
You're trapped in underground cities! Run and use your special dash movement to survive.
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Languages: English
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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This is VERY VERY likely a bitcoin miner so like watch out. My GPU was working harder than it should for a basic ass game like this
So, When I saw the snapshots of the game, I said to myself "Maybe I should give this game a try" You know what happens next? LAG. There are 3 stages of lag: 1: minor bugs. 2: few bad bugs. 3: runs poorly. NOW THIS GAME IS FRICKIN STAGE 4!!!!! So if you are about to get this game, then don't and instead join me on waiting for it to get better.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Speedrun is one of literally thousands of 2D retro pixel platformers infesting Steam and driving down the average quality of all video games everywhere. Speedrun is an abandoned Early Access "speed run" themed precision platformer slapped together with Unity (enabling mediocrity) where you move more by dashing than by running and jumping, it's unclear why this approach was chosen but it results in an unpleasant experience. The game was abandoned roughly 3 months after launch and hasn't been updated in a year and a half. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. "Oh", you might say, "But there's an option to change the resolution in the default Unity launcher that pops up when you run the game." Well, we have some very special developers here and they completely ignore whatever resolution you set. Incompetence or spite towards gamers? Who knows. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's also an ugly screen filter you can't turn off, and no audio controls, probably because the developers wanted to insult gamers with godawfully a repetitive, godawfully loud chiptunes meets dubstep ear assault that you can't turn off. Thanks for that. These flaws push this game far below minimum acceptable standards for PC. This abandoned Early Access dumpster fire isn't even free, the developers indicate an intention to charge money for this in the future. They really should be paying gamers to compensate for time lost and emotional trauma for playing a video game that's really so bad it's against the Geneva Convention.
way to loud
⠀
O nome do game me chamou a atenção, e gostei da proposta, direta e reta. Interface simples e objetiva, meio que "venha e speedrun" senti falta de poder pular na diagonal > + /\ , mas talvez essa seja também mais uma dificuldade que o game queira trazer. De fato é divertido, principalmente quando você começa a acertar demais kkkk, dá aquela euforia, mas logo vem o erro que te faz voltar o check point. daora também que tem Check point porque tem coisas ali que você consegue avançar na "sorte" kkk, ainda pretendo ir até o final e descobrir qualé! mas nesses primeiros minutos de game, curti bastante! Talvez seja cedo para comentar, mas recomendo sim! pois já estou me divertindo no processo!
Обзор за 10 секунд https://www.youtube.com/watch?v=Aq1xpDGHtLo
This game is very fun to speedrun! Also the style and artwork is very pretty and cool. But i would want more chapters/stages/levels!!! I would love it if the game was longer. Otherwise very nice game.
lag, pésimo diseño de niveles
en vrai le jeu est bien mais il y a plusieurs problème: le jeu est comme sasuke, bresom et ta rétine va autant saigner que pendant un sharingan le "flou de mouvement" est juste ignoble le fait de dash en illimité gâche le jeu les images du jeu avec les néons m'ont donné la gerbe vu que c'est flouter comme pas possible parfois les collisions bug légèrement mais pas très alarmant mais je pense que le jeu pourrait être mieux si il ces "quelques" détails était résolus
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.