
Slay endless hordes of demons to protect the Cosmic Library! Steal their abilities, find powerful equipment, and unlock the secrets of each spellbook to become unstoppable! Will you be able to destroy the demonic legion?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者两年没更新,然后今年一月发公告一月或者二月更新,然后现在快五月了没有任何消息,言而无信的东西,you have no credit at all
Game looks abandoned. Hasn't had an update in over 2 years and is still in early access. Don't buy
game has been abandoned... it had potential.
[b] “注意:开发者最后一次更新是在 2 年前。 开发者在此处描述的信息和时间表可能不再是最新的。” [/b] steam加这个功能是真有用吧。 我怀疑我中了所有买的抢先体验阶段游戏都会立即停止更新的恶毒诅咒。 我是22年年底买的这款游戏,当时沉迷玩幸存者类游戏,玩这游戏大概玩了七八个小时,试了下各种法术光环之后新鲜劲过去,就等着它更新,看着开发者发的那些更新优化的动态还挺放心,在23年最后一次玩这个游戏的时候无聊的睡着了,之后就想等它更新完善一点再玩,然后...就没了,开发者在动态里画了一堆大饼并写下了什么“This is only the beginning”之后就一点动静都没了。不知道出什么事了反正。 游戏还是挺有趣的,毕竟幸存者类游戏的底子在这,有不少创新的地方,但是都是半成品的感觉。局内强化选项挺丰富。局外的强化就单纯是数值的改变了,除了强化点数之外还加了其它刷子要素,可以刷恶魔和护身符什么的。魔法书之间的差距不大,不同魔法书只是选不同的被动而已。角色只有两个,有不一样的闪避法术。 主要问题是难度曲线设计让人很难爽起来,无尽模式后的怪物数值让我感觉像是在玩无主之地2的三周目。这类游戏我往往会追求多样的build,用各种各样的组合去完成高难度挑战和成就,而不是千篇一律。而游戏也有个成就要用所有魔法书在77级恶意下升到125级,我重开了几十遍也成功了一次,感觉我要是没想试试不同流派的话,没几次就能成功,而且就是过程太煎熬太折磨了,我开着1.5倍速打了你妈整整三个小时,游戏没有中途保存还好没闪退哦,我都想到再打几遍千篇一律的过程能有多无聊,而成就需要10本魔法书全部完成,那.....那我tm是不是要谢谢开发者没在跑路前没有添加77恶意25幻灭难度下用所有魔法书升到175级的成就? 如果游戏还在更新或者已经全部完成,我或许会正经花时间研究build去做成就并推荐这个游戏,但开发者都弃坑了,游戏最多只是个半成品,我也不想在这样的游戏里浪费时间。评价是不如直接开叮,至少叮完之后玩起来确实爽。 建议是试试其他更新完的这类游戏,或者甚至去玩手游里内置的这类小游戏,指不定比这个有趣。
跑路了
o jogo foi abandonado. ultima atualizaçao há mais de 2 anos. Nao saiu do acesso antecipado.
8/10 As a Survivor-type game, Spellbook Demonslayers is inventive and has a ton of strategic depth. Each attack is unique and each run incredibly different. Unlike other games of its genre, it does not suffer from what I term "eye bleed," which is the obnoxious oversaturation of colors and effects, usually provoking epilepsy (which is why a lot of these games have "effect transparency" options in the game setup). SD doesn't need that option. That's very refreshing. Damage (done to enemies and to you) is kept in low numbers, so it's easier to form strategies and builds. The meta upgrades are done very well. In fact, I have only two complaints: the explanation of some stats and effects (particularly "Reserved HP") are very wonky and not instructive (I suspect there's a language translation barrier); and the music is... it's not good for this kind of game. Death Metal meets K-Pop instrumentals done in 2.5 minutes/song are good the first time around. However, the same four or five songs are played on endless repeat to the point of nauseam. Fortunately the easy work-around is to turn off the music and put on your own. But these are easy fixes for the developer. The things the Dev has done right: game balance, unique attacks, good meta, simple visuals while still being beautiful... there are a lot of games in the genre that fail hard on these pillars of game design and Spellbook Demonslayers does a great job here. 8/10
Мне эта игра понравилась всем кроме того количества астро-цветов, которые нужны чтобы на фулл прокачать все возможное. По моим подсчетам чтобы прокачать все включая демонов до 100 лвла вам нужно около 30-40к астро-цветов это я не говорю что демонов в процессе игры можно качать и выше 100 лвла, при этом за катку в зависимости от длительности вы можете получить 50-100(если вы играете +- 30 минут) вот и считайте сколько наиграть надо)
Abandonado.
EL JUEGO ES DIVERTIDO Y PASAS EL TIEMPO SOLO NO ME AGRADO QUE YA NO TUBO SOPORTE Y MAS PORQUE FALTARON 2 MAPAS QUE IVAN A SALIR DESPUES Y NADA. TAMBIEN QUE IVA SALIR OTRO JUEGO PERO YA ES 2026 Y NO SE A VISTO NADA DE SOPORTE QUE NO SE PORQUE ES BUEN JUEGO ES DE LOS MEJORES DE ESTE GENERO AUNQUE TENGA RESEÑA BAJA ES MAS POR FALTA DE SOPORTE Y CONTENIDO
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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