
A Third-Person modern military Shooter designed to challenge players' morality by putting them in the middle of unspeakable situations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 28.3Kreviews | 94% | — | not modelled |
| Free | 1.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a crazy game with more realistic aspects of war and very engaging
One of the best army games i have ever played. Fubar difficulty is actually a nightmare.
Storywise, it’s got some amazing concepts, but the severe lack of branching paths drags the narrative down from a god-tier masterpiece to just a "pretty good" game. The most glaring example is the white phosphorus scene. That would’ve been a sick branching point, but instead, the game forces your hand, shoves a literal hellscape in your face, and goes, "Look what u did!" it just feels super preachy and kinda baffling. Minor gripes aside, I absolutely loved that nobody in the squad is a bleeding heart. It's not just the MC, two squadmates also get these totally ruthless moments where they have to choose between saving civilians or securing intel, it's honestly great. Another big issue is the balancing on the FUBAR. Did the devs even playtest this? You basically have to stay glued to cover 24/7 or you get one-shot instantly. Add in the AI teammates constantly going down and needing revives, the whole playthrough turns into an absolute slog. Other than that, zero complaints. The writing takes some serious risks, the gunplay hasn't aged too poorly for a 2012 release, and its commentary on US imperialist interventionism hits way harder and feels way more relevant now after the Hormuz War. [hr][/hr] [h3]Reviews: 8/10[/h3]
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Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра понравилась, но не впечатлила. Сюжет предсказуем, но атмосфера, динамика, проработка, очень интересно наблюдать. Отличительной чертой сюжета я отметил отсутствие подсказок выбора.
反英雄主义的剧情就不多说了(反正也不是美国人做的),感觉战斗系统最大的特点是合理使用武器,以及合理制定战斗计划,指挥系统说不上成功,感觉挺酱油的,跑位比枪法重要,应该很适合主机,不过很不解的是为什么会销量不佳?因为黑米帝黑的太入骨了吗? 射击手感很一般,游戏比较受好评的主要是剧情方面,天下苦美久矣,来一个能吊打美军驻外负责自愿跟当地妇女...啊呸,负责安保的部队的游戏,自然要涨涨分。
This left me speechless
Никогда не думал ,что получу птср от того , что играю в войнушку. я ошибался... Игра на самом деле ахенная, сюжет топ
[h1]Do You Feel Like a Hero Yet?[/h1] I don't know if I've ever played a game quite like Spec Ops: The Line. On the surface, it's a military third-person shooter. You have guns. You have enemies. You have objectives. You've played this game before. Except you haven't. [hr][/hr] [h2]A Different Kind of War Story[/h2] Spec Ops starts out like a fairly standard military shooter and slowly becomes something else entirely. The game doesn't ask you to simply fight your way through a war. It asks you to look at what you're doing. Why are you continuing? What makes you different from the people you're fighting? At what point does following orders stop being an excuse? And perhaps most importantly: [b]What happens when you stop questioning whether you should keep going?[/b] [hr][/hr] [h2]The Less You Know, The Better[/h2] I don't want to explain much more than that. Not because there isn't more to say, but because experiencing Spec Ops: The Line without knowing what is coming is one of the most powerful things about it. There are moments in this game that I still remember years later. Not because they were exciting. Because they were uncomfortable. The game makes you participate in things that you would rather look away from, and then forces you to confront the fact that [i]you[/i] were the one who pulled the trigger. [hr][/hr] [h2]It Stayed With Me[/h2] The combat itself is fine. It's not why I remember this game. I remember the atmosphere. The descent. The characters. The questions the game leaves you with after the credits roll. Spec Ops isn't interested in making you feel like a badass. It wants you to question why you wanted to feel like one in the first place. [hr][/hr] [h2]Final Thoughts[/h2] Spec Ops: The Line is no longer available for purchase on Steam, which is a damn shame. Because this is a game I genuinely believe people should experience at least once. Not because it's the best third-person shooter ever made. Not because its mechanics revolutionized the genre. But because it understood that video games can do something other than make us feel powerful. They can make us uncomfortable. They can make us question ourselves. And sometimes, they can make us put the controller down and sit there for a while. [b]Do you feel like a hero yet?[/b]
Шутер з одним із найкращих сюжетів (серед жанру). Заради нього можна цю гру і пройти. Чи треба грати у неї заради геймплею? Хахахахахахахахахахааххаахаххахахахахахахахаххахахаххаахахахахахахахахаххахахаахахахахахахахахах
Good game that was delisted for some reason, anyway sail the seas mateys since Steam doesn't seem to want money.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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