
In this rogue-lite adventure, you free the Academy of Greifenstein from magical creatures by using your spells creatively. Explore this modern magical world alone or in local co-op mode with friends and family, customize your character, solve mysteries, and find powerful artifacts.
Modeled estimate, not a reported figure. How we estimate →
About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Büyülü okul temalı sevimli Cozy sayılabilecek bir oyun
Okay overall, but the combat is pretty good. The magic is actually fleshed out, and isn't just firing the strongest offensive spell
Many reviewers talked about roguelite and balance, but I wanna discuss the story part of this game. "Oh, but it's not meant to be a story-rich game!" Alright, and yet the devs try to incorporate the story by: - leaving notes in each room (they do not get saved btw, if you want to connect the dots, i guess you gotta remember all of them individually) - saving schoolmates and like A LOT of them. and all they do is take up place in the hub, give you a single piece of advice and some exp - having some basic dialogue for each character, but for some reason, still pointing out how important they are for you to know for some reason (teachers = shops, club leaders = shops, clubs are initially just powerups and not, you know.... clubs). I'd be fine, if this game didn't try to include every character or piece of story at all... but like, the more of them I saw, the more I went "oh wow! there's so many fellas and details, there's gotta be SOME story arcs!". and then there were just none. like what's the students' diversity for if just you give them all the same lines and call it a day. For example, my best friend Robin is a ♥♥♥♥♥♥♥ piss poor loser who doesn't do ♥♥♥♥ and then says "WE did a good job!". LIKE BRO WHAT, YOU DIDN'T SAY OR HELP WITH ANYTHING, he says like two lines per act i hate this guy so much!!! So to summarize, story is bad because the game acts like it's good and big and cool when I couldn't care less for the 'dialogue line #17" I'm gonna hear for the 10th time. Anyway, another drawback (assuming my character and other students are of legal age) is that the main villain is hot and I CAN'T DATE HIM AT ALL >:c
Je trouve la base du jeu très sympa mais certains choix discutables, notamment celui de forcer les gens qui veulent les succès à faire quasi 100 runs pour aller chercher tous les élèves du premier étage, vu qu'il n'y en a qu'un à chaque run, ce qui était très long et pas très fun à force, il m'a fallu 30 heures pour faire les succès car il y a aussi tous les sorts à monter au level max ce qui est trèèès long, et c'est dommage parce que ça dégoûte un peu du jeu. Je trouve aussi dommage le fait de ne pas avoir fait ne serait-ce que 2 "biomes" supplémentaires afin que les 3 biomes à la suite soient aléatoires, ce qui permettrait d'avoir un ressenti moins répétitif chaque partie. Niveau bug j'en ai juste eu un assez pénible quasi tout le jeu qui faisait que quand j'essayais de lancer une run cela ne faisait rien, il fallait se téléporter à nouveau dans la zone pour que la porte refonctionne mais à part ça je n'ai rien eu de gênant. Malgré ça j'ai quand-même beaucoup aimé ce jeu : le fait de sauver les élèves qui nous donne ensuite des indices (notamment pour des énigmes que l'on ne comprenait pas forcément) est vraiment bien pensé je trouve et permet de rendre la tâche plus gratifiante et de ne pas se spoiler tout dès le début mais de comprendre progressivement, il y a aussi beaucoup de personnalisation de personnage ce que je trouve toujours sympa, mais aussi pleins d'artéfacts qui modifient les sorts et permettent de faire des synergies plutôt sympas mais c'est dommage que l'on ne puisse pas en choisir peut-être même juste 3 à garder sur nous pour plus personnaliser le gameplay et en contrepartie que le jeu soit un peu plus compliqué, parce qu'avec quelques améliorations de santé on roule vite sur le jeu.
It's a lukewarm recommend. It's likable, although you need to enjoy roguelites. The moment to moment gameplay just wasn't engaging enough for me - too clunky to appeal from an action/blast-em perspective, too fiddly to explore more innovative approaches to enemies. But if you like the milieu, you may fall in love with it and do run after run to improve your character.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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