手的物理引擎,衍生出了整整280个独立的标准关卡,以及通过多种竞速,一命等机制的再设计,最终居然能提供高达1000+的关卡体验。这就是为什么这是一个更适合移动平台的游戏,你可以用10秒解决一局,但是它的庞大关卡根系可以吞下你一个月的碎片时间。 更重要的是,这个游戏确实好玩,没过30关就会为你引入一种新机制,从最基础的弹跳弹簧和水流到加速跑道和黑洞,都对玩法深度持续进行扩容。而游戏也不吝展示各种美术风格,甚至包括一些个人艺术家的民族文化视觉,可以让你在解压(加压?)的过程中观赏这套简单关卡的各种平面演绎。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
这是一款极简操作的益智小游戏,玩家只需要操纵一个按键就可以完成全部的基础操作。如此一款第一眼平平无奇的游戏,竟然出自于《胡闹搬家》制作组。 玩法上,玩家需要控制鼠标,控制小球当掉落到各个支点附近时进行牵引旋转,并通过对游戏内对现实物理的仿照环境下,规划出一条路线,最终到达指定的终点即可通关,和常见的闯关类手游一样,制作组在每个关卡都设有星级评分机制,星级的打分是依照玩家吃到漂浮在空中的收集物的多少来判断的,因此玩家需要通过对小球的旋转力度和距离的双重把控,在规划通关路线的同时,一并将收集物吃到最终达成高分。 撇去基本玩法来说,制作组为难度梯度上安排很合理,循序渐进的前期体验上基本不会卡关,而且每过一定的关卡都会设置一些机制,例如地形杀的尖刺、滑道、隧道、旋转地形、弹簧等,基本上不用担心玩法在后期的重复度高的问题。 总的来说还算比较有趣的一款小游戏 ,但是如果做成手游笔者的个人感觉可能会更好,因为小游戏的关卡制体验很契合那种能随时拿起手机的碎片时间。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Very simple but very fulfilling casual game. Do not get it confused though, this "casual" game can offer a tremendous amount of difficulty, as the modes and sheer content of the game is monstrous. Regardless, it is chill, and a relaxing experience, even when trying to hit miniscule gaps and get tight, tight timing JUST right. Super "pick-up and play," this game has that "just a few more" feeling all throughout. Bite size-able, satisfying, and quite mechanically sound, the game is really worth a try. Simple, but better for it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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