
Fast arcade survival with short 3–5 minute runs. Grow from an insignificant being into a god of the arena. Fight endless waves, upgrade your abilities, and chase higher and higher scores.
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About

Enter multiple arenas and face relentless waves of enemies from all sides.
Survive up to 5 minutes to confront their commanders in single combat.
What begins as a struggle for survival becomes a journey toward power.

Each fallen enemy makes you stronger.
Collect experience, unlock weapons, and grow beyond your limits.
Become faster, stronger, and transform from a fragile existence into a force of destruction.

No run lasts forever. Everything eventually comes to an end. Push deeper into the chaos, survive longer than before, and challenge your own limits.
Climb the leaderboards and discover whether you are destined to become a titan—or merely another forgotten victim of the arena.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian
Reviews
Habe knapp eine halbe stunde gespielt und das game hat mich komplett abgeholt simples gameplay , welches für jung und alt zugänglich ist. kein langwieriges tutorial und komplizierte mechaniken. man weis in den ersten minuten ganz genau was zu tun ist. die verschiedenen Spielmodi erlauben es , zwischendurch mal in der mittagspause zu zocken , oder auch stunden lang rein zu schwitzen um die verschiedenen arenen und fähigkeiten frei zu schalten. das ganze wird von echt genialen soundtracks begleitet, welche einwandfrei zu dem setting passen (kosmos, weltall usw) für den Preis auch ein absoluter "No Brainer". kostet weniger als ein Döner kann das game nur weiter empfehlen
Es gibt einfache Spielkonzepte, die bei guter Umsetzung zeitlos sind. Genau das ist Sphere Fight! Das Murmelspiel, cool in der Unity Engine umgesetzt. Bayblades waren nett, aber das hier macht echt Laune! Dieses "♥♥♥♥! Gleich nochmal!“ – Gefühl ist alleine schon den 5er wert. Klare Kaufempfehlung!
This is a fun little game from an independent programmer, releasing his first game into the world, and I'm delighted that he did. You're a glowing ball in a circular arena with waves of other marbles of different strengths and weaknesses dropping in, the goal being to knock or lure them out of the arena while not falling off yourself. It's easier said that done! Each arena in theory takes 5 minutes to complete all waves but getting past the first took me 2 hours of reattempts. I'm currently 3rd on the global leaderboard for the first arena so that's awesome. You start off incredibly weak, and the only way to survive at the start is to dodge the attackers and stay near the edge of the arena to get them to fall off, without contact. That's honestly not as much fun as when you get enough XP levels to get power-ups, and to then purchase upgrades for them - that's when the game properly begins, as you can then use them to actively knock the enemies off the map. After a while you unlock a bunch of power-ups and feel quite powerful, with most deaths happening due to annoying bad luck with positioning. Or maybe I need to git gud? The music and sound effects are engaging, and the controls are simple and responsive. The graphics are... decent enough, with the menus and fonts in particular reminding me of early 2000's games. At times there's too much visual noise on the screen, like with the (fun) plasma weapon obscuring a lot of the map. That said, I've enjoyed the couple of hours with it so far and will continue to play some more. Great value for a few quid.
Really impressed with this one, very unique. It's an intense game of poisonball (the sort you used to play as a kid on a trampoline) meets sumo wrestilng. You have to try to trick the balls into falling off (without falling off yourself). Some are fast, slow, heavy, light, small, big, etc. You have a range of special abilities to help but it's very challenging all the same. Awesome graphics and music too. Great game. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/ Want more honest niche & indie reviews? Check out: https://www.cshpicone.com/gaming
Challenging gameplay and great boss battles. The power ups are fun to use and the changing environments keep things interesting. Starting as small energy ball searching for a sphere to use in battle might suggest a deeper story is being told. For a demo, there is much to try out. Here's our gameplay video and review - https://youtu.be/1qHa9wdSq2g
[DE] Ich habe mir das Video "Cralon versteht seine Spieler nicht" von Flammenfreund angesehen und mitbekommen das er selbst Spieleentwickler ist darauf hin habe ich sein Spiel "Sphere Fight" gekauft und finde es sehr schön gemacht. Ziel des Spiels ist es die gegnerischen Sphere Kugeln aus der Arena zu werfen, dabei kann man verschiedene Skills per Tastendruck aktivieren plus permanente Eigenschaften seiner Kugeln verleihen. Man immer motiviert weitere Arenen freizuschalten und eine hohe Punktzahl zu erreichen. Ich würde mir noch Wünschen, das man gegnerische Kugeln vergiften, verbrennen und einfrieren kann. Für 4,99€ kriegt man echt viel geboten und das Spielprinzip ist echt eine schöne Abwechslung. [EN] I watched Flammenfreund’s video “Cralon Doesn’t Understand His Players” and learned that he’s a game developer himself. So I bought his game “Sphere Fight” and think it’s very well made. The goal of the game is to knock the opponent’s spheres out of the arena. You can activate various skills with the press of a button and assign permanent properties to your spheres. You’re always motivated to unlock more arenas and achieve a high score. I’d also like to be able to poison, burn, and freeze the opponent’s spheres. For €4.99, you get a lot of value, and the gameplay is a really nice change of pace. Translated with DeepL.com (free version)
A simple in concept but fun game, the gameplay loop of attempt, upgrade and repeat while trying to beat your previous best or to improve your position on the leaderboards is enjoyable. I’ve easily gotten my $5 worth of enjoyment from the game, and I’ll probably still be playing on and off for a while yet. I do have one piece of advice for the developer though, add a link to the armory and/or the workshop to the screen shown when you fail. The experience bar showing advancement is great but herding the player to where that can be spent would be even better.
Good looking little game, good sfx, very good music. Was worth its price!
If you like Balls this game is for you Now that i have your attention, to sum up the game its an arcade style high score based skill game You can choose up to 4 abilities to use (each with cooldowns) as you play you'll unlock a somewhat broad range of them (hopefully more to come in the future) There is meta progression based on your level, higher level = more point to put into abilities Every ball you fight against will have strengths and weaknesses to your abilities, part of the fun is figuring out the best time and strategy to deal with each among the chaos in each wave of enemies you fight Highly recommend just trying the demo to see if its for you (Its only the default platform, but you'll get a good feel for the gameplay) (Every other platform has a unique gimmick to spice up gameplay)
Positive: - Solid base gameplay and good physics - Varied arenas - Varied enemies - Very creative abilites and motivating skill development options (I just think that you get too many skill points, so you can basically max out everything besides 1-2 abilities right away. It's fun to think about which four abilities to take to the next arena. Negative: - Repetetive gameply loop: for each arena, it's fun to figure out the mechanics. Afterwards, I always use the same tactics and just wait until I can deploy the best ability to take out the enemies that are on the field right now. - The flat levels feel a bit boring. I would have loved to have some 3D-objects in the arena that you can roll up or down. Or something that you can slide along like in a scateboard game or an old-fashioned spaceship game. In summary this seems like quite a fun game that doesn't take too much time to get into. I don't think it'll be something that I'll sink many hours into, but I think it'll be good for a few more playing sessions. Especially on sale it's a good deal!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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