
Non-target action role-playing game, with MOBA and MOBA-style arenas, an open world to explore and relax, a fresh and unique combat system, and many other exciting features.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non-target action role-playing game, with MOBA and MOBA-style arenas, an open world to explore and relax, a fresh and unique combat system, and many other exciting features. @ Ролевая игра нецелевого действия, с аренами в стиле моба и моба, открытым миром для изучения и отдыха, свежей и уникальной боевой системой и многими другими захватывающими функциями. 10 из 10
Let's be clear: the concept of this game, as presented on Steam's store, seemed great to me (I do like MMO's (essentially for crafting and dungeoneering, tbh) and I'm a quite experienced MOBA player). However, once in game, it's another story. To be frank, I'm not really sure of what happened. And I'm neither tired nor drunk so it's a bit weird. After the tutorial zone, I saw a store and a page encouraging me to "join a battle". So did I. That was a capture the flag. Confusing as hell. Some people can run quite fast (practical in capture the flag) and some others cannot. Some people have strong abilities that deal tons of damage and/or stun you, and I just have my ♥♥♥♥♥♥♥♥♥♥ fireballs that are quite hard to land on a sprinting dude and do not deal much. Then I went back on that menu, and tried to "join the world". Landed on an island, where I was given a few classical-MMO-trash-quests (aka FedEx + monster slayer). No clue on what else was happening. No clue on how my character sheet works. That was too much and I quit. Mixing MMO with MOBA (or CTF ?) elements can be interesting, I'm sure. But right now, you are basically fed a few missions/battles without any information. Who are you ? What are you supposed to do ? In what order ? How can you become better ? Nothing. Is. Explained. At. All. I'm not even talking about "advanced" information (like, expert game mechanics used for theorycrafting, for example). I'm talking about basics. Maybe I should have done a few more FedEx quests to get this information but tbh I always found that infuriatingly boring. Or maybe, as some of my MOBA teammates say regularly, I am simply retarded. I don't know. But a game lacking content, polish, AND a basic manual is too much for me. I might come back after Early Access, but until then, farewell.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far pretty good game. It still needs a bit of work but it is still in Early Access. It is an Open World MMORPG but has MOBA style arenas to built it. They are for now focusing on PvP but it is not a 100% forced PvP MMORPG. The three classes are Tamer (pretty much a Mage), Paladin and Ranger. So, yes it needs more classes which I believe they are working on. Can not wait to see how this game turns out over the coming months and years. I believe it is very much worth the $19.99 price tag. There are NO plans for them to make it a monthly subscription based game. They said no microtransactions will be in the game (yes, that could change maonths or years from now). So it is not a Pay-to-Win MMORPG at all.
⠀
Онлайн нулевой. Всё, что остаётся - бегать по пустому миру и вечно искать бой. Очень жаль, что она умерла, я бы в неё поиграл.
I play already for 2 weeks. There are not a lot of people , but it's still interesting . Nice locations, rare, but cool arenas . The moba arena is a bit differ than other ones, and still cool. I'm waiting for more players appears in this game to completely check all positive qualities in pvp . Most of all i'm fond of non-target system . Everything consist of your skill level, not pay to win type of game it is .
-game is dead...
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1] [h1] Why steam don't remove dead games from store[/h1]
This game seems promising! For an early access, it is working pretty good. I particularly like the non target system for the combat, and the ambience graphics are ok. I'll be closely following this one, I can see great things in the future of this game.
For early access this game is really cute. In my opinion, it contains such advantages: First, in Spellgear very interesting combat mechanics: non-target with jumping, blocks, dodges, rolls etc. Game has an interesting tactical possibilities. Three classes are available and in game we have not bad balance. Skills attached to weapon and this is interesting and unusual. Available some interesting arenas like MOBA, CTF, deathmatch etc. The graphics in the game is a bit outdated, but it looks quite nice. I like open-world games, and I hope it will be finished in Spellgear (early access, I understand). Disadvantages: few people in the game :( I haven't found another problems for me. This game cost is $20 and it matches the quality. If there are discounts (at least 10%) - I recommend to buy this game. In my opinion, Spellgear has a lot of potential.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |