Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Build speed and accuracy in GCSE maths with short, focused practice sessions. Choose your topics and exam tier, challenge your personal best, and review mistakes before your next run. QUICK, FOCUSED PRACTICE Sprint gives you a clear maths question, a countdown and immediate answer feedback. Choose a 1, 2 or 3-minute session, or practise at your own pace with Unlimited Sprint. Focus on one topic or mix several for variety. MATHS WITH A RACING CHALLENGE In Rapid Racer, choose the correct answer to select your lane and build speed. Race through the city and see how far you can travel before the timer runs out. CHOOSE YOUR TOPICS AND TIER Practise at Foundation or Higher tier across arithmetic, fractions, ratio, algebra, sequences, percentages and powers. Your tier choice is remembered, so you can get back to practising quickly. BEAT YOUR OWN PACE Track personal bests by topic and challenge yourself to answer correctly at a faster pace. Speed bests require at least 90% accuracy. Sprint runs must last at least 60 seconds to qualify, helping keep accurate answers at the heart of the challenge. LEARN FROM EACH SESSION See your accuracy and pace after each run. Review the questions you missed, compare your answer with the correct answer, and choose what to practise next. START SIMPLY Choose your tier during onboarding and try a short practice round, or skip straight to the home screen. No account is needed to start practising. Your progress is stored on your device. SpeedSolve is designed for GCSE learners building fluency and confidence alongside lessons and revision. It supports focused skills practice rather than replacing a complete GCSE course or past-paper practice.
SpeedSolve: GCSE Maths price history
SpeedSolve: GCSE Maths has grossed an estimated approximately $468 on Google Play.
About approximately $468 gross, estimated range approximately $117 to approximately $1.9K — roughly approximately $344 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $117 – $1.9K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |