Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to the world of Spellmind! Beat colorful match-3 levels to restore the school of magic to its former glory. Wonders and adventures start right from the doorstep! Solve puzzles, decorate school rooms to your liking, and unlock new chapters of the thrilling story of Sabrina the Sorceress and her friends! Game Features: ● Addictive gameplay: beat match-3 levels as you help Sabrina rebuild her school of magic! ● A myriad of design possibilities: it's up to you to decide what the school will look like! ● A huge mansion with tons of secrets and mysteries. Wonders behind every door! ● Hundreds of magical levels with incredible power-ups and explosive combinations! ● Charming characters that are ready to become your friends and come to your aid at any moment! ● Save your progress across multiple devices! Prove you can restore Spellmind school of magic to its former glory! You will bring your own style to the courtyard, the lobby, the classrooms and the stadium, as well as many other play areas. Choose the furniture and decorations you like, and create the interior in which the events will unfold in the magical mansion! See how Sabrina and Broderick's story unfold - there's sure to be a spark between them! Spellmind is a match 3 game that is free to play, but you can make optional in-game purchases with real money. You can deactivate the payment feature by turning it off in your device settings. Learn more about Spellmind: Facebook: https://www.facebook.com/Spellmindgame/ Instagram: https://www.instagram.com/spellmindgame/ Subscribe and stay up to date! We sincerely hope you enjoy our game! Our developers are constantly working to improve it. If you encounter any problems while playing the game or have any suggestions, please contact us at support@dekovir.zendesk.com
Spellmind: Match 3 Game has grossed an estimated approximately $705.8K on Google Play.
About approximately $705.8K gross, estimated range approximately $176.5K to approximately $2.8M — roughly approximately $518.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $176.5K – $2.8M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $706.4K | 5.4K | 90% | Free | |
| approximately $705.1K | 7.8K | 94% | Free | |
| approximately $705K | 4.4K | 92% | Free | |
| approximately $704.7K | 5.5K | 81% | Free | |
| approximately $707.4K | 1.7K | 88% | $7.99 | |
| approximately $707.6K | 39.8K | 97% | Free |