
On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.7Kreviews | 80% | — | $1.8M |
| $29.99 | 132ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
星辰+惡魔 實在是太殘了 兇殘的殘 如果加上矮人 簡直是無法無天 精靈實在太慘了 種族大戰 幾乎死絕了 只剩下小弓手 攻略大多說 小龍女 比 惡魔小子強 個人覺得 惡魔小子才兇狠 瞬移是自由行動 給他配一個 專注無限 想殺誰殺誰
玩了几十小时,把dlc的套路大概摸了下,发现游戏后期乐趣被dlc破坏了。前面每回合都有收益和反馈,最主要是培养发育系统带来的,但是中后期主打一个材料合成且合成十分复杂,让游戏的主要重心迁移到这些繁杂琐事上,比如恶魔合成:制作周期长还需要多次合成才能达到完美,而此时往往是地图铺开后,大量的英雄和兵种需要控制,正处于操作量大的乐趣疲软期,二者叠加就开始劝退了。如果这个游戏出续作的话,希望简化合成系统,让玩家始终处于发育升级、攻防战的乐趣里。
Great game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Russian*languages with full audio support
| $29.99 |
| 116ratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сначала поиграл в леченую версию, потом купил. Как глобалка с сюжетом понравилась мне гораздо больше "бесконечной легенды"(к которого мне даже не дают купить дополнений), хотя именно как стратегия - фигня уровня AoW.
całkiem ok się grało.
The game is fantastic, happy to see they are still adding new DLC. I hidden gem among 4X and rpg games.
Great 4X Games. Really feels like the feeling of a single mage from hero to conquer
SpellForce: Conquest of Eo – Deep, Atmospheric Strategy with Strong Systems, but Missing Multiplayer and Some Long-Term Hooks SpellForce: Conquest of Eo is a very strong turn-based strategy experience that combines exploration, tactical combat, and mage progression in a really engaging way. The fantasy world feels rich and alive, and the idea of building your power as a rising mage across a dynamic map works surprisingly well. One of the game’s biggest strengths is its layered gameplay. You’re constantly balancing army management, spell research, resource control, and tactical battles. The progression as a wizard feels meaningful, especially as your spellbook and magical abilities evolve over time. Encounters and map exploration keep the pacing interesting, and the strategic decisions often feel impactful. However, there are a few noticeable gaps. The absence of a multiplayer mode is a big one, especially since the systems feel like they could support competitive or cooperative play very naturally. Given how tactical and structured the gameplay is, multiplayer would likely add a lot of replay value and longevity. There’s also a slight feeling that, while the systems are strong, the long-term “hook” could be sharper. After extended play, some elements can start to feel a bit repetitive, and the experience leans heavily on its core loop without expanding into broader modes or player interaction. Still, the game succeeds very well at what it sets out to do: delivering a focused, atmospheric single-player strategy experience with strong magical progression. 👍 Recommended – great strategy depth, but missing multiplayer limits its potential SpellForce: Conquest of Eo – Tiefes, atmosphärisches Strategiespiel, aber ohne Multiplayer und mit fehlendem Langzeit-Hook SpellForce: Conquest of Eo ist ein starkes rundenbasiertes Strategiespiel, das Erkundung, taktische Kämpfe und Magier-Progression auf interessante Weise kombiniert. Die Fantasy-Welt wirkt lebendig und stimmungsvoll, und die Entwicklung vom einfachen Magier zu einer mächtigen Figur auf der Karte funktioniert sehr gut. Besonders positiv ist die Vielschichtigkeit des Gameplays. Man jongliert ständig zwischen Armee-Management, Zauberforschung, Ressourcenkontrolle und taktischen Gefechten. Die Entwicklung des eigenen Zauberbuchs und der magischen Fähigkeiten fühlt sich dabei wirklich bedeutungsvoll an. Auch die Erkundung der Karte sorgt immer wieder für Abwechslung und interessante Entscheidungen. Allerdings gibt es auch klare Schwächen. Das Fehlen eines Multiplayer-Modus ist überraschend, gerade weil die Spielsysteme eigentlich sehr gut für kompetitive oder kooperative Partien geeignet wären. Das hätte dem Spiel deutlich mehr Langzeitmotivation geben können. Außerdem fehlt dem Spiel ein etwas stärkerer langfristiger „Sog“. Zwar funktioniert der Kernloop sehr gut, aber nach längerer Spielzeit wiederholen sich einige Abläufe, ohne dass viele zusätzliche Modi oder größere Erweiterungen für Abwechslung sorgen. Trotzdem bleibt es ein sehr gelungenes Singleplayer-Strategiespiel mit starker Atmosphäre und gutem magischen Fortschritt. 👍 Empfehlenswert – stark im Kern, aber begrenztes Potenzial durch fehlenden Multiplayer
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very good game, hope we will get another one like that with more expanded combat mechanics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $82.4M | 52.3K | 79% | $59.99 | |
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| $2.8K | 6 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.3K | 94% | $59.99 | |
| $1.8M | 3.4K | 87% | $19.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 2.9K | 84% | $24.99 |