
SpellKeeper is a unique logic game with dozens of challenging puzzles and beautifully hand-drawn graphics. Take on the role of the Chosen One and save butterflies trapped in magic cocoons. Challenge your brain and free all the butterflies!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 51reviews | 90% | — | $4.8K |
| $1.99−66% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Знаете, вот есть такие головоломки, которые просто интересно щупать, проходить, одолевать. А есть такие, которые помимо этого ещё и могут очаровать. Вот SpellKeeper удалось это сделать. Просто прекрасная, очаровательная игра с печальным сюжетом, но счастливым концом (иначе зачем мы здесь?). Главная цель - освободить всех бабочек из кокона, используя ограниченное количество разных предметов. В игре несколько этапов, каждый со своей пачкой уровней. Перед началом нового испытания, нам бережно проведут обучение, расскажут и покажут, что к чему. Можно конечно пропускать, но лучше этого не делать, иначе есть вероятность застрять, так как механика здесь немного не стандартная по сравнению с другими пазлами. Отсутствие таймера и чарующая музыка сделали своё дело - два часа пролетели незаметно, поиск решений порой приводил к удивительным исходам. Несколько раз удавалось завершать уровень не со всеми использованными предметами! Возможно я преувеличиваю, но по моим скромным меркам, эта головоломка просто бриллиант своего жанра, очень рекомендую ознакомиться с ней, думаю не пожалеете.
This is a fun puzzle game. It's a two-dimensional version of the laser puzzles that you may find in "The Talos Principle" and elsewhere. It's difficult without being tedious, and it doesn't wear out its welcome. All achievements are unlockable, and all the levels are doable. I have posted screenshots of solutions to various levels I myself found difficult, but really everything can be solved with logic, trial-and-error, and brute force should the other two methods fail you. This is because you only have a limited amount of choices per level: you may have a 'spell' that allows you to send a light ray from an arrow either north, south, west, or one of the many other orthogonal directions, such as east. So if that's the only spell you get, then you can just rotate it 4 times until something clicks. Now often you'll have 3 such spells, but even so, that means you will stumble upon the solution in 64 (4 by 4 by 4) clicks. And really, if you have any sense of spatial awareness or the most basic understanding of a flowchart, you won't even need to guess as you'll often be able to see the solution. Once in a while, with the diode arrow spells you can solve the board by working backwards. The game has 4 areas, each with about 15 or 16 fields in it: they are in order of difficulty. Each area adds in a stumbling block that you have to overcome. Literally in the third area, the Castle, where you have impenetrable blocks on the board that your laser can't penetrate. The first area is easy, the second is medium, the third hits that sweet spot of fun where you feel satisfied when you stumble upon and/or solve the level, and the final area, dubbed 'the tower,' is rather hard. Only 20% of Steam players have completed the Tower levels. But that's because I find that the game is most fun when played in small doses. The game has good replay value because you won't remember 5 minutes after you solved a level as to how you solved it. (That's also why I'm taking screenshots of levels I find hard the first time around.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Polish*, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Ukrainian, Japanese, Korean, Simplified Chinese +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nett gemachtes Spiel! Angenehme Atmosphäre :) Logik & Puzzle. Mir gefällt die Optik und die Soundkulisse sehr gut dazu :)
[считайте отзыв нейтральным] Глядя на скриншоты, трудно сказать, какая именно эта головоломка. Тем более, что в описании заявлено об уникальности. Оказалось, что это одна из сотен головоломок типа "доведи луч лазера до нужной точки". Разница лишь в том, что луч называется "магической энергией" и здесь вы не видите самого луча - подсвечивается только место, куда этот луч прибыл. А типичные инструменты, вроде зеркал и умножителей называются "заклинаниями". Из-за такого визуального стиля, это становится чуть менее игрой на логику и чуть более игрой, решаемой по методу "проб и ошибок". Т.е. сложность уровней заключается не в самих задачах, а в том, что визуализация не слишком наглядно и прозрачно показывает результат ваших действий. При чем на столько, что сами авторы в этом путались, т.к. на некоторых уровнях остаются лишние инструменты, не пригодившиеся для решения, или выдаются инструменты с лишним свойством, которое в итоге не задействуется. В игре 4 секции ("село", "сад", "замок", "башня"), в каждой из которых имеется несколько уровней. Разновидностей инструментов, которые нужно расставлять по уровням, чтобы провести луч, в игре всего 4. Чаще всего нужно расставить либо 2-5 копий 2-3 инструментов, либо 5-15 копий одного инструмента. Вся секция решается довольно легко, сложность обычно представляют только 1-3 уровня в секции. В основном потому, что на них большое количество целей и копий инструментов. Каждую секцию можно решить примерно за час. Так что общая продолжительность игры около 4 часов. В русском переводе есть грамматические и орфографические ошибки, а местами кажется, что перевод машинный. Эта игра выходила как на ПК, так и на мобильные устройства. Но управление скорее заточено под мобильное. Если вам нравится механика лучей и зеркал, то в общем-то эта игра ее реализовала с минималистичным набором инструментов, завуалировав под "магию". Ничем не хуже и не лучше многочисленных игр такого же типа. Так что решение приобретать или нет именно эту игру в большей степени может зависеть от того, подходит вам или нет такой визуальный стиль. Цену на распродаже она вполне оправдывает, хоть и новизны здесь нет.
Мила, я б сказала: "безневинна" історія про хворобу цінних метеликів, яку ми, як водиться, розрулюємо. SpellKeeper — це головоломка, і рівні її — помірної складності. Тут ви можете здобути 100 % досягнень, і провести кілька приємних годин. Українська локалізація наявна.
A tile laying puzzle game similar to Hade though with a little more presentation and a little less in mechanics and levels. It all works well, the difficulty curve is about right, and it almost always has a selection of levels unlocked that you can try regardless. Each stage has a different twist to it, and it holds your attention throughout. It could have had a little more too it, a few more aha! moments and the like, but otherwise there is not much to criticise. Its a solid little puzzle game all round.
SpellKeeper is a console (Switch) ported mobile app-like block placement/pathing puzzle game where you have limited moves and must place "spells" onto a puzzle grid, which in turn shoot light in different directions depending on where you place your "spells" and where you point them. The objective is to hit every gem on the puzzle grid with the light from your "spells". So it's a fairly convoluted alternative to the tired old Sokobans and Bejewelled/Candy Crush ripoffs we're using to seeing on the mobile app stores, but none of that changes the fact this isn't bloody well Google Play, now, is it? So why is this mobile app like crap here? Anyway. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is designed for consoles (and probably mobile phones), it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). That's going to raise a few eyebrows when the backers ask how much money they made on the app stores. Regardless, for all intents and purposes SpellKeeper might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. SpellKeeper has the almost unethical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
SpellKeeper is a casual puzzle game with interesting mechanics and a nice presentation, Each level shows you a map of square tiles, some of which are light sources, and others contain butterflies. Your goal is to guide the light to all the butterflies. To achieve this, you receive a limited number of tools for each level (the game calls these "spells", but they function like objects that you can place on the map). These tools spread the light in various ways. The game gradually introduces new tiles (walls, pre-built immovable tools, "moths" that must not be touched by the light, etc.) as well as new tools. I found the mechanics fun and engaging, but not very innovative - it's a standard "laser and mirrors" game that just uses different names for well-known gameplay elements. The challenge level is fairly low, though the levels usually do contain a few red herrings (e.g. paths that look promising, but will never lead to a solution) and require some out-of-the-box thinking. If you get stuck, you can ask the game for hints, and it will step by step reveal one possible solution. Often several solutions exist. The game has more than 60 levels, but felt rather short since I rarely spent more than a few minutes in the same level. It took me exactly 4 hours to experience everything that the game had to offer. I believe it is approproately priced for the amount of content. There is no story, just a backdrop that doesn't make much sense, and some random references to fairy tale tropes. While a story would have been nice, I wasn't really bothered by the lack of it. I liked the game's colorful graphics and the relaxing music. The sound effects were also well chosen. Unfortunately the same cannot be said about the occasional voice acting, which is rather amateurish. For fans of "laser and mirrors"-type puzzle games, SpellKeeper provides a few hours of fun and relaxation at a cheap price.
光线传导类的解谜小游戏,基本没什么难度,很容易就能通关全成就。
SpellKeeper is a pretty fun puzzle game, but the controls can be quite frustrating at times. Pick it up super cheap or in a bundle if you're a fan of puzzlers.
Players by region
Where this game's players are, estimated from review languages.
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