
On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Очень странная игра, которая сочетает в себе 4х и РПГ. Задумка смелая, но по факту очень странно и почему-то не интересно. Смысл игры как я понял блуждать по миру и выполнять квесты, постоянно меняя свою базу, потому что ресурсы истощаются. Противники по сути просто NPC с которыми можно дружить, а можно рассердить. Правда они не являются противниками как в 4х - они именно что NPC. Им не нужна территория, им не нужны ресурсы, они просто спавнят армии по скрипту. Тактические бои после АоВ4 очень скучные и примитивные. Добрая часть арта игры взяты из Spellforce 3 и ее дополнений. Да боже мой, даже глобальная карта выглядит очень похоже. И сам характер игры в отличие от остальной франшизы более легкий и ироничный, хотя вселенная Эо всегда была довольно мрачная. Мне не зашло. И вообще я не очень понимаю на кого она рассчитана? Для фанатов 4х слишком примитивная и странная, для фанатов франшизы слишком оторванная от Spellforce. Наверное для любителей необычного опыта.
Alas! And to think what high hopes I had. I jumped into this game after the stifling TW Warhammer 3, and I was sure I was in for a feast of grand strategy with hero elements. But this is unplayable. It’s like some ADHD sufferer’s worst nightmare. It works poorly on almost every level. It’s a turn-based strategy game with an incredible number of events happening per TURN that are almost impossible to control, since at best you can only field 2! units at a time (as you can guess, the computer doesn’t have this problem), because you simply won’t have enough gold for the rest. As a result, instead of tactics and concentration, you end up micromanaging! The global map works poorly; moving towers as units and depleting resource sources drive you crazy. Tactical battles are even worse; the computer gains incredible advantages out of nowhere—initiative, positioning, and so on. Auto-battle is a joke, but if auto-battle guarantees you a win, then entering a controlled battle can only make things worse (and most likely will); again, if the battle is lost by design, it’s unlikely you’ll be able to fix anything with your tactical approach (as in TWW3). In the end, you can’t control the global map or gain a tactical advantage over the AI. Poorly balanced trash with potential (
I love necromancers, but now imagine a necromancer so useless that he can't regenerate or heal—call it whatever you want—his own troops inside his own castle; not just outside in his zone of influence, but right inside his own castle. That is what this stupid, clunky game is like...
Amazingly fun and addictive!
玩了几十小时,把dlc的套路大概摸了下,发现游戏后期乐趣被dlc破坏了。前面每回合都有收益和反馈,最主要是培养发育系统带来的,但是中后期主打一个材料合成且合成十分复杂,让游戏的主要重心迁移到这些繁杂琐事上,比如恶魔合成:制作周期长还需要多次合成才能达到完美,而此时往往是地图铺开后,大量的英雄和兵种需要控制,正处于操作量大的乐趣疲软期,二者叠加就开始劝退了。如果这个游戏出续作的话,希望简化合成系统,让玩家始终处于发育升级、攻防战的乐趣里。
Wer es etwas entspannter und streßfreier möchte, als in Age of Wonders 4, der kann hier bedenkenlos zugreifen. Das Game ist inhaltlich etwas abgespeckter, hat andererseits jedoch interessante Features, wie das "fliegenden Hauptquartier, oder auch für jeden Helden einen eigenen Anlaufpunkt, den man im Laufe des Spiels regelmäßig verlegen muß, um Zugriff auch wichtige Ressourcen zu be/erhalten. Was ich persönlich schlechter finde, sind 2 wesentlich Punkte in der Kampfmechanik. 1. auf Angriffe reagiert jede Einheit mit einem programmierten KONTER, wodurch Aktionspunkte für die nächste Runde aufgebracht werden. Man muß diese Mechanik unbedingt in seine Taktiken einbauen und versuchen, zum eigenen Vorteil zu nutzen. 2. Einheiten, die bereits geschwächt sind, können dennoch IMMER den vollen Schaden austeilen, also auch hier eine andere Mechanik, als in AoW.
It seems like very abitious project on paper. In most of aspects it reminds me classic Age of Wonders games, which is good, because these are awesome games. But unfortunately the game totally feels like a beta, in some cases I'd say even alpha version. I'm not talking about bugs, I didn't find any. It just feels like the game is not finished, and I see no further updates.
One wish this game was as good as Spellforce 1, but... It is not. Not much lore background, you mostly smash autoresolve, hoard stuff only to not use it in the end, it tends to be the same after a while, regardless of what playstyle you have.. Alas, still, you'll return to it, play it again and again, graphics nice, ingame mechanics are good mostly and it's till better than the woke perversions AAA studios are crapping out. One can only wish we would get another Spellforce game as good and entrhalling as Spellforce 1, but alas, we can at least have this. Worth the monies invested regardless of it's imperfections, even more so when at sale.
Yes
打折买的,目前玩的很爽。 二周目准备试试全议会法师mod和增强议会法师,城市交税,5插槽mod 建议开创意工坊,我翻了好多玩家评论去找mod
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, German, Traditional Chinese, Simplified Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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